Haverghast Asylum uses treatments no others would consider, but is that really a good thing? Only one way to find out. The doctor will see you now…
Description:
delirium (di-LIR-i-um) n. 1: extreme mental disturbance, usually accompanied by hallucinations 2: The price of seeing the world the way it actually is… Most sanatoriums routinely place mentally disturbed patients back on the streets. It’s all part of the new medical thinking. Only Haverghast Asylum still uses the more “traditional” treatments, and is proud of the fact that no one leaves Haverghast without being cured. It should come as no surprise, then, that in more than one hundred years of treating the dangerously insane, no patient has ever left Haverghast. Sometimes the old methods really are best… Come play FYI’s newest horror-themed LARP inspired by the chilling music of Midnight Syndicate. No LARP experience necessary. Beginners welcome!
1871. The air dreadnaught “ACU Constitution” is delivering supplies to the outpost of Fort Dearborn. But one wrench can foul the turning cogs of destiny… Based on “Steamscapes: North America."
Description:
1871. With England finally cast out of the colonies, the recently-formed American Consolidated Union struggles to hold ground against a sea of enemies to the West. Banking on technological superiority, the Union has dispatched its first air dreadnaught, the ACU Constitution, to deliver troops, supplies, and officials to the isolated frontier outpost of Fort Dearborn, last line of defense on the edge of the Disputed Territories. Soaring high above dangerous country, the crew and passengers feel completely safe, with professional soldiers and the power of their automatons to protect them. Yet one misplaced wrench can lead to unexpected results in the turning cogs of destiny… Join us for a premiere game based on “Steamscapes: North America.” As a bonus, a Savage secret about Steamscapes will be revealed!
Dunwich folk do things their own way, that’s fer sure. Old Wizard Whately’s dead. What were his now rightly ought to be yers. But some others are fixin’ to disagree. Praise Yog and pass the ammo!
Description:
"West of Arkham, the hills rise wild." Old Lovecraft writes like he’s been there, and maybe he has. Dunwich folk have their own ways of doing things, that’s fer sure. City folk might call 'em strange, but city folk ain’t never seen what appears on Sentinel Hill during festival time, when the moon is full.... The Whatelys are the oldest family in Dunwich, and now Old Wizard Whately is dead. Ye figure what used to be his now rightly ought to be yers. But some o’ these other folk are fixin’ to disagree. Whately hired a fancy lawyer from Arkham to read his will afore he were buried, and now he’s come back for the reading... the lawyer, that is, not Whately. If’n the lawyer can’t get things settled, ye know what ye might have t’ do. Praise Yog and pass the ammunition! Join us for a high-spirited twist on Lovecraft’s Cthulhu mythos, inspired by “The Hills Rise Wild!”