Come be the first to play the Official Stargate SG-1 RPG. Summary: You've gone through basic training and now you set off on your second mission to defend the Universe against the Goa'uld Overlords.
You are part of a squad tasked by a galactic coalition in ruins to brave the battle of Earth on a desperate mission to preserve the future of sentient life in the Milky Way Galaxy.
Description:
[This is part 1/2, followed by "Jump to Wayward Station"] For the past century, the modern civilizations of the Milky Way Galaxy have been slowly losing solar system after after system to a mysterious, all-consuming, and seemingly invincible race of beings known only as the Nhilus. In desperation, many races have consolidated their strength to their home systems to brace for the inevitable. You have been hand selected to join a squad of operatives tasked with penetrating the blockaded skies of the planet, Earth as the Nhilus begin to unleash their horrors on the surface. You must extract 3 specific scientists from a bunker that is miles underground. Your squad is given a navigation point to the location and told little else, other than the fate of modern galactic civilization relies on the success of your mission.
After completing its objectives on Earth & rendezvousing with the coalition fleet, your squad barely has time to breath before you tasked with another suicide mission.
Description:
[This is part 2/2, and the follow up to "Evacuate Earth" on Thursday, Aug 4.] You and your squad narrowly survived the horrors you faced on Earth to extract the three scientists you were sent to rescue. You've managed to rendezvous with your beleaguered capital ship with them in tow. Upon arrival aboard the 'Imminent Justice', it becomes apparent that Earth will be consumed by the Nhilus. The crew aboard are frantically scurrying to prepare the ship for a flashpoint jump as the Galactic Coalition fleet burns around them. Your squad is told nothing of the ship's next destination, but if what happened on Earth is any indication, your nightmare is just beginning...
You & a small squad are tasked with defending a seiged military complex from the horrifying Nhilus while covering the escape of 3 scientists.
Description:
This adventure is a prequel to the two games called 'Evacuate Earth', and 'Jump to Wayward Station'. See he description for either game for backstory. We are a small upstart gaming company who have been developing a customized D20 experience in a science fiction backdrop. Our goal is to not only entice gamers with the world we have carefully created, but also to deliver a D20 role playing experience that feels fresh to gamers familiar with the system. Materials and story-related literature will be provided.
Welcome to the Federation! You have been fast tracked to the Mobile Infantry. You will be prepared for survival, and combat to fight against the enemies of the Federation. The adventure seeking character graduates high school and applies to the Terran Military Services, specifically the Mobile Infantry. He is accepted and is sent to Camp Arthur Currie for boot training. This lasts six months and includes combat training and power suit qualification.
Welcome to the Federation! You have been fast tracked to the Mobile Infantry. You will be prepared for survival, and combat to fight against the enemies of the Federation. The adventure seeking character graduates high school and applies to the Terran Military Services, specifically the Mobile Infantry. He is accepted and is sent to Camp Arthur Currie for boot training. This lasts six months and includes combat training and power suit qualification.
How hard can it be to find some missing colonists?
Description:
Some colonists have been reported missing from the Talos Colony in the Wolf 424 system. The new recruit is part of the search through the countryside. Skinnie Raiders are encountered for the first time and the troopers fight them to get the colonists back. (2nd of the 2 part Newbie series)
Outposts on Pluto are reporting missing personnel and damaged equipment. Can this be political dissidents or human pirate raiders? The troopers investigate a research facility on the surface and find the cause of the problems. (1st part of the First Pluto Campaign)
Outposts on Pluto are reporting missing personnel and damaged equipment. Can this be political dissidents or human pirate raiders? The troopers investigate a research facility on the surface and find the cause of the problems. (1st part of the First Pluto Campaign)
Outposts on Pluto are reporting missing personnel and damaged equipment. Can this be political dissidents or human pirate raiders? The troopers investigate a research facility on the surface and find the cause of the problems. (1st part of the First Pluto Campaign)