2013 D&D Open Championship: The Lost City - Entry Round
Summary:
The cult of Zargon threatens all you hold dear. Your only hope of stopping them lies below the ruins of their ancient city. An adventure for 7th-level pre-generated characters.
Description:
Test your mettle against this year's 4th Edition D&D Championship! A challenge for experienced players, this adventure features five 7th-level pre-generated characters. The city of Cynidicea was once the capital of a rich and fertile kingdom. It fell into chaos and ruin when its people turned to the worship of a terrible monster called Zargon. Now, hundreds of years after the fall of Cynidicea, the cult of Zargon has returned, more dangerous than ever. The only way to stop them is at the source: Zargon must be destroyed. This year's Championship is inspired by the classic B4 "The Lost City" by Tom Moldvay. This event consists of an open entry round, with top-scoring tables participating in a final round on Sunday. The format and scoring have returned to a more free-form play style, so come try your hand at a return to the classic style of the D&D Championship. Finals are Sunday 8am.
A Living Divine Adventures for character levels 1-10. Part 1 of the Empire on the Edge of Forever Series.
Description:
Explorers venturing out on the ice of the frozen Kilaleig sea sometimes return to tell stories of vast, ruined cities on the seafloor. These remnants of some forgotten age are accessible only by fissures in the ice, which often can’t be found again amongst the shifting terrain. What secrets lie beneath the ice? A Living Divine Core Adventure for character levels 1-10, and part 1 of the Empire on the Edge of Forever series.
A Living Divine Misty Isles Regional Adventure for character levels 1-10.
Description:
A rocky shore. Rhythmic waves. The moans of the wounded. You have vague memories of a hurried journey across the ocean waves. Where are you? Will you ever see civilization again? A Living Divine Misty Isles Regional Adventure for character levels 1-10.
2013 D&D Open Championship: The Lost City - Entry Round
Summary:
The cult of Zargon threatens all you hold dear. Your only hope of stopping them lies below the ruins of their ancient city. An adventure for 7th-level pre-generated characters.
Description:
Test your mettle against this year's 4th Edition D&D Championship! A challenge for experienced players, this adventure features five 7th-level pre-generated characters. The city of Cynidicea was once the capital of a rich and fertile kingdom. It fell into chaos and ruin when its people turned to the worship of a terrible monster called Zargon. Now, hundreds of years after the fall of Cynidicea, the cult of Zargon has returned, more dangerous than ever. The only way to stop them is at the source: Zargon must be destroyed. This year's Championship is inspired by the classic B4 "The Lost City" by Tom Moldvay. This event consists of an open entry round, with top-scoring tables participating in a final round on Sunday. The format and scoring have returned to a more free-form play style, so come try your hand at a return to the classic style of the D&D Championship. Finals are Sunday 8am.
A Living Divine Adventures for character levels 1-10. Part 2 of the Empire on the Edge of Forever Series.
Description:
You return to the frozen city beneath the Kilaleig sea. Something lurks in the ancient corridors, stalking you at every turn. It jealously guards the secrets of the forgotten empire, hungering for the taste of your flesh. Can you keep away from its terrible grasp? A Living Divine Core Adventure for character levels 1-10, and part 2 of the Empire on the Edge of Forever series.
A Living Divine Misty Isles Regional Adventure for character levels 1-10.
Description:
A deck hand spotted the wreck of a sailing ship while on the midnight watch. He will take you to it if you help him salvage the vessel and her cargo. But will the curse of the Mournful Maiden drag you down to the briny depths, as well? A Living Divine Misty Isles Regional Adventure for character levels 1-10.
2013 D&D Open Championship: The Lost City - Entry Round
Summary:
The cult of Zargon threatens all you hold dear. Your only hope of stopping them lies below the ruins of their ancient city. An adventure for 7th-level pre-generated characters.
Description:
Test your mettle against this year's 4th Edition D&D Championship! A challenge for experienced players, this adventure features five 7th-level pre-generated characters. The city of Cynidicea was once the capital of a rich and fertile kingdom. It fell into chaos and ruin when its people turned to the worship of a terrible monster called Zargon. Now, hundreds of years after the fall of Cynidicea, the cult of Zargon has returned, more dangerous than ever. The only way to stop them is at the source: Zargon must be destroyed. This year's Championship is inspired by the classic B4 "The Lost City" by Tom Moldvay. This event consists of an open entry round, with top-scoring tables participating in a final round on Sunday. The format and scoring have returned to a more free-form play style, so come try your hand at a return to the classic style of the D&D Championship. Finals are Sunday 8am.
