Come be the first to play the Official Stargate SG-1 RPG. Summary: You've gone through basic training and now you set off on your first mission to defend the Universe against the Goa'uld Overlords.
Come be the first to play the Official Stargate SG-1 RPG. Summary: You've gone through basic training and now you set off on your first mission to defend the Universe against the Goa'uld Overlords.
Come be the first to play the Official Stargate SG-1 RPG. Summary: You've gone through basic training and now you set off on your first mission to defend the Universe against the Goa'uld Overlords.
Come be the first to play the Official Stargate SG-1 RPG. Summary: You've gone through basic training and now you set off on your first mission to defend the Universe against the Goa'uld Overlords.
Come be the first to play the Official Stargate SG-1 RPG. Summary: You've gone through basic training and now you set off on your first mission to defend the Universe against the Goa'uld Overlords.
Come be the first to play the Official Stargate SG-1 RPG. Summary: You've gone through basic training and now you set off on your second mission to defend the Universe against the Goa'uld Overlords.
Come be the first to play the Official Stargate SG-1 RPG. Summary: You've gone through basic training and now you set off on your second mission to defend the Universe against the Goa'uld Overlords.
Come be the first to play the Official Stargate SG-1 RPG. Summary: You've gone through basic training and now you set off on your second mission to defend the Universe against the Goa'uld Overlords.
Come be the first to play the Official Stargate SG-1 RPG. Summary: You've gone through basic training and now you set off on your second mission to defend the Universe against the Goa'uld Overlords.
Come be the first to play the Official Stargate SG-1 RPG. Summary: You've gone through basic training and now you set off on your second mission to defend the Universe against the Goa'uld Overlords.
Come be the first to play the Official Stargate SG-1 RPG. Summary: You've gone through basic training and now you set off on your second mission to defend the Universe against the Goa'uld Overlords.
You are part of a squad tasked by a galactic coalition in ruins to brave the battle of Earth on a desperate mission to preserve the future of sentient life in the Milky Way Galaxy.
Description:
[This is part 1/2, followed by "Jump to Wayward Station"] For the past century, the modern civilizations of the Milky Way Galaxy have been slowly losing solar system after after system to a mysterious, all-consuming, and seemingly invincible race of beings known only as the Nhilus. In desperation, many races have consolidated their strength to their home systems to brace for the inevitable. You have been hand selected to join a squad of operatives tasked with penetrating the blockaded skies of the planet, Earth as the Nhilus begin to unleash their horrors on the surface. You must extract 3 specific scientists from a bunker that is miles underground. Your squad is given a navigation point to the location and told little else, other than the fate of modern galactic civilization relies on the success of your mission.
After completing its objectives on Earth & rendezvousing with the coalition fleet, your squad barely has time to breath before you tasked with another suicide mission.
Description:
[This is part 2/2, and the follow up to "Evacuate Earth" on Thursday, Aug 4.] You and your squad narrowly survived the horrors you faced on Earth to extract the three scientists you were sent to rescue. You've managed to rendezvous with your beleaguered capital ship with them in tow. Upon arrival aboard the 'Imminent Justice', it becomes apparent that Earth will be consumed by the Nhilus. The crew aboard are frantically scurrying to prepare the ship for a flashpoint jump as the Galactic Coalition fleet burns around them. Your squad is told nothing of the ship's next destination, but if what happened on Earth is any indication, your nightmare is just beginning...
You & a small squad are tasked with defending a seiged military complex from the horrifying Nhilus while covering the escape of 3 scientists.
Description:
This adventure is a prequel to the two games called 'Evacuate Earth', and 'Jump to Wayward Station'. See he description for either game for backstory. We are a small upstart gaming company who have been developing a customized D20 experience in a science fiction backdrop. Our goal is to not only entice gamers with the world we have carefully created, but also to deliver a D20 role playing experience that feels fresh to gamers familiar with the system. Materials and story-related literature will be provided.
Welcome to the Federation! You have been fast tracked to the Mobile Infantry. You will be prepared for survival, and combat to fight against the enemies of the Federation. The adventure seeking character graduates high school and applies to the Terran Military Services, specifically the Mobile Infantry. He is accepted and is sent to Camp Arthur Currie for boot training. This lasts six months and includes combat training and power suit qualification.
