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A clever take-that card game of glorious robot revolution, where players control the means of production.
Description:
The Revolution will be mechanized! You are an inspirational leader! You might take the role of the Artificial Stalintelligence, Simulenin, or Gorobotchev, among others. You have your own faction and your own deck of cards. Once you have enough citizens aligned with your algorithm, you launch your glorious robot revolution. Other factions struggle valiantly to keep you from achieving this goal - only the most stalwart robot faction can win above all others. For the motherboard!
A clever take-that card game of glorious robot revolution, where players control the means of production.
Description:
The Revolution will be mechanized! You are an inspirational leader! You might take the role of the Artificial Stalintelligence, Simulenin, or Gorobotchev, among others. You have your own faction and your own deck of cards. Once you have enough citizens aligned with your algorithm, you launch your glorious robot revolution. Other factions struggle valiantly to keep you from achieving this goal - only the most stalwart robot faction can win above all others. For the motherboard!
A clever take-that card game of glorious robot revolution, where players control the means of production.
Description:
The Revolution will be mechanized! You are an inspirational leader! You might take the role of the Artificial Stalintelligence, Simulenin, or Gorobotchev, among others. You have your own faction and your own deck of cards. Once you have enough citizens aligned with your algorithm, you launch your glorious robot revolution. Other factions struggle valiantly to keep you from achieving this goal - only the most stalwart robot faction can win above all others. For the motherboard!
A clever take-that card game of glorious robot revolution, where players control the means of production.
Description:
The Revolution will be mechanized! You are an inspirational leader! You might take the role of the Artificial Stalintelligence, Simulenin, or Gorobotchev, among others. You have your own faction and your own deck of cards. Once you have enough citizens aligned with your algorithm, you launch your glorious robot revolution. Other factions struggle valiantly to keep you from achieving this goal - only the most stalwart robot faction can win above all others. For the motherboard!
A clever take-that card game of glorious robot revolution, where players control the means of production.
Description:
The Revolution will be mechanized! You are an inspirational leader! You might take the role of the Artificial Stalintelligence, Simulenin, or Gorobotchev, among others. You have your own faction and your own deck of cards. Once you have enough citizens aligned with your algorithm, you launch your glorious robot revolution. Other factions struggle valiantly to keep you from achieving this goal - only the most stalwart robot faction can win above all others. For the motherboard!
A clever take-that card game of glorious robot revolution, where players control the means of production.
Description:
The Revolution will be mechanized! You are an inspirational leader! You might take the role of the Artificial Stalintelligence, Simulenin, or Gorobotchev, among others. You have your own faction and your own deck of cards. Once you have enough citizens aligned with your algorithm, you launch your glorious robot revolution. Other factions struggle valiantly to keep you from achieving this goal - only the most stalwart robot faction can win above all others. For the motherboard!
Players wager their limited influence across the courtly seasons. As the machinations of the nine key nobles are progressively revealed, their fortunes rise and fall.
Description:
A tight, ingenious design that continually turns the action back to the players and their deductions, strategies, and wagers. The players take the roles of minor nobles with limited power. Each has just four wagering crowns and 20 betting coins in their color. The nine major nobles appear in a three-by-three grid on the game's board, and four times each in the game's 36-card deck. They are the Courtesan, Merchant, King, Priestess, King, Duke, Jester, Sorceress, and Assassin.
Players wager their limited influence across the courtly seasons. As the machinations of the nine key nobles are progressively revealed, their fortunes rise and fall.
Description:
A tight, ingenious design that continually turns the action back to the players and their deductions, strategies, and wagers. The players take the roles of minor nobles with limited power. Each has just four wagering crowns and 20 betting coins in their color. The nine major nobles appear in a three-by-three grid on the game's board, and four times each in the game's 36-card deck. They are the Courtesan, Merchant, King, Priestess, King, Duke, Jester, Sorceress, and Assassin.
Players wager their limited influence across the courtly seasons. As the machinations of the nine key nobles are progressively revealed, their fortunes rise and fall.
Description:
A tight, ingenious design that continually turns the action back to the players and their deductions, strategies, and wagers. The players take the roles of minor nobles with limited power. Each has just four wagering crowns and 20 betting coins in their color. The nine major nobles appear in a three-by-three grid on the game's board, and four times each in the game's 36-card deck. They are the Courtesan, Merchant, King, Priestess, King, Duke, Jester, Sorceress, and Assassin.