The Death of Kings ( Amulet Series Finale)Part III: Requiem
Description:
In the final chapter of the series, the heroes must face the wrath of Imhotep. As the party is pursued, they must seek to forge the artifacts that will defeat this most dire threat. A Living Death Adventure for heroes of 5th level and above in June of 1899.
The Death of Kings ( Amulet Series Finale)Part III: Requiem
Description:
In the final chapter of the series, the heroes must face the wrath of Imhotep. As the party is pursued, they must seek to forge the artifacts that will defeat this most dire threat. A Living Death Adventure for heroes of 5th level and above in June of 1899.
The Death of Kings ( Amulet Series Finale)Part III: Requiem
Description:
In the final chapter of the series, the heroes must face the wrath of Imhotep. As the party is pursued, they must seek to forge the artifacts that will defeat this most dire threat. A Living Death Adventure for heroes of 5th level and above in June of 1899.
The Death of Kings (Amulet Series Finale) Part I: Signs and Portents
Description:
The White Rose at last discovers the secret to defeating Imhotep, and has an opportunity to learn about his machinations on Gothic Earth. A Living Death sdventure for heroes of 5th level and above set in June 1899.
The Death of Kings (Amulet Series Finale) Part I: Signs and Portents
Description:
The White Rose at last discovers the secret to defeating Imhotep, and has an opportunity to learn about his machinations on Gothic Earth. A Living Death sdventure for heroes of 5th level and above set in June 1899.
The Death of Kings (Amulet Series Finale) Part I: Signs and Portents
Description:
The White Rose at last discovers the secret to defeating Imhotep, and has an opportunity to learn about his machinations on Gothic Earth. A Living Death sdventure for heroes of 5th level and above set in June 1899.
A telegram summons you to the isle of Crete. Could the withdrawal of the Turkish armies have released some evil? Or could the recent discoveries by the archeologists be at the source of the problem awaiting you? Heroes Level 1-13. Rules are a d20 System adaptation.
A telegram summons you to the isle of Crete. Could the withdrawal of the Turkish armies have released some evil? Or could the recent discoveries by the archeologists be at the source of the problem awaiting you? Heroes Level 1-13. Rules are a d20 System adaptation.
A telegram summons you to the isle of Crete. Could the withdrawal of the Turkish armies have released some evil? Or could the recent discoveries by the archeologists be at the source of the problem awaiting you? Heroes Level 1-13. Rules are a d20 System adaptation.
A telegram summons you to the isle of Crete. Could the withdrawal of the Turkish armies have released some evil? Or could the recent discoveries by the archeologists be at the source of the problem awaiting you? Heroes Level 1-13. Rules are a d20 System adaptation.
As the heroes travel to Rome to investigate the mysterious Rosicrucians, they receive a dreadful vision. An evil of unearthly antiquity has been unleashed after millennia of imprisonment. They are caught in a battle between two evils. Can they survive? Heroes Level 1-13. Rules are a d20 System adaptation.
As the heroes travel to Rome to investigate the mysterious Rosicrucians, they receive a dreadful vision. An evil of unearthly antiquity has been unleashed after millennia of imprisonment. They are caught in a battle between two evils. Can they survive? Heroes Level 1-13. Rules are a d20 System adaptation.
As the heroes travel to Rome to investigate the mysterious Rosicrucians, they receive a dreadful vision. An evil of unearthly antiquity has been unleashed after millennia of imprisonment. They are caught in a battle between two evils. Can they survive? Heroes Level 1-13. Rules are a d20 System adaptation.
As the heroes travel to Rome to investigate the mysterious Rosicrucians, they receive a dreadful vision. An evil of unearthly antiquity has been unleashed after millennia of imprisonment. They are caught in a battle between two evils. Can they survive? Heroes Level 1-13. Rules are a d20 System adaptation.