Welcome to the Federation! You have been fast tracked to the Mobile Infantry. You will be prepared for survival, and combat to fight against the enemies of the Federation. The adventure seeking character graduates high school and applies to the Terran Military Services, specifically the Mobile Infantry. He is accepted and is sent to Camp Arthur Currie for boot training. This lasts six months and includes combat training and power suit qualification.
How hard can it be to find some missing colonists?
Description:
Some colonists have been reported missing from the Talos Colony in the Wolf 424 system. The new recruit is part of the search through the countryside. Skinnie Raiders are encountered for the first time and the troopers fight them to get the colonists back. (2nd of the 2 part Newbie series)
Outposts on Pluto are reporting missing personnel and damaged equipment. Can this be political dissidents or human pirate raiders? The troopers investigate a research facility on the surface and find the cause of the problems. (1st part of the First Pluto Campaign)
Outposts on Pluto are reporting missing personnel and damaged equipment. Can this be political dissidents or human pirate raiders? The troopers investigate a research facility on the surface and find the cause of the problems. (1st part of the First Pluto Campaign)
Outposts on Pluto are reporting missing personnel and damaged equipment. Can this be political dissidents or human pirate raiders? The troopers investigate a research facility on the surface and find the cause of the problems. (1st part of the First Pluto Campaign)
Outposts on Pluto are reporting missing personnel and damaged equipment. Can this be political dissidents or human pirate raiders? The troopers investigate a research facility on the surface and find the cause of the problems. (1st part of the First Pluto Campaign)
Since you were not fully prepared for these life forms you found on Pluto, SICON is re-equipping you and sending you back into the research facility to clear out the Arachnids and find the base personnel. (2nd part of the First Pluto Campaign)
Since you were not fully prepared for these life forms you found on Pluto, SICON is re-equipping you and sending you back into the research facility to clear out the Arachnids and find the base personnel. (2nd part of the First Pluto Campaign)
Since you were not fully prepared for these life forms you found on Pluto, SICON is re-equipping you and sending you back into the research facility to clear out the Arachnids and find the base personnel. (2nd part of the First Pluto Campaign)
Your recon has paid off, SICON is tracking several Bug swarms on the planet. Now your squad is closely tracking a swarm heading for your base. You probably will have to try to persuade them to stay away. (4th part of the First Pluto Campaign)
Can you find out where all the bugs are coming from?
Description:
SICON wants to know where all the Bugs are coming from. Intel has identified several possible locations and the troopers must investigate and report on one of them ASAP! (5th part of the First Pluto Campaign)
The troopers go back into the Bug colony to see up-close how it has grown and changed. There are more Bugs and more things to observe. (6th part of the First Pluto Campaign)
A race to save a downed pilot before a nuke strike.
Description:
A Fleet ship has gone down in a Bug controlled zone on Pluto. The search and rescue mission is complicated by SICON’s plans to nuke the area in less than three hours. The troopers have to get in, save the crew, and get out before the nuke goes off! (Part 2 of the Pluto War)
Having a collision in space? Makes for a tough day.
Description:
The troopers are transferred to an older ship that is going to dry dock at Epsilon Eridani for major repairs and maintenance. They are to assist with some of the work while part of the crew takes some time off. A Bug vehicle collides with the ship and the troopers have to repel the boarders.
Baby sitting a few egg heads on a new world - what could go wrong?
Description:
The troopers spend a few weeks on a camping trip babysitting scientists who are surveying a newly discovered world that could soon host a new Federation colony.
The troopers raid a meeting of high-ranking Black Cross officers with the goal of capturing one or more. A lot of security measures have to be passed, but he troopers have a little help from someone close to the meeting planners.
The troopers drop on a remote world to attack a Black Cross base and retrieve several hostages. Apprehending some high level Black Cross leaders would be a bonus.
The squad investigates an S.O.S. on a remote jungle planet and are shot down by Bug plasma. They meet several Black Cross mercenaries and have to decide if they want to work with them to get off the planet or fight both them and the Bugs.
Waking up in a cold dark place, wondering how you will get out of this place.
Description:
Not too long ago, the troopers were dropping in force to a Skinny planet that is now controlled by the Arachnids. Now, the troopers are slowly awakening to find themselves far underground in a dark cave complex, stripped of their weapons and armor, seemingly the prisoners of the Bugs
Do you take the opportunity to see what being Black Cross is like, or not?
