The Shuttle Tydirium's Narrative Event: Battle for Ord Gorim - Round 1 of 3
Summary:
Rebels, Scum, and Imperials fight for Ord Gorim in 3 thematic, rigorously tested missions. Draft unique pilots, but if they die, they're gone forever! Great prizes for participation and top players!
Description:
In this narrative event, the Imperial Navy is struggling to hold on to the vital planet Ord Gorim. Players will face off in three rounds of expertly designed scenarios, culminating in a battle for control of the system! To keep the event highly thematic and to shake up the standard metagame, unique pilots and upgrades will be unique across the entire event. Approximately three weeks before the start of the event, a draft will distribute uniques among all players via email. Sign up for all three rounds, or just one or two! Prize support will be provided after each round of play! IMPORTANT: Please email us at the.shuttle.tydirium@gmail.com when you sign up, so that we can contact you with updates and information. Check our link for the full rules and mission pack.
The Shuttle Tydirium's Narrative Event: Battle for Ord Gorim - Round 2 of 3
Summary:
Rebels, Scum, and Imperials fight for Ord Gorim in 3 thematic, rigorously tested missions. Draft unique pilots, but if they die, they're gone forever! Great prizes for participation and top players!
Description:
In this narrative event, the Imperial Navy is struggling to hold on to the vital planet Ord Gorim. Players will face off in three rounds of expertly designed scenarios, culminating in a battle for control of the system! To keep the event highly thematic and to shake up the standard metagame, unique pilots and upgrades will be unique across the entire event. Approximately three weeks before the start of the event, a draft will distribute uniques among all players via email. Sign up for all three rounds, or just one or two! Prize support will be provided after each round of play! IMPORTANT: Please email us at the.shuttle.tydirium@gmail.com when you sign up, so that we can contact you with updates and information. Check our link for the full rules and mission pack.
The Shuttle Tydirium's Narrative Event: Battle for Ord Gorim - Round 3 of 3
Summary:
Rebels, Scum, and Imperials fight for Ord Gorim in 3 thematic, rigorously tested missions. Draft unique pilots, but if they die, they're gone forever! Great prizes for participation and top players!
Description:
In this narrative event, the Imperial Navy is struggling to hold on to the vital planet Ord Gorim. Players will face off in three rounds of expertly designed scenarios, culminating in a battle for control of the system! To keep the event highly thematic and to shake up the standard metagame, unique pilots and upgrades will be unique across the entire event. Approximately three weeks before the start of the event, a draft will distribute uniques among all players via email. Sign up for all three rounds, or just one or two! Prize support will be provided after each round of play! IMPORTANT: Please email us at the.shuttle.tydirium@gmail.com when you sign up, so that we can contact you with updates and information. Check our link for the full rules and mission pack.
Each player brings a 150 point list that has no unique pilots or upgrades for either the Imperials or Rebels. Any legal ships for your faction are ok. Rebels must pay the cost for proton torpedoes.
Description:
At the start of the game, each player will be assigned one of the following Quickbuild Pilots to their list: Rebels- Luke Skywalker, Wedge Antilles, Biggs Darklighter, Jek Porkins, or Dutch Vander; Imperials- Darth Vader, Wampa, Iden Versio, Howlrunner, or Valen Rudor. Please bring all of the items necessary to add one of them to your build. Rebels must pay the point cost for proton torpedoes. Restrictions: no bomb upgrades; no medium or large base ships are allowed to enter the trench. They may be used in your build, but they may not use their action to enter the trench.
Each player brings a 150 point list that has no unique pilots or upgrades for either the Imperials or Rebels. any legal ships for your faction are ok. Rebels must pay the cost for proton torpedoes.
Description:
At the start of the game, each player will be assigned one of the following Quickbuild Pilots to their list: Rebels- Luke Skywalker, Wedge Antilles, Biggs Darklighter, Jek Porkins, or Dutch Vander; Imperials- Darth Vader, Wampa, Iden Versio, Howlrunner, or Valen Rudor. Please bring all of the items necessary to add one of them to your build. Restrictions: no bomb upgrades and no medium or large base ships are allowed to enter the trench. They may be used in your build, but they may not use their action to enter the trench.
Each player brings a 150 point list that has no unique pilots or upgrades for either the Imperials or Rebels. Any legal ships for your faction are ok. Rebels must pay the cost for proton torpedoes.
Description:
At the start of the game, each player will be assigned one of the following Quickbuild Pilots to their list: Rebels- Luke Skywalker, Wedge Antilles, Biggs Darklighter, Jek Porkins, or Dutch Vander; Imperials- Darth Vader, Wampa, Iden Versio, Howlrunner, or Valen Rudor. Please bring all of the items necessary to add one of them to your build. Rebels must pay the point cost for proton torpedoes. Restrictions: no bomb upgrades; no medium or large base ships are allowed to enter the trench. They may be used in your build, but they may not use their action to enter the trench.