You and your wingmates settling who's the better pilot! You're flying Excaliburs against Cockatrices in the simulator and each wave of Cockatrices gets smarter! If a wingmate dies, you all lose!
You and your wingmates settling who's the better pilot! You're flying Excaliburs against Cockatrices in the simulator and each wave of Cockatrices gets smarter! If a wingmate dies, you all lose!
You and your wingmates settling who's the better pilot! You're flying Excaliburs against Cockatrices in the simulator and each wave of Cockatrices gets smarter! If a wingmate dies, you all lose!
You and your wingmates settling who's the better pilot! You're flying Excaliburs against Cockatrices in the simulator and each wave of Cockatrices gets smarter! If a wingmate dies, you all lose!
You and your wingmates settling who's the better pilot! You're flying Excaliburs against Cockatrices in the simulator and each wave of Cockatrices gets smarter! If a wingmate dies, you all lose!
You and your wingmates settling who's the better pilot! You're flying Excaliburs against Cockatrices in the simulator and each wave of Cockatrices gets smarter! If a wingmate dies, you all lose!
You and your wingmates settling who's the better pilot! You're flying Excaliburs against Cockatrices in the simulator and each wave of Cockatrices gets smarter! If a wingmate dies, you all lose!
You and your wingmates settling who's the better pilot! You're flying Excaliburs against Cockatrices in the simulator and each wave of Cockatrices gets smarter! If a wingmate dies, you all lose!
You and your wingmates settling who's the better pilot! You're flying Excaliburs against Cockatrices in the simulator and each wave of Cockatrices gets smarter! If a wingmate dies, you all lose!
You and your wingmates settling who's the better pilot! You're flying Excaliburs against Cockatrices in the simulator and each wave of Cockatrices gets smarter! If a wingmate dies, you all lose!
Below Decks: While investigating strange power readings, a Federation patrol is ambushed by an Imperial strike force. Can the Federation evade destruction long enough to get word back to the Fleet?
Below Decks: While investigating strange power readings, a Federation patrol is ambushed by an Imperial strike force. Can the Federation evade destruction long enough to get word back to the Fleet?
Requisition -- The Commonwealth seeks to dock a Merchant to an evacuated Japanese base while under Japanese fire. Both players need to preserve forces with a supernova shock front inbound.
Squadron Strike: Empire Directorate War -- Devil & The Deep Black Sky
Summary:
Devil And The Deep Black Sky - A Brasilian cruiser squadron hunts down a lone Directorate dreadnought that has been pinned down in the Alpha Centauri system.
King of the Mountain: The two instructors each have one big ship, and every player has two small ships -- the players are aiming to do the most damage to the instructurs
F-14 Tomcats versus F-5s. Just like in the movies. Sadly, Kelly McGillis isn't waiting for us. This is a very introductory scenario for Birds of Prey, designed to familiarize players with the mechanics.
This is a very simple training scenario for Squadron Strike, with small ships with single weapons mounted forward. The players each play a pair of TIE fighters trying to kill X-wings. If you lose both your fighters, we'll hand you two more in a neutral corner to come back for more. Scenario ends when the Imperial Justice has been meted out to the Rebel Scum. Last year, the X-wings lasted 28 turns and killed 17 TIE fighters.
This is a very simple training scenario for Squadron Strike, with small ships with single weapons mounted forward. The players each play a pair of TIE fighters trying to kill X-wings. If you lose both your fighters, we'll hand you two more in a neutral corner to come back for more. Scenario ends when the Imperial Justice has been meted out to the Rebel Scum. Last year, the X-wings lasted 28 turns and killed 17 TIE fighters.
This is a very simple training scenario for Squadron Strike, with small ships with single weapons mounted forward. The players each play a pair of TIE fighters trying to kill X-wings. If you lose both your fighters, we'll hand you two more in a neutral corner to come back for more. Scenario ends when the Imperial Justice has been meted out to the Rebel Scum. Last year, the X-wings lasted 28 turns and killed 17 TIE fighters.
So, you're up to speed on kinetics, you're enthused about the game. Let's see the ultimate expression of 3-D space combat! A battle that almost was between Novaya Rossiya and Neuvo Brasil, in near orbital space - with Chinese and Olympian meddlers in the mix as well! This is an advanced scenario - we will be using the orbital mechanics rules. Watch out for ring fragments!
Terawatt fusion torches, megawatt laser beams and chocolates, all alone in the night. Experience hard science fiction space combat with all the scary math done for you in Attack Vector: Tactical. Pilot your ship through the chocolate and you get to eat it. Shoot the chocolate with your lasers, and you get to eat it. There's only limited chocolate on hand - eventually, you'll have to shoot other ships to get what is rightfully yours!