Description:
After having a great shore leave, you arrive late for your departure shuttle. You get on a shuttle that you thought was the right one but, you find yourself surrounded by Black Cross recruits. Will you blend in with them, or announce yourselves as Federation? Or Demand that they release you immediately?.
The troopers are tasked with reconnoitering a terrorist base on a forest planet and gathering intelligence for future operations against it. They are not to alert the terrorists to their presence
Virgil’s Point, a city on Iskander, in the Proxima System is being terrorized by a sniper who is randomly attacking civilians. The troopers are sent in to flush out and capture the sniper.
Virgil’s Point, a city on Iskander, in the Proxima System is being terrorized by a sniper who is randomly attacking civilians. The troopers are sent in to flush out and capture the sniper.
Skinnies attack your ship in space, how will it end?
Description:
The troopers are aboard a small freighter and are escorting a special cargo on route to rendezvous with the FSS Hackworth when they are attacked by a Skinnie warship and crash land on a frozen planet.
It all started with Sicon telling you that it will be a cake walk. The troopers just need to make sure all bugs are mopped up. They leave you all alone with minimal supplies. They inform you that they will pick you up in a day or 2.
Special interactive mission on Zegema beach, with time given to promotions, awards, & medals.
Description:
This special 8 hour event has a lot going on! Troopers will get the opportunity to be promoted, Awarded special citations, and be recogized for their special trianing, and awarded medals. The Troopers will decide if the the Bugs will Take a planet away from the federation or not. Zegema beach is a planet that has 1000's of miles of beaches. It is the #1 vacation spot for all people. The TV sitcom is filmed there("Zegema Nights")
When a mad gadgeteer gets word of a city of gold far to the south, it's up to your posse to stop him - or at least to get there first. Your only guide? The ghost of the dwarf he killed.
You've been charged with saving the Republic of Texas by Sam Houston himself! Are you man, or Orc, enough for the task?
Description:
The Republic of Texas is near bankruptcy. If the Republic can't sustain itself it will have to make the hard choice to return to the United States, something nobody wants. Sam Houston has a plan to save the Republic, but he needs your help. On the border of Mexico, is rumored to be a stash of Aztec gold. Houston has a map to the town where it is and he needs you to get the gold, and save the Republic! The Mexican army is also on it's way to secure the gold...so time is of the essence!
You've been charged with saving the Republic of Texas by Sam Houston himself! Are you man, or Orc, enough for the task?
Description:
The Republic of Texas is near bankruptcy. If the Republic can't sustain itself it will have to make the hard choice to return to the United States, something nobody wants. Sam Houston has a plan to save the Republic, but he needs your help. On the border of Mexico, is rumored to be a stash of Aztec gold. Houston has a map to the town where it is and he needs you to get the gold, and save the Republic! The Mexican army is also on it's way to secure the gold...so time is of the essence!
Buffy the Vampire Slayer: One Slayer to Rule them All
Summary:
Into every generation a Slayer is born. . . nope. Thanks to the gang every potential born becomes a Slayer. How does the Scooby Gang fix this new problem? Roleplaying emphasized, mechanics light.
Description:
Into every generation a Slayer is born. One girl in all the world, a Chosen One. One born with the strength and skill to fight the vampires, to stop the spread of their evil yada yada yada. Not anymore; after generations of history that predate the written word things have changed. Thanks to Buffy, Willow and the rest of the Scoobies, now every potential born becomes a Slayer. With the Watchers council gone and all blowed up what will become of all the new Slayers? Thanks to greedy corporations, unscrupulous governments and some bad boyfriends, this change may not have been the best idea. Pick up right where the show left off. You decide how the Scooby Gang fixes this new problem. Roleplaying emphasized, mechanics light.
Then: Sam and Dean retire as Hunters. Now: They've started a school for Hunters. You students will be graded Pass/Fail; pass you live, fail . . . Role playing emphasized, mechanics light.
Description:
Supernatural Hunters don't get to retire. Leave it to Sam and Dean to break that rule too; they retired but the story doesn't end. They started a school for would-be hunters. Will this be the beginning of a golden age for Hunters, or will it be yet another sad story in the war of humans versus Supernaturals? It's final exam time for the first graduating class of Sam and Dean's Supernatural Training School. You, the first graduating class, have no idea what your exam will be: vampires, werewolves or even Jefferson starships. You do know two things: 1. It won't be an essay test. 2. You will be graded Pass/Fail; pass you live, fail and well ... you get the point. Role playing emphasized, mechanics light.