A Living Divine Adventures for character levels 1-10. Part 3 of the Empire on the Edge of Forever Series.
Description:
Slumbering in the dark, the guardian of the frozen city opens up one eager eye, sensing your presence. Hunger quickly turns to rage, and the beast lumbers forth. And yet, you continue the perilous climb down into the ruins. A Living Divine Core Adventure for character levels 1-10, and part 3 of the Empire on the Edge of Forever series.
A Living Divine Misty Isles Regional Adventure for character levels 1-10.
Description:
Investigating a remote island, seeking a lost treasure, you find two tribes - the descendants of a mutinous crew put ashore there many years ago. Tensions are high between the tribes, as members of each are disappearing in the night. Can you find the cause? Will you choose to end the strife? A Living Divine Misty Isles Regional Adventure for character levels 1-10.
A Living Divine Adventures for character levels 1-10. Part 1 of the Empire on the Edge of Forever Series.
Description:
Explorers venturing out on the ice of the frozen Kilaleig sea sometimes return to tell stories of vast, ruined cities on the seafloor. These remnants of some forgotten age are accessible only by fissures in the ice, which often can’t be found again amongst the shifting terrain. What secrets lie beneath the ice? A Living Divine Core Adventure for character levels 1-10, and part 1 of the Empire on the Edge of Forever series.
A Living Divine Misty Isles Regional Adventure for character levels 1-10.
Description:
A rocky shore. Rhythmic waves. The moans of the wounded. You have vague memories of a hurried journey across the ocean waves. Where are you? Will you ever see civilization again? A Living Divine Misty Isles Regional Adventure for character levels 1-10.
2013 D&D Open Championship: The Lost City - Entry Round
Summary:
The cult of Zargon threatens all you hold dear. Your only hope of stopping them lies below the ruins of their ancient city. An adventure for 7th-level pre-generated characters.
Description:
Test your mettle against this year's 4th Edition D&D Championship! A challenge for experienced players, this adventure features five 7th-level pre-generated characters. The city of Cynidicea was once the capital of a rich and fertile kingdom. It fell into chaos and ruin when its people turned to the worship of a terrible monster called Zargon. Now, hundreds of years after the fall of Cynidicea, the cult of Zargon has returned, more dangerous than ever. The only way to stop them is at the source: Zargon must be destroyed. This year's Championship is inspired by the classic B4 "The Lost City" by Tom Moldvay. This event consists of an open entry round, with top-scoring tables participating in a final round on Sunday. The format and scoring have returned to a more free-form play style, so come try your hand at a return to the classic style of the D&D Championship. Finals are Sunday 8am.
2013 D&D Open Championship: The Lost City - Entry Round
Summary:
The cult of Zargon threatens all you hold dear. Your only hope of stopping them lies below the ruins of their ancient city. An adventure for 7th-level pre-generated characters.
Description:
Test your mettle against this year's 4th Edition D&D Championship! A challenge for experienced players, this adventure features five 7th-level pre-generated characters. The city of Cynidicea was once the capital of a rich and fertile kingdom. It fell into chaos and ruin when its people turned to the worship of a terrible monster called Zargon. Now, hundreds of years after the fall of Cynidicea, the cult of Zargon has returned, more dangerous than ever. The only way to stop them is at the source: Zargon must be destroyed. This year's Championship is inspired by the classic B4 "The Lost City" by Tom Moldvay. This event consists of an open entry round, with top-scoring tables participating in a final round on Sunday. The format and scoring have returned to a more free-form play style, so come try your hand at a return to the classic style of the D&D Championship. Finals are Sunday 8am.
A Living Divine Adventures for character levels 1-10. Part 2 of the Empire on the Edge of Forever Series.
Description:
You return to the frozen city beneath the Kilaleig sea. Something lurks in the ancient corridors, stalking you at every turn. It jealously guards the secrets of the forgotten empire, hungering for the taste of your flesh. Can you keep away from its terrible grasp? A Living Divine Core Adventure for character levels 1-10, and part 2 of the Empire on the Edge of Forever series.
