1/300: The Allies are bogged down and need to a diversion game. Another invasion should do it. Airborne, amphibious, and ships. Can you make it work - or will be flung back into the sea?
1/300: The Allies are bogged down and need to a diversion game. Another invasion should do it. Airborne, amphibious, and ships. Can you make it work - or will be flung back into the sea?
Spaceship. The Earth Alliance must stop the Centauri republic from taking over Debeloit III. Take command in this fast-paced ship-level starship combat game. Hex based.
Death Star Trench Run - The Way It Should Have Been Done
Summary:
Ever wonder how the assault on the Death Star might have ended if all the Hollywood Fluff didn't get in the way? Find out in this "almost no special rules " version of the Trench Run mission.
Description:
In this mission, we do away with allot of the silly rules that attempt to replicate the Hollywood tension and drama, leaving only the raw tactics and strategy to determine the victor. No limitations on the number of ships in the trench, Rebels can take a gamble and enter the trench closer to the exhaust port, the TIE fighters can employ head on tactics in the trench or straffing runs from above the trench. Although the rules may be very loose, the goal is the same - the Rebels must attack the exhause port before time runs out. As the Rebel commander, how would you best employ sections of Red and Gold sqaudrons? As the Imperial commander, how best would you employ Black Squadron?
Death Star Trench Run - The Way It Should Have Been Done
Summary:
Ever wonder how the assault on the Death Star might have ended if all the Hollywood Fluff didn't get in the way? Find out in this "almost no special rules " version of the Trench Run mission.
Description:
In this mission, we do away with allot of the silly rules that attempt to replicate the Hollywood tension and drama, leaving only the raw tactics and strategy to determine the victor. No limitations on the number of ships in the trench, Rebels can take a gamble and enter the trench closer to the exhaust port, the TIE fighters can employ head on tactics in the trench or straffing runs from above the trench. Although the rules may be very loose, the goal is the same - the Rebels must attack the exhause port before time runs out. As the Rebel commander, how would you best employ sections of Red and Gold sqaudrons? As the Imperial commander, how best would you employ Black Squadron?
The Rebel X- & Y-Wings must fight their way down the trench & launch torpedoes at the exhaust port before time runs out. The Imperial TIE fighters must prevent this, crushing the Rebel scum.
Description:
The Rebels must survive the approach and long run down the trench towards the exhaust port, avoiding turbolaser fire, while being relentlessly pursued by Vader and his TIE fighter wingmen. Aggressively attacking the Imperial fighters will buy them some desperately needed time. The Imperials must prevent the Rebel fighters from firing upon the vulnerable exhaust port at the far end of the trench while remaining vigilant to protect the vulnerable power nodes on the Death Stars surface from certain destruction. The Imperials need only to delay the Rebels long enough to allow the power of the Death Star to eliminate the Rebellion once and for all. This is the latest version of DagobahDave's Death Star Trench Run (v3) that attempts to capture the cinematic action and tension of the classic film.
25mm skirmish 1945: The Soviets are on the offensive and want everything. The Axis remnants are putting together a force to defend their homes. A lot of Axis minor powers and some allied as well.
25mm skirmish 1945: The Soviets are on the offensive and want everything. The Axis remnants are putting together a force to defend their homes. A lot of Axis minor powers and some allied as well.