Bringing Dragonlance and the Forgotten Realms to Organized Play
Summary:
From the misty isles of the Moonshaes and the shrouded upper plateau of Thay to the soaring Tower of High Sorcery in Palanthus, join the Baldman Games story leads as they discuss OP.
Description:
From the misty isles of the Moonshaes and the shrouded upper plateau of Thay to the soaring Tower of High Sorcery in Palanthus, join the Baldman Games story leads as they discuss capturing the feel of different worlds and different stories all while staying true to the Adventurer's League open play concept.
Join the Baldman Games story leads as they discuss the challenges and triumphs of creating adventures for the shared worlds of Forgotten Realms and Dragonlance in D&D Adventurers League.
Description:
Join the Baldman Games story leads as they discuss the challenges and triumphs of creating adventures for the shared worlds of Forgotten Realms and Dragonlance in D&D Adventurers League.
D&D Experience @ Gen Con - Dragonlance - Vault of the Undying - Track A
Summary:
This ticket is for four play sessions. This includes a quieter VIP playing area, and the best Dungeon Masters at the show. The complete story in the best way to play it. Dragonlance Epic & #1 - #3
Description:
This ticket is for four play sessions during the weekend. Thur 9am and 7pm, Fri 2pm, and Sun 8am. You will play with the same players and DM for all four sessions. During those four sessions you will play all the adventures listed below in order. This includes a quieter VIP playing area, water, snacks, and the best Dungeon Masters we have at the show. The complete D&D story experience in what many consider the best way to play it. It doesn't get better than this. Part of the Dragonlance: Vault of the Undying series of adventures. You will play Dragonlance Epic, #1 thru #3.
D&D Experience @ Gen Con - Dragonlance - Vault of the Undying - Track B
Summary:
This ticket is for four play sessions. This includes a quieter VIP playing area, and the best Dungeon Masters at the show. The complete story in the best way to play it. Dragonlance Epic & #1 - #3
Description:
This ticket is for four play sessions during the weekend. Fri 7pm, Sat 2pm and 7pm, and Sun Noon. You will play with the same players and DM for all four sessions. During those four sessions you will play all the adventures listed below in order. This includes a quieter VIP playing area, water, snacks, and the best Dungeon Masters we have at the show. The complete D&D story experience in what many consider the best way to play it. It doesn't get better than this. Part of the Dragonlance: Vault of the Undying series of adventures. You will play Dragonlance Epic, #1 thru #3.
D&D Experience @ Gen Con - Dreams of the Red Wizards - Obscured Devotions - Track C
Summary:
This ticket is for four play sessions. This includes a quieter VIP playing area, and the best Dungeon Masters at the show. The complete story in the best way to play it. DRW # 1 to 3 & Epic #1.
Description:
This ticket is for four play sessions during the weekend. Thur 9am and 2pm, Fri 9am and 2pm. You will play with the same players and DM for all four sessions. During those four sessions you will play all the adventures listed below in order. This includes a quieter VIP playing area, water, snacks, and the best Dungeon Masters we have at the show. The complete D&D story experience in what many consider the best way to play it. It doesn't get better than this. You will play DRW # 1 to 3 and the Epic. This is an Adventurer's League (AL) event. This means you need to have a legally leveled AL character between 5th and 10th level to participate. If you do not you will be provided a 5th level pre-gen onsite.
D&D Experience @ Gen Con - Dreams of the Red Wizards - Obscured Devotions - Track D
Summary:
This ticket is for four play sessions. This includes a quieter VIP playing area, and the best Dungeon Masters at the show. The complete story in the best way to play it. DRW # 1 to 3 & Epic #1
Description:
This ticket is for four play sessions during the weekend. Fri 7pm, Sat 9am and 2pm, and Sun 8am. You will play with the same players and DM for all four sessions. During those four sessions you will play all the adventures listed below in order. This includes a quieter VIP playing area, water, snacks, and the best Dungeon Masters we have at the show. The complete D&D story experience in what many consider the best way to play it. It doesn't get better than this. You will play DRW # 1 to 3 and the Epic. This is an Adventurer's League (AL) event. This means you need to have a legally leveled AL character between 5th and 10th level to participate. If you do not you will be provided a 5th level pre-gen onsite.