A Living Divine Misty Isles Regional Adventure for character levels 1-10.
Description:
A deck hand spotted the wreck of a sailing ship while on the midnight watch. He will take you to it if you help him salvage the vessel and her cargo. But will the curse of the Mournful Maiden drag you down to the briny depths, as well? A Living Divine Misty Isles Regional Adventure for character levels 1-10.
A Living Divine Adventures for character levels 1-10. Part 3 of the Empire on the Edge of Forever Series.
Description:
Slumbering in the dark, the guardian of the frozen city opens up one eager eye, sensing your presence. Hunger quickly turns to rage, and the beast lumbers forth. And yet, you continue the perilous climb down into the ruins. A Living Divine Core Adventure for character levels 1-10, and part 3 of the Empire on the Edge of Forever series.
A Living Divine Misty Isles Regional Adventure for character levels 1-10.
Description:
Investigating a remote island, seeking a lost treasure, you find two tribes - the descendants of a mutinous crew put ashore there many years ago. Tensions are high between the tribes, as members of each are disappearing in the night. Can you find the cause? Will you choose to end the strife? A Living Divine Misty Isles Regional Adventure for character levels 1-10.
A Living Divine Misty Isles Regional Adventure for character levels 1-10.
Description:
A rocky shore. Rhythmic waves. The moans of the wounded. You have vague memories of a hurried journey across the ocean waves. Where are you? Will you ever see civilization again? A Living Divine Misty Isles Regional Adventure for character levels 1-10.
A Living Divine Adventures for character levels 1-10. Part 1 of the Empire on the Edge of Forever Series.
Description:
Explorers venturing out on the ice of the frozen Kilaleig sea sometimes return to tell stories of vast, ruined cities on the seafloor. These remnants of some forgotten age are accessible only by fissures in the ice, which often can’t be found again amongst the shifting terrain. What secrets lie beneath the ice? A Living Divine Core Adventure for character levels 1-10, and part 1 of the Empire on the Edge of Forever series.
2013 D&D Open Championship: The Lost City - Entry Round
Summary:
The cult of Zargon threatens all you hold dear. Your only hope of stopping them lies below the ruins of their ancient city. An adventure for 7th-level pre-generated characters.
Description:
Test your mettle against this year's 4th Edition D&D Championship! A challenge for experienced players, this adventure features five 7th-level pre-generated characters. The city of Cynidicea was once the capital of a rich and fertile kingdom. It fell into chaos and ruin when its people turned to the worship of a terrible monster called Zargon. Now, hundreds of years after the fall of Cynidicea, the cult of Zargon has returned, more dangerous than ever. The only way to stop them is at the source: Zargon must be destroyed. This year's Championship is inspired by the classic B4 "The Lost City" by Tom Moldvay. This event consists of an open entry round, with top-scoring tables participating in a final round on Sunday. The format and scoring have returned to a more free-form play style, so come try your hand at a return to the classic style of the D&D Championship. Finals are Sunday 8am.
A Living Divine Adventures for character levels 1-10. Part 2 of the Empire on the Edge of Forever Series.
Description:
You return to the frozen city beneath the Kilaleig sea. Something lurks in the ancient corridors, stalking you at every turn. It jealously guards the secrets of the forgotten empire, hungering for the taste of your flesh. Can you keep away from its terrible grasp? A Living Divine Core Adventure for character levels 1-10, and part 2 of the Empire on the Edge of Forever series.
A Living Divine Misty Isles Regional Adventure for character levels 1-10.
Description:
A deck hand spotted the wreck of a sailing ship while on the midnight watch. He will take you to it if you help him salvage the vessel and her cargo. But will the curse of the Mournful Maiden drag you down to the briny depths, as well? A Living Divine Misty Isles Regional Adventure for character levels 1-10.
2013 D&D Open Championship: The Lost City - Entry Round
Summary:
The cult of Zargon threatens all you hold dear. Your only hope of stopping them lies below the ruins of their ancient city. An adventure for 7th-level pre-generated characters.