So, you've melted chocolates with lasers - and you've learned to minuet with Newton's laws. How well can you dance when 100 kilo shells come barreling downrange at 5 km/sec? This scenario will take people who've learned the basics and teach them kinetic weapons for Attack Vector.
First Contact between the Federation (the Minbari one) and the Klingons. The Minbari are approaching with weapon ports open - the Klingons can't possibly misinterpret that...
Swatting Mayflies with Sledghammers, Manty, Peep and Andermani forces have simultaneously stumbled across one of the Silesian liberation squadrons! With no formal coordination between them, they have to stop the Sillies from scattering to the winds and spreading dissension! Uses SITS 2.0 rules set, plenty of exploding starships for everyone!
Swatting Mayflies with Sledghammers, Manty, Peep and Andermani forces have simultaneously stumbled across one of the Silesian liberation squadrons! With no formal coordination between them, they have to stop the Sillies from scattering to the winds and spreading dissension! Uses SITS 2.0 rules set, plenty of exploding starships for everyone!
We've shown you our games, now we're organizing a play space. On Sunday, it's traditional to let the demo minions play against any of their students who want another go at it. We set up several maps and let people have fun.
The scene: The battle of Hancock. The action: You're trying to win the war in one stroke for the People's Navy (or to cover an impossibly thin line for the Manticorans). There were many battles fought in the Hancock System; this is one of them.
Terawatt fusion torches, megawatt laser beams and chocolates, all alone in the night. Experience hard science fiction space combat with all the scary math done for you in Attack Vector: Tactical. Pilot your ship through the chocolate and you get to eat it. Shoot the chocolate with your lasers, and you get to eat it. There's only limited chocolate on hand - eventually, you'll have to shoot other ships to get what is rightfully yours!
Terawatt fusion torches, megawatt laser beams and chocolates, all alone in the night. Experience hard science fiction space combat with all the scary math done for you in Attack Vector: Tactical. Pilot your ship through the chocolate and you get to eat it. Shoot the chocolate with your lasers, and you get to eat it. There's only limited chocolate on hand - eventually, you'll have to shoot other ships to get what is rightfully yours!
This is a three faction scenario, as the Havenites pounce on a Manticoran Dreadnought division with Superdreadnoughts of their own. The Manties have forces in system that the Havenites didn't see. Can they survive long enough for the Cavalry to arrive at cometary speeds?
Steely-eyed Missile Man –– Introductory Missile Combat
Description:
Set in Operation Desert Storm (the 1991 Gulf War), this session teaches basic fighter maneuvering and missile combat. Learn to fly, operate sensors and employ guided missiles.
Experience Squadron Strike, the groundbreaking game of space combat. Any universe, any ship, fully 3-D! "Whatever that is, it's big. We'd better make contact before the Romulans or Kling..." "Sir, too late. Romulans uncloaking..." When faced with a gigantic ship of unknown origins, can the various warring factions of the Star Trek universe come to a mutual agreement before it blows them all to scrap metal?
Experience Squadron Strike, the groundbreaking game of space combat. Any universe, any ship, fully 3-D! The Romulans are coming across the Neutral Zone! Experience Star Trek combat without the limitations of 2-dimensional thinking! We'll be running multiple Federation and Romulan ships in this battle, and players can expect to run one or two ships apiece.
Experience Squadron Strike, the groundbreaking game of space combat. Any universe, any ship, fully 3-D! The Klingons are coming across the Neutral Zone! Experience Star Trek combat without the limitations of 2-dimensional thinking! We'll be running multiple Federation and Klingon ships in this battle, and players can expect to run one or two ships apiece.
Time to Get Medieval –– Introductory Gun Combat
Description:
Set in the Rolling Thunder campaign of the Vietnam War, this session teaches basic fighter maneuvering and gun combat. Learn to fly, find bearings and the fine art of putting steel on target.
So, you've melted chocolates with lasers - and you've learned to minuet with Newton's laws. How well can you dance when 100 kilo shells come barreling downrange at 5 km/sec? This scenario will take people who've learned the basics and teach them kinetic weapons for Attack Vector, and will be a fairly large fleet action. If all players agree to it, we will use the orbital mechanics rules in Nexus Journal #1.
Experience Squadron Strike, the groundbreaking game of space combat. Any universe, any ship, fully 3-D! A squadron of D7 cruisers on the Tholian border have encountered ships of a previously unknown class! Moving in to intercept, the newcomers have their weapon ports wide open. A Warrior knows how to deal with such an obvious threat!
Swatting Mayflies with Sledghammers, Manty, Peep and Andermani forces have simultaneously stumbled across one of the Silesian liberation squadrons! With no formal coordination between them, they have to stop the Sillies from scattering to the winds and spreading dissension! Plenty of exploding starships for everyone!