D&D Experience @ Gen Con - Dreams of the Red Wizards - Obscured Devotions - Track E
Summary:
This ticket is for four play sessions. This includes a quieter VIP playing area, and the best Dungeon Masters at the show. The complete story in the best way to play it. Epic #2, #7, #8, & Epic #3
Description:
This ticket is for four play sessions during the weekend. Thur 9am and 7pm, Fri 2pm, and Sat 7pm. You will play with the same players and DM for all four sessions. During those four sessions you will play all the adventures listed below in order. This includes a quieter VIP playing area, water, snacks, and the best Dungeon Masters we have at the show. The complete D&D story experience in what many consider the best way to play it. It doesn't get better than this. You will play DRW Epic #2, #7, #8, & Epic #3. This is an Adventurer's League (AL) event. This means you need to have a legally leveled AL character between 11th and 16th level to participate. There are no pre-gens and you cannot just 'make' a new character and participate. If you do not have a valid character you will be moved to another event if possible or given a refund.
D&D Experience @ Gen Con - Dreams of the Red Wizards - Obscured Devotions - Track F
Summary:
This ticket is for four play sessions. This includes a quieter VIP playing area, and the best Dungeon Masters at the show. The complete story in the best way to play it. Epic #2, #7, #8, & Epic #3
Description:
This ticket is for four play sessions during the weekend. Thur 2pm, Fri 9am, Sat 9am, and Sun noon. You will play with the same players and DM for all four sessions. During those four sessions you will play all the adventures listed below in order. This includes a quieter VIP playing area, water, snacks, and the best Dungeon Masters we have at the show. The complete D&D story experience in what many consider the best way to play it. It doesn't get better than this. You will play DRW Epic #2, #7, #8, & Epic #3. This is an Adventurer's League (AL) event. This means you need to have a legally leveled AL character between 11th and 16th level to participate. There are no pre-gens and you cannot just 'make' a new character and participate. If you do not have a valid character you will be moved to another event if possible or given a refund.
D&D Experience @ Gen Con - Moonshae Isles - Malefic Delusions - Track G
Summary:
This ticket is for four play sessions. This includes a quieter VIP playing area & the best Dungeon Masters at the show. The complete story in the best way to play. Moonsahe - #10 - #12 and Epic #2
Description:
This ticket is for three play sessions during the weekend. Thur 2pm, Fri 9am, Sat 2pm, and Sun 8am. You will play with the same players and DM for all three sessions. During those sessions you will play all the adventures listed below in order. This includes a quieter VIP playing area, water, snacks, and the best Dungeon Masters we have at the show. The complete D&D story experience in what many consider the best way to play it. It doesn't get better than this. You will play Moonsahe - Malefic Delusions #10 - #12 and Epic #2. This is an Adventurer's League (AL) event. This means you need to have a legally leveled AL character between 11th and 16th level to participate. There are no pre-gens and you cannot just 'make' a new character and participate. If you do not have a valid character you will be moved to another event if possible or given a refund.
D&D Experience @ Gen Con - Moonshae Isles - Malefic Delusions - Track H
Summary:
This ticket is for four play sessions. This includes a quieter VIP playing area & the best Dungeon Masters at the show. The complete story in the best way to play. Moonsahe - #10 - #12 and Epic #2
Description:
This ticket is for three play sessions during the weekend. Thur 7pm, Fri 7pm, Sat 7pm, and Sun noon. You will play with the same players and DM for all three sessions. During those sessions you will play all the adventures listed below in order. This includes a quieter VIP playing area, water, snacks, and the best Dungeon Masters we have at the show. The complete D&D story experience in what many consider the best way to play it. It doesn't get better than this. You will play Moonsahe - Malefic Delusions #10 - #12 and Epic #2. This is an Adventurer's League (AL) event. This means you need to have a legally leveled AL character between 11th and 16th level to participate. There are no pre-gens and you cannot just 'make' a new character and participate. If you do not have a valid character you will be moved to another event if possible or given a refund.