Description:
Test your mettle against this year's 4th Edition D&D Championship! A challenge for experienced players, this adventure features five 7th-level pre-generated characters. The city of Cynidicea was once the capital of a rich and fertile kingdom. It fell into chaos and ruin when its people turned to the worship of a terrible monster called Zargon. Now, hundreds of years after the fall of Cynidicea, the cult of Zargon has returned, more dangerous than ever. The only way to stop them is at the source: Zargon must be destroyed. This year's Championship is inspired by the classic B4 "The Lost City" by Tom Moldvay. This event consists of an open entry round, with top-scoring tables participating in a final round on Sunday. The format and scoring have returned to a more free-form play style, so come try your hand at a return to the classic style of the D&D Championship. Finals are Sunday 8am.
A Living Divine Adventures for character levels 1-10. Part 3 of the Empire on the Edge of Forever Series.
Description:
Slumbering in the dark, the guardian of the frozen city opens up one eager eye, sensing your presence. Hunger quickly turns to rage, and the beast lumbers forth. And yet, you continue the perilous climb down into the ruins. A Living Divine Core Adventure for character levels 1-10, and part 3 of the Empire on the Edge of Forever series.
A Living Divine Misty Isles Regional Adventure for character levels 1-10.
Description:
Investigating a remote island, seeking a lost treasure, you find two tribes - the descendants of a mutinous crew put ashore there many years ago. Tensions are high between the tribes, as members of each are disappearing in the night. Can you find the cause? Will you choose to end the strife? A Living Divine Misty Isles Regional Adventure for character levels 1-10.
2013 D&D Open Championship: The Lost City - Final Round
Summary:
The cult of Zargon threatens all you hold dear. Your only hope of stopping them lies below the ruins of their ancient city. An adventure for 7th-level pre-generated characters.
Description:
Test your mettle against this year's 4th Edition D&D Championship! A challenge for experienced players, this adventure features five 7th-level pre-generated characters. The city of Cynidicea was once the capital of a rich and fertile kingdom. It fell into chaos and ruin when its people turned to the worship of a terrible monster called Zargon. Now, hundreds of years after the fall of Cynidicea, the cult of Zargon has returned, more dangerous than ever. The only way to stop them is at the source: Zargon must be destroyed. This year's Championship is inspired by the classic B4 "The Lost City" by Tom Moldvay. This event consists of an open entry round, with top-scoring tables participating in a final round on Sunday. The format and scoring have returned to a more free-form play style, so come try your hand at a return to the classic style of the D&D Championship. Finals are Sunday 8am.
A Living Divine Misty Isles Regional Adventure for character levels 1-10.
Description:
A rocky shore. Rhythmic waves. The moans of the wounded. You have vague memories of a hurried journey across the ocean waves. Where are you? Will you ever see civilization again? A Living Divine Misty Isles Regional Adventure for character levels 1-10.
A Living Divine Misty Isles Regional Adventure for character levels 1-10.
Description:
A deck hand spotted the wreck of a sailing ship while on the midnight watch. He will take you to it if you help him salvage the vessel and her cargo. But will the curse of the Mournful Maiden drag you down to the briny depths, as well? A Living Divine Misty Isles Regional Adventure for character levels 1-10.
A Living Divine Misty Isles Regional Adventure for character levels 1-10.
Description:
Investigating a remote island, seeking a lost treasure, you find two tribes - the descendants of a mutinous crew put ashore there many years ago. Tensions are high between the tribes, as members of each are disappearing in the night. Can you find the cause? Will you choose to end the strife? A Living Divine Misty Isles Regional Adventure for character levels 1-10.
Herald’s Guild of DMs: DMing 101: Table Management
Summary:
Beginner-level: We'll talk about the basics of managing a table of D&D players. We'll focuses on game flow, DM decision making, determining outcomes, & handling combat.
Description:
In this Beginner-level seminar, we will talk about the basics of managing a table of D&D players. The seminar focuses on game flow, DM decision making, determining outcomes, and handling combat. All of these skills are viewed through the lens of the D&D 5th Edition rules. Completion of this seminar counts toward your DM Ranking Level in the Herald’s Guild of DMs, a product of Baldman Games.
Herald’s Guild of DMs: DMing 101: Table Management
Summary:
Beginner-level: We'll talk about the basics of managing a table of D&D players. We'll focuses on game flow, DM decision making, determining outcomes, & handling combat.
