Power up your rifle! As EDF elites, it’s your job to secure an alien relic aboard a Republic train. The Freedom League has other plans. Ambush! Now the plasma’s flying, and the relic has activated....
Power up your rifle! As EDF elites, it’s your job to secure an alien relic aboard a Republic train. The Freedom League has other plans. Ambush! Now the plasma’s flying, and the relic has activated....
Power up your rifle! As EDF elites, it’s your job to secure an alien relic aboard a Republic train. The Freedom League has other plans. Ambush! Now the plasma’s flying, and the relic has activated....
Power up your rifle! As EDF elites, it’s your job to secure an alien relic aboard a Republic train. The Freedom League has other plans. Ambush! Now the plasma’s flying, and the relic has activated....
The day started out with a bang—the bad kind—and just got worse from there. Intel confirms there’s still one dirty bomb loose in the city, in the hands of a madman, and only you and the rest of the CTU team stand between him and the good people of L.A. You won’t be deterred. You can’t be killed. But you can run out of time, and in the end that’s an even worse fate.
The day started out with a bang—the bad kind—and just got worse from there. Intel confirms there’s still one dirty bomb loose in the city, in the hands of a madman, and only you and the rest of the CTU team stand between him and the good people of L.A. You won’t be deterred. You can’t be killed. But you can run out of time, and in the end that’s an even worse fate.
Score some iron ore from the City of Bone and hoof it back to Eos. Easy. But nothin’s easy in the Saurian Empire. The ship was impounded account of some Festival of the Iron Rose, a tyran noble was assassinated, and the brachin dinocrats pinned it on you. Now you and your ramshackle crew of pilots, engineers, and mercs must navigate the intricacies of saurian imperial politics while keeping your hides intact and turning a profit in the process.
Score some iron ore from the City of Bone and hoof it back to Eos. Easy. But nothin’s easy in the Saurian Empire. The ship was impounded account of some Festival of the Iron Rose, a tyran noble was assassinated, and the brachin dinocrats pinned it on you. Now you and your ramshackle crew of pilots, engineers, and mercs must navigate the intricacies of saurian imperial politics while keeping your hides intact and turning a profit in the process.
Score some iron ore from the City of Bone and hoof it back to Eos. Easy. But nothin’s easy in the Saurian Empire. The ship was impounded account of some Festival of the Iron Rose, a tyran noble was assassinated, and the brachin dinocrats pinned it on you. Now you and your ramshackle crew of pilots, engineers, and mercs must navigate the intricacies of saurian imperial politics while keeping your hides intact and turning a profit in the process.
Score some iron ore from the City of Bone and hoof it back to Eos. Easy. But nothin’s easy in the Saurian Empire. The ship was impounded account of some Festival of the Iron Rose, a tyran noble was assassinated, and the brachin dinocrats pinned it on you. Now you and your ramshackle crew of pilots, engineers, and mercs must navigate the intricacies of saurian imperial politics while keeping your hides intact and turning a profit in the process.
For 20 years Kingâs Gulch has been a town of little note. Founded by ranchers, its only claims to fame are an alien arch called Kingâs Gate and bad magnetic storms. Now something has gone wrong. The Kingâs Gate has begun glowing red at night, and all radio signals in the region have been jammed. Curious creatures have been seen around town, and livestock have gone missing. Can you find out whatâs going on before the Kingâs Gate opens?
For 20 years Kingâs Gulch has been a town of little note. Founded by ranchers, its only claims to fame are an alien arch called Kingâs Gate and bad magnetic storms. Now something has gone wrong. The Kingâs Gate has begun glowing red at night, and all radio signals in the region have been jammed. Curious creatures have been seen around town, and livestock have gone missing. Can you find out whatâs going on before the Kingâs Gate opens?
For 20 years Kingâs Gulch has been a town of little note. Founded by ranchers, its only claims to fame are an alien arch called Kingâs Gate and bad magnetic storms. Now something has gone wrong. The Kingâs Gate has begun glowing red at night, and all radio signals in the region have been jammed. Curious creatures have been seen around town, and livestock have gone missing. Can you find out whatâs going on before the Kingâs Gate opens?
For 20 years Kingâs Gulch has been a town of little note. Founded by ranchers, its only claims to fame are an alien arch called Kingâs Gate and bad magnetic storms. Now something has gone wrong. The Kingâs Gate has begun glowing red at night, and all radio signals in the region have been jammed. Curious creatures have been seen around town, and livestock have gone missing. Can you find out whatâs going on before the Kingâs Gate opens?
"13 August 1897. You are cordially invited to the opening of the Tate Britain and its breathtaking collection of modern art. Master-of-Ceremonies, Sir Hiram Maxim of the Aerial Navigation Syndicate." A lovely day at the museum (not to mention your new Oriental waistcoat) is spoiled when a throng of creatures of no small grotesquery (and malodorous aura) alight from the canvas itself. Hop aboard Maximâs airship and assault the Morlock demesne!
"13 August 1897. You are cordially invited to the opening of the Tate Britain and its breathtaking collection of modern art. Master-of-Ceremonies, Sir Hiram Maxim of the Aerial Navigation Syndicate." A lovely day at the museum (not to mention your new Oriental waistcoat) is spoiled when a throng of creatures of no small grotesquery (and malodorous aura) alight from the canvas itself. Hop aboard Maximâs airship and assault the Morlock demesne!
"13 August 1897. You are cordially invited to the opening of the Tate Britain and its breathtaking collection of modern art. Master-of-Ceremonies, Sir Hiram Maxim of the Aerial Navigation Syndicate." A lovely day at the museum (not to mention your new Oriental waistcoat) is spoiled when a throng of creatures of no small grotesquery (and malodorous aura) alight from the canvas itself. Hop aboard Maximâs airship and assault the Morlock demesne!
"13 August 1897. You are cordially invited to the opening of the Tate Britain and its breathtaking collection of modern art. Master-of-Ceremonies, Sir Hiram Maxim of the Aerial Navigation Syndicate." A lovely day at the museum (not to mention your new Oriental waistcoat) is spoiled when a throng of creatures of no small grotesquery (and malodorous aura) alight from the canvas itself. Hop aboard Maximâs airship and assault the Morlock demesne!
Maximillian Dagos is the richest man in the Republic and owns the largest privately owned ship on Eos. But men of such wealth often do questionable things to obtain it, and Dagos has secrets of his own. On the eve of a charity event on Dagosâs ship, The Last Resort, the crime of the century is planned to take back his most famous possessions: the greatest artistic treasures of Old Earth. And youâre just the special operative to get the job done!
Maximillian Dagos is the richest man in the Republic and owns the largest privately owned ship on Eos. But men of such wealth often do questionable things to obtain it, and Dagos has secrets of his own. On the eve of a charity event on Dagosâs ship, The Last Resort, the crime of the century is planned to take back his most famous possessions: the greatest artistic treasures of Old Earth. And youâre just the special operative to get the job done!