A harried flight into a primal wood leads to the discovery of an ancient sanctuary of secrets. The redoubt's guardian offers revelations of the past and keys to unraveling the plans of the Dark Queen.
Description:
A harried flight into a primal wood leads to the discovery of an ancient sanctuary of secrets. Therein, the redoubt’s guardian offers revelations of the past and keys to unraveling the machinations of the Dark Queen and her cohorts. Part of the Vault of the Undying series of adventures. A Four-Hour Dragonlance adventure. Optimized for 2nd - 4th Level Characters.
A harried flight into a primal wood leads to the discovery of an ancient sanctuary of secrets. The redoubt's guardian offers revelations of the past and keys to unraveling the plans of the Dark Queen.
Description:
A harried flight into a primal wood leads to the discovery of an ancient sanctuary of secrets. Therein, the redoubt’s guardian offers revelations of the past and keys to unraveling the machinations of the Dark Queen and her cohorts. Part of the Vault of the Undying series of adventures. A Four-Hour Dragonlance adventure. Optimized for 2nd - 4th Level Characters.
A harried flight into a primal wood leads to the discovery of an ancient sanctuary of secrets. The redoubt's guardian offers revelations of the past and keys to unraveling the plans of the Dark Queen.
Description:
A harried flight into a primal wood leads to the discovery of an ancient sanctuary of secrets. Therein, the redoubt’s guardian offers revelations of the past and keys to unraveling the machinations of the Dark Queen and her cohorts. Part of the Vault of the Undying series of adventures. A Four-Hour Dragonlance adventure. Optimized for 2nd - 4th Level Characters.
A harried flight into a primal wood leads to the discovery of an ancient sanctuary of secrets. The redoubt's guardian offers revelations of the past and keys to unraveling the plans of the Dark Queen.
Description:
A harried flight into a primal wood leads to the discovery of an ancient sanctuary of secrets. Therein, the redoubt’s guardian offers revelations of the past and keys to unraveling the machinations of the Dark Queen and her cohorts. Part of the Vault of the Undying series of adventures. A Four-Hour Dragonlance adventure. Optimized for 2nd - 4th Level Characters.
With intelligence related to an object of divine power in hand, surviving members of the 47th Knights Wing venture into the expanse of the Throtyl Gap in an attempt to reunite with their comrades.
Description:
With critical intelligence related to an object of unspeakable divine power in hand, surviving members of the 47th Knights Wing venture into the expanse of the Throtyl Gap in a desperate attempt to reunite with their comrades at the Solamnic outpost of Wildswatch. Part of the Vault of the Undying Series of Adventures. A Four-Hour Dragonlance adventure. Optimized for 3rd-Level Characters.
With intelligence related to an object of divine power in hand, surviving members of the 47th Knights Wing venture into the expanse of the Throtyl Gap in an attempt to reunite with their comrades.
Description:
With critical intelligence related to an object of unspeakable divine power in hand, surviving members of the 47th Knights Wing venture into the expanse of the Throtyl Gap in a desperate attempt to reunite with their comrades at the Solamnic outpost of Wildswatch. Part of the Vault of the Undying Series of Adventures. A Four-Hour Dragonlance adventure. Optimized for 3rd-Level Characters.
With intelligence related to an object of divine power in hand, surviving members of the 47th Knights Wing venture into the expanse of the Throtyl Gap in an attempt to reunite with their comrades.
Description:
With critical intelligence related to an object of unspeakable divine power in hand, surviving members of the 47th Knights Wing venture into the expanse of the Throtyl Gap in a desperate attempt to reunite with their comrades at the Solamnic outpost of Wildswatch. Part of the Vault of the Undying Series of Adventures. A Four-Hour Dragonlance adventure. Optimized for 3rd-Level Characters.
With intelligence related to an object of divine power in hand, surviving members of the 47th Knights Wing venture into the expanse of the Throtyl Gap in an attempt to reunite with their comrades.