Description:
In this Beginner-level seminar, we will talk about the basics of managing a table of D&D players. The seminar focuses on game flow, DM decision making, determining outcomes, and handling combat. All of these skills are viewed through the lens of the D&D 5th Edition rules. Completion of this seminar counts toward your DM Ranking Level in the Herald’s Guild of DMs, a product of Baldman Games.
Beginner-level: We'll focus on the craft of storytelling within a game of D&D. The seminar focuses on what makes a good story, & how to draw players into the story.
Description:
In this Beginner-level seminar, we will focus on the craft of storytelling within a game of D&D. The seminar focuses on what makes a good story, how to draw players into the story, and making story elements work for you even in linear adventures. All of these skills are viewed through the lens of the D&D 5th Edition rules. Completion of this seminar counts toward your DM Ranking Level in the Herald’s Guild of DMs, a product of Baldman Games.
Beginner-level: We'll focus on the craft of storytelling within a game of D&D. The seminar focuses on what makes a good story, & how to draw players into the story.
Description:
In this Beginner-level seminar, we will focus on the craft of storytelling within a game of D&D. The seminar focuses on what makes a good story, how to draw players into the story, and making story elements work for you even in linear adventures. All of these skills are viewed through the lens of the D&D 5th Edition rules. Completion of this seminar counts toward your DM Ranking Level in the Herald’s Guild of DMs, a product of Baldman Games.
Herald’s Guild of DMs: DMing 201: Running D&D in Public
Summary:
Intermediate-level: We'll focus on challenges of running D&D Adventurers League in a public setting. We'll hit the basics of the Encounters, Expeditions, & Epic programs.
Description:
In this Intermediate-level seminar, we will focus on challenges of running D&D Adventurers League content in a public setting. The seminar touches on the basics of the Encounters, Expeditions, and Epic programs, and provides tips and strategies for helping players get the most out of the program. Completion of this seminar counts toward your DM Ranking Level in the Herald’s Guild of DMs, a product of Baldman Games.
Herald’s Guild of DMs: DMing 201: Running D&D in Public
Summary:
Intermediate-level: We'll focus on challenges of running D&D Adventurers League in a public setting. We'll hit the basics of the Encounters, Expeditions, & Epic programs.
Description:
In this Intermediate-level seminar, we will focus on challenges of running D&D Adventurers League content in a public setting. The seminar touches on the basics of the Encounters, Expeditions, and Epic programs, and provides tips and strategies for helping players get the most out of the program. Completion of this seminar counts toward your DM Ranking Level in the Herald’s Guild of DMs, a product of Baldman Games.
Herald’s Guild of DMs: DMing 202: Managing Player Types
Summary:
Intermediate-level: We'll focus on identifying & managing the different types of D&D players, & how to provide the experiences desired by each player type.
Description:
In this Intermediate-level seminar, we will focus on identifying and managing the different types of D&D players, and how to provide the experiences desired by each player type. Completion of this seminar counts toward your DM Ranking Level in the Herald’s Guild of DMs, a product of Baldman Games.
Herald’s Guild of DMs: DMing 202: Managing Player Types
Summary:
Intermediate-level: We'll focus on identifying & managing the different types of D&D players, & how to provide the experiences desired by each player type.
Description:
In this Intermediate-level seminar, we will focus on identifying and managing the different types of D&D players, and how to provide the experiences desired by each player type. Completion of this seminar counts toward your DM Ranking Level in the Herald’s Guild of DMs, a product of Baldman Games.
Enjoy the best we have to offer at the show (along with some cool, unique perks) with one easy ticket. This track is levels 1-4. You will participate in DDEX2-16, DDEP-2, DDEX3-2, & DDEP-3.
Description:
Enjoy the best we have to offer at the show, along with some cool unique perks, with one easy ticket. You will run through all the Gen Con Special events with one of our best DM’s at a table of 6 (normal tables are 7). This track is for players with characters levels 1-4. You will participate in DDEX2-16, DDEP-2, DDEX3-2, and DDEP-3. Play times are Thursday noon-4pm, Thursday 8pm-Midnight, Friday noon-4pm, and Saturday 8pm-Midnight. Confirmed perks as of event registration is a special Adventurers League cert only for All-Access and private access to a Trading Post with unique certs.
Enjoy the best we have to offer at the show (along with some cool, unique perks) with one easy ticket. This track is levels 5-10. You will participate in DDEX2-15, DDEP-2, DDEX3-3, & DDEP-3.