Swatting Mayflies with Sledghammers, Manty, Peep and Andermani forces have simultaneously stumbled across one of the Silesian liberation squadrons! With no formal coordination between them, they have to stop the Sillies from scattering to the winds and spreading dissension! Plenty of exploding starships for everyone!
Swatting Mayflies with Sledghammers, Manty, Peep and Andermani forces have simultaneously stumbled across one of the Silesian liberation squadrons! With no formal coordination between them, they have to stop the Sillies from scattering to the winds and spreading dissension! Plenty of exploding starships for everyone!
Swatting Mayflies with Sledghammers, Manty, Peep and Andermani forces have simultaneously stumbled across one of the Silesian liberation squadrons! With no formal coordination between them, they have to stop the Sillies from scattering to the winds and spreading dissension! Plenty of exploding starships for everyone!
Swatting Mayflies with Sledghammers, Manty, Peep and Andermani forces have simultaneously stumbled across one of the Silesian liberation squadrons! With no formal coordination between them, they have to stop the Sillies from scattering to the winds and spreading dissension! Plenty of exploding starships for everyone!
Saganami Island Introductory Tactics Course 102 - Basic Shiphandling
Description:
Saganami Island Basic Tactics 101 - Your Mission: Kill targeting buoys while maneuvering your ship - free fire exercise begins when everyone's bagged one target. Bonus points for blowing up the instructor! All materials provided.
Saganami Island Introductory Tactics Course 102 - Basic Shiphandling
Description:
Saganami Island Basic Tactics 101 - Your Mission: Kill targeting buoys while maneuvering your ship - free fire exercise begins when everyone's bagged one target. Bonus points for blowing up the instructor! All materials provided.
Saganami Island Introductory Tactics Course 102 - Basic Shiphandling
Description:
Saganami Island Basic Tactics 101 - Your Mission: Kill targeting buoys while maneuvering your ship - free fire exercise begins when everyone's bagged one target. Bonus points for blowing up the instructor! All materials provided.
Saganami Island Introductory Tactics Course 102 - Basic Shiphandling
Description:
Saganami Island Basic Tactics 101 - Your Mission: Kill targeting buoys while maneuvering your ship - free fire exercise begins when everyone's bagged one target. Bonus points for blowing up the instructor! All materials provided.
Saganami Island Introductory Tactics Course 102 - Basic Shiphandling
Description:
Saganami Island Basic Tactics 101 - Your Mission: Kill targeting buoys while maneuvering your ship - free fire exercise begins when everyone's bagged one target. Bonus points for blowing up the instructor! All materials provided.
Saganami Island Introductory Tactics Course 102 - Basic Shiphandling
Description:
Saganami Island Basic Tactics 101 - Your Mission: Kill targeting buoys while maneuvering your ship - free fire exercise begins when everyone's bagged one target. Bonus points for blowing up the instructor! All materials provided.
Saganami Island Introductory Tactics Course 102 - Basic Shiphandling
Description:
Saganami Island Basic Tactics 101 - Your Mission: Kill targeting buoys while maneuvering your ship - free fire exercise begins when everyone's bagged one target. Bonus points for blowing up the instructor! All materials provided.
Saganami Island Introductory Tactics Course 102 - Basic Shiphandling
Description:
Saganami Island Basic Tactics 101 - Your Mission: Kill targeting buoys while maneuvering your ship - free fire exercise begins when everyone's bagged one target. Bonus points for blowing up the instructor! All materials provided.
Saganami Island Introductory Tactics Course 102 - Basic Shiphandling
Description:
Saganami Island Basic Tactics 101 - Your Mission: Kill targeting buoys while maneuvering your ship - free fire exercise begins when everyone's bagged one target. Bonus points for blowing up the instructor! All materials provided.
Saganami Island Introductory Tactics Course 102 - Basic Shiphandling
Description:
Saganami Island Basic Tactics 101 - Your Mission: Kill targeting buoys while maneuvering your ship - free fire exercise begins when everyone's bagged one target. Bonus points for blowing up the instructor! All materials provided.
Saganami Island Introductory Tactics Course 102 - Basic Shiphandling
Description:
Saganami Island Basic Tactics 101 - Your Mission: Kill targeting buoys while maneuvering your ship - free fire exercise begins when everyone's bagged one target. Bonus points for blowing up the instructor! All materials provided.
Saganami Island Introductory Tactics Course 102 - Basic Shiphandling
Description:
Saganami Island Basic Tactics 101 - Your Mission: Kill targeting buoys while maneuvering your ship - free fire exercise begins when everyone's bagged one target. Bonus points for blowing up the instructor! All materials provided.