Description:
With critical intelligence related to an object of unspeakable divine power in hand, surviving members of the 47th Knights Wing venture into the expanse of the Throtyl Gap in a desperate attempt to reunite with their comrades at the Solamnic outpost of Wildswatch. Part of the Vault of the Undying Series of Adventures. A Four-Hour Dragonlance adventure. Optimized for 3rd-Level Characters.
Upon arrival at the Solamnic outpost of Wildswatch, dire news is told of the enemy amassing an army along the western borders of the nation. Refugees from the east pour into the land, seeking asylum.
Description:
Upon arrival at the Solamnic outpost of Wildswatch, dire news is told of the enemy amassing a great army along the western borders of the nation. Refugees from the east pour into the land, seeking asylum. While tensions build beyond the walls, a dark plot brews within that could leave the western defense exposed. Part of the Vault of the Undying Series of Adventures. A Four-Hour Dragonlance Adventure. Optimized for 3rd - 4th Level Characters.
Upon arrival at the Solamnic outpost of Wildswatch, dire news is told of the enemy amassing an army along the western borders of the nation. Refugees from the east pour into the land, seeking asylum.
Description:
Upon arrival at the Solamnic outpost of Wildswatch, dire news is told of the enemy amassing a great army along the western borders of the nation. Refugees from the east pour into the land, seeking asylum. While tensions build beyond the walls, a dark plot brews within that could leave the western defense exposed. Part of the Vault of the Undying Series of Adventures. A Four-Hour Dragonlance Adventure. Optimized for 3rd - 4th Level Characters.
Upon arrival at the Solamnic outpost of Wildswatch, dire news is told of the enemy amassing an army along the western borders of the nation. Refugees from the east pour into the land, seeking asylum.
Description:
Upon arrival at the Solamnic outpost of Wildswatch, dire news is told of the enemy amassing a great army along the western borders of the nation. Refugees from the east pour into the land, seeking asylum. While tensions build beyond the walls, a dark plot brews within that could leave the western defense exposed. Part of the Vault of the Undying Series of Adventures. A Four-Hour Dragonlance Adventure. Optimized for 3rd - 4th Level Characters.
Upon arrival at the Solamnic outpost of Wildswatch, dire news is told of the enemy amassing an army along the western borders of the nation. Refugees from the east pour into the land, seeking asylum.
Description:
Upon arrival at the Solamnic outpost of Wildswatch, dire news is told of the enemy amassing a great army along the western borders of the nation. Refugees from the east pour into the land, seeking asylum. While tensions build beyond the walls, a dark plot brews within that could leave the western defense exposed. Part of the Vault of the Undying Series of Adventures. A Four-Hour Dragonlance Adventure. Optimized for 3rd - 4th Level Characters.
The western borders of Solamnia come under peril as the Dragon Armies test the nation's perimeter. The 47th Knight's Wing is sent to respond in a show of force.
Description:
The western borders of Solamnia come under peril as the Dragon Armies test the nation’s defensive perimeter. The 47th Knight’s Wing is sent to respond in a show of force, but the thunder of war is not the only terror that bedevils the skies of Ansalon. Part of the Dragonlance: Vault of the Undying series of adventures. A Four-Hour Epic Multi-Table Adventure. Optimized for 2nd Level Characters.
The western borders of Solamnia come under peril as the Dragon Armies test the nation's perimeter. The 47th Knight's Wing is sent to respond in a show of force.
Description:
The western borders of Solamnia come under peril as the Dragon Armies test the nation’s defensive perimeter. The 47th Knight’s Wing is sent to respond in a show of force, but the thunder of war is not the only terror that bedevils the skies of Ansalon. Part of the Dragonlance: Vault of the Undying series of adventures. A Four-Hour Epic Multi-Table Adventure. Optimized for 2nd Level Characters.
Szass Tam is dead - but the appearance of a new object amongst the Tears of Selune might be tied to his demise. TIer 2.