Description:
Enjoy the best we have to offer at the show, along with some cool unique perks, with one easy ticket. You will run through all the Gen Con Special events with one of our best DM’s at a table of 6 (normal tables are 7). This track is for players with characters levels 5-10. You will participate in DDEX2-15, DDEP-2, DDEX3-3, and DDEP-3. Play times are Thursday 4pm-8pm, Thursday 8pm-Midnight, Friday 4pm-8pm, and Saturday 8pm-Midnight. Confirmed perks as of event registration is a special Adventurers League cert only for All-Access and private access to a Trading Post with unique certs.
Enjoy the best we have to offer at the show (along with some cool, unique perks) with one easy ticket. This track is levels 5-10. You will participate in DDEX2-15, DDEP-2, DDEX3-3, & DDEP-3.
Description:
Enjoy the best we have to offer at the show, along with some cool unique perks, with one easy ticket. You will run through all the Gen Con Special events with one of our best DM’s at a table of 6 (normal tables are 7). This track is for players with characters levels 5-10. You will participate in DDEX2-15, DDEP-2, DDEX3-3, and DDEP-3. Play times are Thursday 4pm-8pm, Thursday 8pm-Midnight, Friday 4pm-8pm, and Saturday 8pm-Midnight. Confirmed perks as of event registration is a special Adventurers League cert only for All-Access and private access to a Trading Post with unique certs.
Enjoy the best we have to offer at the show (along with some cool, unique perks) with one easy ticket. This track is levels 1-4. You will participate in DDEX2-16, DDEP-2, DDEX3-2, & DDEP-3.
Description:
Enjoy the best we have to offer at the show, along with some cool unique perks, with one easy ticket. You will run through all the Gen Con Special events with one of our best DM’s at a table of 6 (normal tables are 7). This track is for players with characters levels 1-4. You will participate in DDEX2-16, DDEP-2, DDEX3-2, and DDEP-3. Play times are Thursday noon-4pm, Thursday 8pm-Midnight, Friday noon-4pm, and Saturday 8pm-Midnight. Confirmed perks as of event registration is a special Adventurers League cert only for All-Access and private access to a Trading Post with unique certs.
Enjoy the best we have to offer at the show (along with some cool, unique perks) with one easy ticket. This track is levels 1-4. You will participate in DDEX2-16, DDEP-2, DDEX3-2, & DDEP-3.
Description:
Enjoy the best we have to offer at the show, along with some cool unique perks, with one easy ticket. You will run through all the Gen Con Special events with one of our best DM’s at a table of 6 (normal tables are 7). This track is for players with characters levels 1-4. You will participate in DDEX2-16, DDEP-2, DDEX3-2, and DDEP-3. Play times are Thursday noon-4pm, Thursday 8pm-Midnight, Friday noon-4pm, and Saturday 8pm-Midnight. Confirmed perks as of event registration is a special Adventurers League cert only for All-Access and private access to a Trading Post with unique certs.
Enjoy the best we have to offer at the show (along with some cool, unique perks) with one easy ticket. This track is levels 1-4. You will participate in DDEX2-16, DDEP-2, DDEX3-2, & DDEP-3.
Description:
Enjoy the best we have to offer at the show, along with some cool unique perks, with one easy ticket. You will run through all the Gen Con Special events with one of our best DM’s at a table of 6 (normal tables are 7). This track is for players with characters levels 1-4. You will participate in DDEX2-16, DDEP-2, DDEX3-2, and DDEP-3. Play times are Thursday noon-4pm, Thursday 8pm-Midnight, Friday noon-4pm, and Saturday 8pm-Midnight. Confirmed perks as of event registration is a special Adventurers League cert only for All-Access and private access to a Trading Post with unique certs.
Enjoy the best we have to offer at the show (along with some cool, unique perks) with one easy ticket. This track is levels 5-10. You will participate in DDEX2-15, DDEP-2, DDEX3-3, & DDEP-3.
