A strange request in the professor's will sends you to collect and artifact hidden in his family mausoleum. Intended for first time players.
Description:
Professor McTavish’s will seeks friends to put right a wrong he committed while alive. You need merely retrieve an artifact from a hidden room beneath his family mausoleum. Call of Cthulhu 7th Edition - Classic Era, 4 players per table, pre-gens provided. About 90 to 120 minutes long.
A strange request in the professor's will sends you to collect and artifact hidden in his family mausoleum. Intended for first time players.
Description:
Professor McTavish’s will seeks friends to put right a wrong he committed while alive. You need merely retrieve an artifact from a hidden room beneath his family mausoleum. Call of Cthulhu 7th Edition - Classic Era, 4 players per table, pre-gens provided. About 90 to 120 minutes long.
A strange request in the professor's will sends you to collect and artifact hidden in his family mausoleum. Intended for first time players.
Description:
Professor McTavish’s will seeks friends to put right a wrong he committed while alive. You need merely retrieve an artifact from a hidden room beneath his family mausoleum. Call of Cthulhu 7th Edition - Classic Era, 4 players per table, pre-gens provided. About 90 to 120 minutes long.
The long awaited sequel to Andrew Bean's "Mad Prax" scenario, set in the Wastelands of Glorantha. Priest level characters work to assist the inhuman dwarves at the Dwarf Knoll.
Description:
The Briefing (Mostali translator) Disaster averted when berg went into Magasta’s Pool. New status now in force: Drainage through Outpost 14 is commencing. A level one incursion has knocked out the key rig crew and the drainage chamber is locked down. There is a danger of overflow. OUTPOST 14 DIRECTIVE: Previous crew now gorp. Remove them. Stabilize flow. Fight monsters. Fight with Statues. Plug the chaos hole and redirect the flow to the Underworld. --Meanwhile in Prax Summoned by nightmares of Chaos and Destruction. Prax’s mightiest Heroes have come to Dwarf Knoll. Why have the water serpents abandoned this area and how will your Rune Lords and Priests break the drought? (4-6 players, BYO Rune Lord/Priest PC or pre-gens provided. "Pacific Rim meets Glorantha".). Part of the "Play with the Creators" series. GM is Chaosium's Andrew Bean
In Prohibition-era Chicago, a visit to a speakeasy leads a group of entertainment-seekers to the city's darkest corners and strangest inhabitants.
Description:
Speakeasies in Prohibition-era Chicago were not the safest places to frequent, but the best boasted high-quality drinks and even higher-quality entertainment. The Wilde Reputation was not one of those. This dingy joint offered the worst rotgut on the South Side and entertainment that could, on the wrong day, prove more dangerous than all the city's mob bosses combined. For a handful of patrons gathered at the Reputation in January 1929, it's the wrong day. Based on the Corpse short story cycle by James Lowder. Part of the "Play with the Creators" series. GM is Chaosium's Executive Editor James Lowder.
Is it bandits? Ghosts? Vapors? For whatever reason, people either skip town or just stay a few days at the Old Carker Estate and the real estate agent wants to know why.
Description:
1882 California Sierra Nevadas -- A real estate agent is having trouble with one of his properties —the old adobe place he bought up when the Carkers left. People he rents it to don’t make more than one or two payments before leaving. One dissatisfied customer came back cussin’ and swearin’ it was haunted; the others just skipped town. The agent will pay handsome for the PCs to check it out, stay a couple of days, run them bandits off, maybe lay any ghosts to rest if it ain’t bandits. Down Darker Trails era Call of Cthulhu (Down Darker Trails setting-book not needed). Pre-gens provided, table size 3-6 players. About four hours.
Is it bandits? Ghosts? Vapors? For whatever reason, people either skip town or just stay a few days at the Old Carker Estate and the real estate agent wants to know why.
Description:
1882 California Sierra Nevadas -- A real estate agent is having trouble with one of his properties —the old adobe place he bought up when the Carkers left. People he rents it to don’t make more than one or two payments before leaving. One dissatisfied customer came back cussin’ and swearin’ it was haunted; the others just skipped town. The agent will pay handsome for the PCs to check it out, stay a couple of days, run them bandits off, maybe lay any ghosts to rest if it ain’t bandits. Down Darker Trails era Call of Cthulhu (Down Darker Trails setting-book not needed). Pre-gens provided, table size 3-6 players. About four hours.
You have only to take the massive gem set in the forehead of the giant statue and then leave the temple. And hopefully survive.
Description:
Tasked by your chief in raiding the vile temple of a conquering Lunar goddess, you have only to take the massive gem set in the forehead of the giant statue. And hopefully survive to bring home any other treasure you can find there as you rededicate the temple to benevolent Earth goddesses. Pregenerated adventurers provided. Suitable for first time players of RuneQuest: Roleplaying in Glorantha. About 90 to 120 minutes long.
You have only to take the massive gem set in the forehead of the giant statue and then leave the temple. And hopefully survive.
Description:
Tasked by your chief in raiding the vile temple of a conquering Lunar goddess, you have only to take the massive gem set in the forehead of the giant statue. And hopefully survive to bring home any other treasure you can find there as you rededicate the temple to benevolent Earth goddesses. Pregenerated adventurers provided. Suitable for first time players of RuneQuest: Roleplaying in Glorantha. About 90 to 120 minutes long.
Alliances between enemies is always difficult. But such are the demands of Chivalry.
Description:
After the Saxon victory at Netley Marsh, King Cerdic of Wessex is ready to make his play for the High Kingship, like his father Vortigern before him. Opposing him are the young player-knights, who must turn to a former adversary to strike an unexpected alliance. Pre-gens provided, table size 3-6 players. About four hours.