Description:
Szass Tam is dead… but the appearance of a new object amongst the Tears of Selune might be tied to his demise. The Silent Hall in Suzail holds knowledge that might be helpful to the Harpers and the Maelstrom Court, but it could also mean danger for those in their employ. A Four-Hour Adventure for 5th through 10th-Level Characters. Optimized For: APL 8. This is an Adventurer's League (AL) event. This means you need to have a legally leveled AL character between 5th and 10th level to participate. If you do not you will be provided a 5th level pregen onsite.
Szass Tam is dead - but the appearance of a new object amongst the Tears of Selune might be tied to his demise. TIer 2.
Description:
Szass Tam is dead… but the appearance of a new object amongst the Tears of Selune might be tied to his demise. The Silent Hall in Suzail holds knowledge that might be helpful to the Harpers and the Maelstrom Court, but it could also mean danger for those in their employ. A Four-Hour Adventure for 5th through 10th-Level Characters. Optimized For: APL 8. This is an Adventurer's League (AL) event. This means you need to have a legally leveled AL character between 5th and 10th level to participate. If you do not you will be provided a 5th level pregen onsite.
Szass Tam is dead - but the appearance of a new object amongst the Tears of Selune might be tied to his demise. TIer 2.
Description:
Szass Tam is dead… but the appearance of a new object amongst the Tears of Selune might be tied to his demise. The Silent Hall in Suzail holds knowledge that might be helpful to the Harpers and the Maelstrom Court, but it could also mean danger for those in their employ. A Four-Hour Adventure for 5th through 10th-Level Characters. Optimized For: APL 8. This is an Adventurer's League (AL) event. This means you need to have a legally leveled AL character between 5th and 10th level to participate. If you do not you will be provided a 5th level pregen onsite.
Szass Tam is dead - but the appearance of a new object amongst the Tears of Selune might be tied to his demise. TIer 2.
Description:
Szass Tam is dead… but the appearance of a new object amongst the Tears of Selune might be tied to his demise. The Silent Hall in Suzail holds knowledge that might be helpful to the Harpers and the Maelstrom Court, but it could also mean danger for those in their employ. A Four-Hour Adventure for 5th through 10th-Level Characters. Optimized For: APL 8. This is an Adventurer's League (AL) event. This means you need to have a legally leveled AL character between 5th and 10th level to participate. If you do not you will be provided a 5th level pregen onsite.
The Redeemer has spoken. It is time to go to Iskirthos, where a powerful crystal that defies the Weave lies hidden in an ancient city. Tier 2.
Description:
The Redeemer has spoken. It is time to go to Iskirthos, where a powerful crystal that defies the Weave lies hidden in an ancient city. Can you survive this dangerous journey and get there in one piece? A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. This is an Adventurer's League (AL) event. This is an Adventurer's League (AL) event. This means you need to have a legally leveled AL character between 5th and 10th level to participate. If you do not you will be provided a 5th level pregen onsite.
The Redeemer has spoken. It is time to go to Iskirthos, where a powerful crystal that defies the Weave lies hidden in an ancient city. Tier 2.
Description:
The Redeemer has spoken. It is time to go to Iskirthos, where a powerful crystal that defies the Weave lies hidden in an ancient city. Can you survive this dangerous journey and get there in one piece? A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. This is an Adventurer's League (AL) event. This is an Adventurer's League (AL) event. This means you need to have a legally leveled AL character between 5th and 10th level to participate. If you do not you will be provided a 5th level pregen onsite.
The Redeemer has spoken. It is time to go to Iskirthos, where a powerful crystal that defies the Weave lies hidden in an ancient city. Tier 2.
Description:
The Redeemer has spoken. It is time to go to Iskirthos, where a powerful crystal that defies the Weave lies hidden in an ancient city. Can you survive this dangerous journey and get there in one piece? A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. This is an Adventurer's League (AL) event. This is an Adventurer's League (AL) event. This means you need to have a legally leveled AL character between 5th and 10th level to participate. If you do not you will be provided a 5th level pregen onsite.
The Redeemer has spoken. It is time to go to Iskirthos, where a powerful crystal that defies the Weave lies hidden in an ancient city. Tier 2.