Description:
Enjoy the best we have to offer at the show, along with some cool unique perks, with one easy ticket. You will run through all the Gen Con Special events with one of our best DM’s at a table of 6 (normal tables are 7). This track is for players with characters levels 5-10. You will participate in DDEX2-15, DDEP-2, DDEX3-3, and DDEP-3. Play times are Thursday 4pm-8pm, Thursday 8pm-Midnight, Friday 4pm-8pm, and Saturday 8pm-Midnight. Confirmed perks as of event registration is a special Adventurers League cert only for All-Access and private access to a Trading Post with unique certs.
Enjoy the best we have to offer at the show (along with some cool, unique perks) with one easy ticket. This track is levels 5-10. You will participate in DDEX2-15, DDEP-2, DDEX3-3, & DDEP-3.
Description:
Enjoy the best we have to offer at the show, along with some cool unique perks, with one easy ticket. You will run through all the Gen Con Special events with one of our best DM’s at a table of 6 (normal tables are 7). This track is for players with characters levels 5-10. You will participate in DDEX2-15, DDEP-2, DDEX3-3, and DDEP-3. Play times are Thursday 4pm-8pm, Thursday 8pm-Midnight, Friday 4pm-8pm, and Saturday 8pm-Midnight. Confirmed perks as of event registration is a special Adventurers League cert only for All-Access and private access to a Trading Post with unique certs.
In these 5 short intros, you will travel the City of Danger, meet its people, & witness how the city truly has earned its ominous moniker. An AL Adventure for levels 1-2.
Description:
On the southern shores of the Moonsea, the residents of Mulmaster have eked out a living where others would likely have given up long ago—in a bleak city where corruption is rampant and the Church of Bane holds sway. In these 5 short, introductory adventures, you will travel the breadth of the City of Danger, meet its people, see its sights, and witness firsthand how the city truly has earned its ominous moniker. A 90-minute D&D Adventures League Expeditions adventure for character levels 1-2 through one of five unique adventures (you can play this multiple time to experience all five).
In these 5 short intros, you will travel the City of Danger, meet its people, & witness how the city truly has earned its ominous moniker. An AL Adventure for levels 1-2.
Description:
On the southern shores of the Moonsea, the residents of Mulmaster have eked out a living where others would likely have given up long ago—in a bleak city where corruption is rampant and the Church of Bane holds sway. In these 5 short, introductory adventures, you will travel the breadth of the City of Danger, meet its people, see its sights, and witness firsthand how the city truly has earned its ominous moniker. A 90-minute D&D Adventures League Expeditions adventure for character levels 1-2 through one of five unique adventures (you can play this multiple time to experience all five).
In these 5 short intros, you will travel the City of Danger, meet its people, & witness how the city truly has earned its ominous moniker. An AL Adventure for levels 1-2.
Description:
On the southern shores of the Moonsea, the residents of Mulmaster have eked out a living where others would likely have given up long ago—in a bleak city where corruption is rampant and the Church of Bane holds sway. In these 5 short, introductory adventures, you will travel the breadth of the City of Danger, meet its people, see its sights, and witness firsthand how the city truly has earned its ominous moniker. A 90-minute D&D Adventures League Expeditions adventure for character levels 1-2 through one of five unique adventures (you can play this multiple time to experience all five).
In these 5 short intros, you will travel the City of Danger, meet its people, & witness how the city truly has earned its ominous moniker. An AL Adventure for levels 1-2.
Description:
On the southern shores of the Moonsea, the residents of Mulmaster have eked out a living where others would likely have given up long ago—in a bleak city where corruption is rampant and the Church of Bane holds sway. In these 5 short, introductory adventures, you will travel the breadth of the City of Danger, meet its people, see its sights, and witness firsthand how the city truly has earned its ominous moniker. A 90-minute D&D Adventures League Expeditions adventure for character levels 1-2 through one of five unique adventures (you can play this multiple time to experience all five).
In these 5 short intros, you will travel the City of Danger, meet its people, & witness how the city truly has earned its ominous moniker. An AL Adventure for levels 1-2.
Description:
On the southern shores of the Moonsea, the residents of Mulmaster have eked out a living where others would likely have given up long ago—in a bleak city where corruption is rampant and the Church of Bane holds sway. In these 5 short, introductory adventures, you will travel the breadth of the City of Danger, meet its people, see its sights, and witness firsthand how the city truly has earned its ominous moniker. A 90-minute D&D Adventures League Expeditions adventure for character levels 1-2 through one of five unique adventures (you can play this multiple time to experience all five).