The Crying King has a liberal weapons policy, ale, dark corners, barmaids. Add trouble from every faction and mix: POWDER KEG! Most objectives and crushed skulls wins!
Description:
Add warriors, thieves, mages, assassins, etc, who all have secret agendas. When the trouble starts, who is friend or foe? Start with 3 patrons. Complete objectives, crush skulls, and gain Renown! Lose, and end up face down in a ditch with just a hangover or worse for company. The player with the most Renown at the end wins. Choose your miniatures, grab character sheets, and duke it out! The system is fast, simple and most important - fun! Expect to get right into the game and start the chaos that inevitably unfolds. We play on a model of the bar and surrounding streets, however, the action of the hand painted miniatures is contained, mostly, in the walls and balconies of the bar. Ale, gold, body counts: what we call a good time!
The Crying King has a liberal weapons policy, ale, dark corners, barmaids. Add trouble from every faction and mix: POWDER KEG! Most objectives and crushed skulls wins!
Description:
Add warriors, thieves, mages, assassins, etc, who all have secret agendas. When the trouble starts, who is friend or foe? Start with 3 patrons. Complete objectives, crush skulls, and gain Renown! Lose, and end up face down in a ditch with just a hangover or worse for company. The player with the most Renown at the end wins. Choose your miniatures, grab character sheets, and duke it out! The system is fast, simple and most important - fun! Expect to get right into the game and start the chaos that inevitably unfolds. We play on a model of the bar and surrounding streets, however, the action of the hand painted miniatures is contained, mostly, in the walls and balconies of the bar. Ale, gold, body counts: what we call a good time!
The Crying King has a liberal weapons policy, ale, dark corners, barmaids. Add trouble from every faction and mix: POWDER KEG! Most objectives and crushed skulls wins!
Description:
Add warriors, thieves, mages, assassins, etc, who all have secret agendas. When the trouble starts, who is friend or foe? Start with 3 patrons. Complete objectives, crush skulls, and gain Renown! Lose, and end up face down in a ditch with just a hangover or worse for company. The player with the most Renown at the end wins. Choose your miniatures, grab character sheets, and duke it out! The system is fast, simple and most important - fun! Expect to get right into the game and start the chaos that inevitably unfolds. We play on a model of the bar and surrounding streets, however, the action of the hand painted miniatures is contained, mostly, in the walls and balconies of the bar. Ale, gold, body counts: what we call a good time!