Description:
The Redeemer has spoken. It is time to go to Iskirthos, where a powerful crystal that defies the Weave lies hidden in an ancient city. Can you survive this dangerous journey and get there in one piece? A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. This is an Adventurer's League (AL) event. This is an Adventurer's League (AL) event. This means you need to have a legally leveled AL character between 5th and 10th level to participate. If you do not you will be provided a 5th level pregen onsite.
Deep beneath the ruins of an ancient necropolis on an alien moon, intrepid adventurers close in on the trail of the Red Wizards. Tier 2.
Description:
Deep beneath the ruins of an ancient necropolis on an alien moon, intrepid adventurers close in on the trail of the Red Wizards. Can they navigate their way through the dead-haunted sanctum of the necromancers of Old Iskirthos, to find the psi crystal before it gets into the hands of their foes? A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. This is an Adventurer's League (AL) event. This means you need to have a legally leveled AL character between 5th and 10th level to participate. If you do not you will be provided a 5th level pregen onsite.
Deep beneath the ruins of an ancient necropolis on an alien moon, intrepid adventurers close in on the trail of the Red Wizards. Tier 2.
Description:
Deep beneath the ruins of an ancient necropolis on an alien moon, intrepid adventurers close in on the trail of the Red Wizards. Can they navigate their way through the dead-haunted sanctum of the necromancers of Old Iskirthos, to find the psi crystal before it gets into the hands of their foes? A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. This is an Adventurer's League (AL) event. This means you need to have a legally leveled AL character between 5th and 10th level to participate. If you do not you will be provided a 5th level pregen onsite.
Deep beneath the ruins of an ancient necropolis on an alien moon, intrepid adventurers close in on the trail of the Red Wizards. Tier 2.
Description:
Deep beneath the ruins of an ancient necropolis on an alien moon, intrepid adventurers close in on the trail of the Red Wizards. Can they navigate their way through the dead-haunted sanctum of the necromancers of Old Iskirthos, to find the psi crystal before it gets into the hands of their foes? A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. This is an Adventurer's League (AL) event. This means you need to have a legally leveled AL character between 5th and 10th level to participate. If you do not you will be provided a 5th level pregen onsite.
Deep beneath the ruins of an ancient necropolis on an alien moon, intrepid adventurers close in on the trail of the Red Wizards. Tier 2.
Description:
Deep beneath the ruins of an ancient necropolis on an alien moon, intrepid adventurers close in on the trail of the Red Wizards. Can they navigate their way through the dead-haunted sanctum of the necromancers of Old Iskirthos, to find the psi crystal before it gets into the hands of their foes? A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. This is an Adventurer's League (AL) event. This means you need to have a legally leveled AL character between 5th and 10th level to participate. If you do not you will be provided a 5th level pregen onsite.
A dozen eccentrics depart on a merchant caravan, but not one is guaranteed to reach Eltabbar alive. Tier 2.
Description:
A dozen eccentrics depart on a merchant caravan, but not one is guaranteed to reach Eltabbar alive. Three Zhentarim spies, determined to forge an alliance with the Red Wizards, hide amongst them, and they will do horrible things to escape discovery. A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. This is an Adventurer's League (AL) event. This means you need to have a legally leveled AL character between 5th and 10th level to participate. If you do not you will be provided a 5th level pregen onsite.
A dozen eccentrics depart on a merchant caravan, but not one is guaranteed to reach Eltabbar alive. Tier 2.
Description:
A dozen eccentrics depart on a merchant caravan, but not one is guaranteed to reach Eltabbar alive. Three Zhentarim spies, determined to forge an alliance with the Red Wizards, hide amongst them, and they will do horrible things to escape discovery. A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. This is an Adventurer's League (AL) event. This means you need to have a legally leveled AL character between 5th and 10th level to participate. If you do not you will be provided a 5th level pregen onsite.
A dozen eccentrics depart on a merchant caravan, but not one is guaranteed to reach Eltabbar alive. Tier 2.
Description:
A dozen eccentrics depart on a merchant caravan, but not one is guaranteed to reach Eltabbar alive. Three Zhentarim spies, determined to forge an alliance with the Red Wizards, hide amongst them, and they will do horrible things to escape discovery. A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. This is an Adventurer's League (AL) event. This means you need to have a legally leveled AL character between 5th and 10th level to participate. If you do not you will be provided a 5th level pregen onsite.
