A long-lost ally reappears in the unlikeliest of places, setting off a chain of events that sends the heroes in search of an ancient artifact. For levels 1-16. 15th and higher-level PCs may only play this adventure at APL 15.
A long-lost ally reappears in the unlikeliest of places, setting off a chain of events that sends the heroes in search of an ancient artifact. For levels 1-16. 15th and higher-level PCs may only play this adventure at APL 15.
A long-lost ally reappears in the unlikeliest of places, setting off a chain of events that sends the heroes in search of an ancient artifact. For levels 1-16. 15th and higher-level PCs may only play this adventure at APL 15.
A long-lost ally reappears in the unlikeliest of places, setting off a chain of events that sends the heroes in search of an ancient artifact. For levels 1-16. 15th and higher-level PCs may only play this adventure at APL 15.
A long-lost ally reappears in the unlikeliest of places, setting off a chain of events that sends the heroes in search of an ancient artifact. For levels 1-16. 15th and higher-level PCs may only play this adventure at APL 15.
A long-lost ally reappears in the unlikeliest of places, setting off a chain of events that sends the heroes in search of an ancient artifact. For levels 1-16. 15th and higher-level PCs may only play this adventure at APL 15.
A long-lost ally reappears in the unlikeliest of places, setting off a chain of events that sends the heroes in search of an ancient artifact. For levels 1-16. 15th and higher-level PCs may only play this adventure at APL 15.
A long-lost ally reappears in the unlikeliest of places, setting off a chain of events that sends the heroes in search of an ancient artifact. For levels 1-16. 15th and higher-level PCs may only play this adventure at APL 15.
A long-lost ally reappears in the unlikeliest of places, setting off a chain of events that sends the heroes in search of an ancient artifact. For levels 1-16. 15th and higher-level PCs may only play this adventure at APL 15.
A long-lost ally reappears in the unlikeliest of places, setting off a chain of events that sends the heroes in search of an ancient artifact. For levels 1-16. 15th and higher-level PCs may only play this adventure at APL 15.
Heru Bas, Master of the Myrantian Medja of Old Coryan, is puzzled and troubled by recent events. He asks a group of adventurers to investigate and determine if the cause is mere treachery, or something far worse. For levels 4-14 (APL 5-13). Continues the Old Coryan story arc.
Heru Bas, Master of the Myrantian Medja of Old Coryan, is puzzled and troubled by recent events. He asks a group of adventurers to investigate and determine if the cause is mere treachery, or something far worse. For levels 4-14 (APL 5-13). Continues the Old Coryan story arc.
Heru Bas, Master of the Myrantian Medja of Old Coryan, is puzzled and troubled by recent events. He asks a group of adventurers to investigate and determine if the cause is mere treachery, or something far worse. For levels 4-14 (APL 5-13). Continues the Old Coryan story arc.
Heru Bas, Master of the Myrantian Medja of Old Coryan, is puzzled and troubled by recent events. He asks a group of adventurers to investigate and determine if the cause is mere treachery, or something far worse. For levels 4-14 (APL 5-13). Continues the Old Coryan story arc.
Heru Bas, Master of the Myrantian Medja of Old Coryan, is puzzled and troubled by recent events. He asks a group of adventurers to investigate and determine if the cause is mere treachery, or something far worse. For levels 4-14 (APL 5-13). Continues the Old Coryan story arc.
Heru Bas, Master of the Myrantian Medja of Old Coryan, is puzzled and troubled by recent events. He asks a group of adventurers to investigate and determine if the cause is mere treachery, or something far worse. For levels 4-14 (APL 5-13). Continues the Old Coryan story arc.
Heru Bas, Master of the Myrantian Medja of Old Coryan, is puzzled and troubled by recent events. He asks a group of adventurers to investigate and determine if the cause is mere treachery, or something far worse. For levels 4-14 (APL 5-13). Continues the Old Coryan story arc.
Heru Bas, Master of the Myrantian Medja of Old Coryan, is puzzled and troubled by recent events. He asks a group of adventurers to investigate and determine if the cause is mere treachery, or something far worse. For levels 4-14 (APL 5-13). Continues the Old Coryan story arc.
Heru Bas, Master of the Myrantian Medja of Old Coryan, is puzzled and troubled by recent events. He asks a group of adventurers to investigate and determine if the cause is mere treachery, or something far worse. For levels 4-14 (APL 5-13). Continues the Old Coryan story arc.
Heru Bas, Master of the Myrantian Medja of Old Coryan, is puzzled and troubled by recent events. He asks a group of adventurers to investigate and determine if the cause is mere treachery, or something far worse. For levels 4-14 (APL 5-13). Continues the Old Coryan story arc.
Since before the time of Man, Empires have battled for the underground passageways known as the Lavender Way. For the first time, the Lavender Way is revealed to the forces of Man. Many may go, but few, will return if they venture into the Lavender Way. This event is a 4-hour combat intensive Living Arcanis "Crawl" scenario. This scenario is available for all levels of play and will feature a High-level track for PCs 13th level and above.
Since before the time of Man, Empires have battled for the underground passageways known as the Lavender Way. For the first time, the Lavender Way is revealed to the forces of Man. Many may go, but few, will return if they venture into the Lavender Way. This event is a 4-hour combat intensive Living Arcanis "Crawl" scenario. This scenario is available for all levels of play and will feature a High-level track for PCs 13th level and above.
Since before the time of Man, Empires have battled for the underground passageways known as the Lavender Way. For the first time, the Lavender Way is revealed to the forces of Man. Many may go, but few, will return if they venture into the Lavender Way. This event is a 4-hour combat intensive Living Arcanis "Crawl" scenario. This scenario is available for all levels of play and will feature a High-level track for PCs 13th level and above.
Since before the time of Man, Empires have battled for the underground passageways known as the Lavender Way. For the first time, the Lavender Way is revealed to the forces of Man. Many may go, but few, will return if they venture into the Lavender Way. This event is a 4-hour combat intensive Living Arcanis "Crawl" scenario. This scenario is available for all levels of play and will feature a High-level track for PCs 13th level and above.
As the dust clears in Old Coryan the Legionary Watch, the Fellowship of Little Savona, and the Medja find themselves facing an uneasy truce. Only one spark could cause all of Old Coryan to go up in flames, and some would light the match. Can open war in the streets be averted? Is Old Coryan doomed to destruction? For greatest enjoyment, "The Falcon, the Cobra, the Rat" series of Old Coryan modules should be played before this LARP.