A strategy board game in which players pit their campaign skills against each other as they vie for electoral votes and ultimately, the Presidency of the United States!
Description:
The confetti is flying, the champagne is flowing, you have just accepted your party's nomination for President of the United States. Now it's time to hit the Campaign Trail! How will you chart your path to victory? Engage in grassroots campaigning, advertise, fundraise, sling mud at opponents, debate and so much more! But be sure to avoid revealing those skeletons you have buried in your closet. The candidate that best manages their resources and connects with the public on key issues will win the presidency!
Played in about 30 minutes, it is an easy-to-learn, fast-paced, tarot-themed card game implementing memory and strategy.
Description:
Beautiful artwork, exciting player interaction, and unique gameplay all make Stones of Fate a game not to be missed. Each game uses only a subset of the 78 card deck so no two games are ever the same. The game starts with a face-down spread of 9 cards. Cards are worth a varying number of points and players compete to win them by peeking at cards, placing their stones strategically, and flipping cards. New cards are placed face down into the spread as cards are won, creating an ever-changing landscape. Some cards have special actions which occur during play, adding to the overall strategy and creating additional opportunities to interact with your opponents.
A strategy board game in which players pit their campaign skills against each other as they vie for electoral votes and ultimately, the Presidency of the United States!
Description:
The confetti is flying, the champagne is flowing, you have just accepted your party's nomination for President of the United States. Now it's time to hit the Campaign Trail! How will you chart your path to victory? Engage in grassroots campaigning, advertise, fundraise, sling mud at opponents, debate and so much more! But be sure to avoid revealing those skeletons you have buried in your closet. The candidate that best manages their resources and connects with the public on key issues will win the presidency!
Played in about 30 minutes, it is an easy-to-learn, fast-paced, tarot-themed card game implementing memory and strategy.
Description:
Beautiful artwork, exciting player interaction, and unique gameplay all make Stones of Fate a game not to be missed. Each game uses only a subset of the 78 card deck so no two games are ever the same. The game starts with a face-down spread of 9 cards. Cards are worth a varying number of points and players compete to win them by peeking at cards, placing their stones strategically, and flipping cards. New cards are placed face down into the spread as cards are won, creating an ever-changing landscape. Some cards have special actions which occur during play, adding to the overall strategy and creating additional opportunities to interact with your opponents.
A strategy board game in which players pit their campaign skills against each other as they vie for electoral votes and ultimately, the Presidency of the United States!
Description:
The confetti is flying, the champagne is flowing, you have just accepted your party's nomination for President of the United States. Now it's time to hit the Campaign Trail! How will you chart your path to victory? Engage in grassroots campaigning, advertise, fundraise, sling mud at opponents, debate and so much more! But be sure to avoid revealing those skeletons you have buried in your closet. The candidate that best manages their resources and connects with the public on key issues will win the presidency!
Played in about 30 minutes, it is an easy-to-learn, fast-paced, tarot-themed card game implementing memory and strategy.
Description:
Beautiful artwork, exciting player interaction, and unique gameplay all make Stones of Fate a game not to be missed. Each game uses only a subset of the 78 card deck so no two games are ever the same. The game starts with a face-down spread of 9 cards. Cards are worth a varying number of points and players compete to win them by peeking at cards, placing their stones strategically, and flipping cards. New cards are placed face down into the spread as cards are won, creating an ever-changing landscape. Some cards have special actions which occur during play, adding to the overall strategy and creating additional opportunities to interact with your opponents.
A strategy board game in which players pit their campaign skills against each other as they vie for electoral votes and ultimately, the Presidency of the United States!
Description:
The confetti is flying, the champagne is flowing, you have just accepted your party's nomination for President of the United States. Now it's time to hit the Campaign Trail! How will you chart your path to victory? Engage in grassroots campaigning, advertise, fundraise, sling mud at opponents, debate and so much more! But be sure to avoid revealing those skeletons you have buried in your closet. The candidate that best manages their resources and connects with the public on key issues will win the presidency!
A fast-paced, route-building game in which players purchase hubs in world cities to connect the start and end cities of trade cards. But nothing is certain - what you own now may be taken from you.
Description:
You are a shipping magnate who is racing to purchase hubs around the world and transport goods from one corner of the map to the other. Move fast to create your trans-world network of hubs, for if you wait too long, you may lose that key hub and have to pay precious points to your opponent. You can choose to buy it back, but it is now more expensive, costing valuable time and resources. Of course, you could decide to steal one of their key hubs instead, or simply create a different route. If you control the hubs, you control the game. Time to fly the not-so-friendly skies!
A fast-paced, route-building game in which players purchase hubs in world cities to connect the start and end cities of trade cards. But nothing is certain - what you own now may be taken from you.
Description:
You are a shipping magnate who is racing to purchase hubs around the world and transport goods from one corner of the map to the other. Move fast to create your trans-world network of hubs, for if you wait too long, you may lose that key hub and have to pay precious points to your opponent. You can choose to buy it back, but it is now more expensive, costing valuable time and resources. Of course, you could decide to steal one of their key hubs instead, or simply create a different route. If you control the hubs, you control the game. Time to fly the not-so-friendly skies!
A fast-paced, route-building game in which players purchase hubs in world cities to connect the start and end cities of trade cards. But nothing is certain - what you own now may be taken from you.
Description:
You are a shipping magnate who is racing to purchase hubs around the world and transport goods from one corner of the map to the other. Move fast to create your trans-world network of hubs, for if you wait too long, you may lose that key hub and have to pay precious points to your opponent. You can choose to buy it back, but it is now more expensive, costing valuable time and resources. Of course, you could decide to steal one of their key hubs instead, or simply create a different route. If you control the hubs, you control the game. Time to fly the not-so-friendly skies!