A dozen eccentrics depart on a merchant caravan, but not one is guaranteed to reach Eltabbar alive. Tier 2.
Description:
A dozen eccentrics depart on a merchant caravan, but not one is guaranteed to reach Eltabbar alive. Three Zhentarim spies, determined to forge an alliance with the Red Wizards, hide amongst them, and they will do horrible things to escape discovery. A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. This is an Adventurer's League (AL) event. This means you need to have a legally leveled AL character between 5th and 10th level to participate. If you do not you will be provided a 5th level pregen onsite.
Arriving in Eltabbar, it seems an old ally has survived the destruction caused months ago in Xorvintroth. Could they lend insight into the happenings in Suzail? Tier 2.
Description:
Arriving in Eltabbar, it seems an old ally has survived the destruction caused months ago in Xorvintroth. Could they lend insight into the happenings in Suzail, and have more information about the Qualith Crystals! A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. This is an Adventurer's League (AL) event. This means you need to have a legally leveled AL character between 5th and 10th level to participate. If you do not you will be provided a 5th level pregen onsite.
Arriving in Eltabbar, it seems an old ally has survived the destruction caused months ago in Xorvintroth. Could they lend insight into the happenings in Suzail? Tier 2.
Description:
Arriving in Eltabbar, it seems an old ally has survived the destruction caused months ago in Xorvintroth. Could they lend insight into the happenings in Suzail, and have more information about the Qualith Crystals! A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. This is an Adventurer's League (AL) event. This means you need to have a legally leveled AL character between 5th and 10th level to participate. If you do not you will be provided a 5th level pregen onsite.
Arriving in Eltabbar, it seems an old ally has survived the destruction caused months ago in Xorvintroth. Could they lend insight into the happenings in Suzail? Tier 2.
Description:
Arriving in Eltabbar, it seems an old ally has survived the destruction caused months ago in Xorvintroth. Could they lend insight into the happenings in Suzail, and have more information about the Qualith Crystals! A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. This is an Adventurer's League (AL) event. This means you need to have a legally leveled AL character between 5th and 10th level to participate. If you do not you will be provided a 5th level pregen onsite.
Arriving in Eltabbar, it seems an old ally has survived the destruction caused months ago in Xorvintroth. Could they lend insight into the happenings in Suzail? Tier 2.
Description:
Arriving in Eltabbar, it seems an old ally has survived the destruction caused months ago in Xorvintroth. Could they lend insight into the happenings in Suzail, and have more information about the Qualith Crystals! A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. This is an Adventurer's League (AL) event. This means you need to have a legally leveled AL character between 5th and 10th level to participate. If you do not you will be provided a 5th level pregen onsite.
Bezantur is a vibrant city of trade and magic. The Zulkir of Illusion is planning something horrible in Aglarond. Can you find out the plot in time? Tier 3.
Description:
Bezantur is a vibrant city of trade and magic. The Zulkir of Illusion is planning something horrible in Aglarond. Can you find out the plot in time? It’s a race against the clock! A Four-Hour Adventure for Tier 3 Characters. Optimized for APL 13. This is an Adventurer's League (AL) event. This means you need to have a legally leveled AL character between 11th and 16th level to participate. There are no pre-gens and you cannot just 'make' a new character and participate. If you do not have a valid character you will be moved to another event if possible or given a refund.
Bezantur is a vibrant city of trade and magic. The Zulkir of Illusion is planning something horrible in Aglarond. Can you find out the plot in time? Tier 3.
Description:
Bezantur is a vibrant city of trade and magic. The Zulkir of Illusion is planning something horrible in Aglarond. Can you find out the plot in time? It’s a race against the clock! A Four-Hour Adventure for Tier 3 Characters. Optimized for APL 13. This is an Adventurer's League (AL) event. This means you need to have a legally leveled AL character between 11th and 16th level to participate. There are no pre-gens and you cannot just 'make' a new character and participate. If you do not have a valid character you will be moved to another event if possible or given a refund.
Bezantur is a vibrant city of trade and magic. The Zulkir of Illusion is planning something horrible in Aglarond. Can you find out the plot in time? Tier 3.
Description:
Bezantur is a vibrant city of trade and magic. The Zulkir of Illusion is planning something horrible in Aglarond. Can you find out the plot in time? It’s a race against the clock! A Four-Hour Adventure for Tier 3 Characters. Optimized for APL 13. This is an Adventurer's League (AL) event. This means you need to have a legally leveled AL character between 11th and 16th level to participate. There are no pre-gens and you cannot just 'make' a new character and participate. If you do not have a valid character you will be moved to another event if possible or given a refund.
Bezantur is a vibrant city of trade and magic. The Zulkir of Illusion is planning something horrible in Aglarond. Can you find out the plot in time? Tier 3.
Description:
Bezantur is a vibrant city of trade and magic. The Zulkir of Illusion is planning something horrible in Aglarond. Can you find out the plot in time? It’s a race against the clock! A Four-Hour Adventure for Tier 3 Characters. Optimized for APL 13. This is an Adventurer's League (AL) event. This means you need to have a legally leveled AL character between 11th and 16th level to participate. There are no pre-gens and you cannot just 'make' a new character and participate. If you do not have a valid character you will be moved to another event if possible or given a refund.
The Red Wizards are interested in more than just crystals, as are other factions in Cormyr. Which of them are friends, and which of them are foes? Tier 2.
Description:
The Red Wizards are interested in more than just crystals, as are other factions in Cormyr. Which of them are friends, and which of them are foes? Strange happenings in Suzail might hold the answers. A Four-Hour EPIC Adventure for Tier 2 Characters. Optimized for APL 8. This epic adventure takes place between DRW-3 and DRW-4. This is an Adventurer's League (AL) event. This means you need to have a legally leveled AL character between 5th and 10th level to participate. If you do not you will be provided a 5th level pregen onsite.
The Red Wizards are interested in more than just crystals, as are other factions in Cormyr. Which of them are friends, and which of them are foes? Tier 2.
Description:
The Red Wizards are interested in more than just crystals, as are other factions in Cormyr. Which of them are friends, and which of them are foes? Strange happenings in Suzail might hold the answers. A Four-Hour EPIC Adventure for Tier 2 Characters. Optimized for APL 8. This epic adventure takes place between DRW-3 and DRW-4. This is an Adventurer's League (AL) event. This means you need to have a legally leveled AL character between 5th and 10th level to participate. If you do not you will be provided a 5th level pregen onsite.
The Red Wizards have set their sights on logging operations in the forest covered kingdom of Aglarond. The Harpers and their alliance are in desperate need of a new ally. Tier 3.
Description:
The Red Wizards have set their sights on logging operations in the forest covered kingdom of Aglarond. The Harpers and their alliance are in desperate need of a new ally. Can one be found to turn the tide? A Four-Hour Adventure for Tier 3 Characters. Optimized for APL 13. This epic adventure takes place between DRW-6 and DRW-7. This is an Adventurer's League (AL) event. This means you need to have a legally leveled AL character between 11th and 16th level to participate. There are no pre-gens and you cannot just 'make' a new character and participate. If you do not have a valid character you will be moved to another event if possible or given a refund.
The Red Wizards have set their sights on logging operations in the forest covered kingdom of Aglarond. The Harpers and their alliance are in desperate need of a new ally. Tier 3.
Description:
The Red Wizards have set their sights on logging operations in the forest covered kingdom of Aglarond. The Harpers and their alliance are in desperate need of a new ally. Can one be found to turn the tide? A Four-Hour Adventure for Tier 3 Characters. Optimized for APL 13. This epic adventure takes place between DRW-6 and DRW-7. This is an Adventurer's League (AL) event. This means you need to have a legally leveled AL character between 11th and 16th level to participate. There are no pre-gens and you cannot just 'make' a new character and participate. If you do not have a valid character you will be moved to another event if possible or given a refund.