The pact was broken when the princess was slain. The evil dragons have forsaken Borgaer, while the good dragons have awakened and lay waste to the land. The tide of war is turning, and the only hope is an alliance with Tiamat- but at what cost? Evil characters level 12-14 provided. 2nd edition D&D rules with some d20 elements.
The pact was broken when the princess was slain. The evil dragons have forsaken Borgaer, while the good dragons have awakened and lay waste to the land. The tide of war is turning, and the only hope is an alliance with Tiamat- but at what cost? Evil characters level 12-14 provided. 2nd edition D&D rules with some d20 elements.
The pact was broken when the princess was slain. The evil dragons have forsaken Borgaer, while the good dragons have awakened and lay waste to the land. The tide of war is turning, and the only hope is an alliance with Tiamat- but at what cost? Evil characters level 12-14 provided. 2nd edition D&D rules with some d20 elements.
The pact was broken when the princess was slain. The evil dragons have forsaken Borgaer, while the good dragons have awakened and lay waste to the land. The tide of war is turning, and the only hope is an alliance with Tiamat- but at what cost? Evil characters level 12-14 provided. 2nd edition D&D rules with some d20 elements.
The pact was broken when the princess was slain. The evil dragons have forsaken Borgaer, while the good dragons have awakened and lay waste to the land. The tide of war is turning, and the only hope is an alliance with Tiamat- but at what cost? Evil characters level 12-14 provided. 2nd edition D&D rules with some d20 elements.
The pact was broken when the princess was slain. The evil dragons have forsaken Borgaer, while the good dragons have awakened and lay waste to the land. The tide of war is turning, and the only hope is an alliance with Tiamat- but at what cost? Evil characters level 12-14 provided. 2nd edition D&D rules with some d20 elements.
The Dragonwar has begun. The Council of Magi must be neutralized for the evil dragons to press their advantage. You are sent into the heart of Athalys to destroy their hidden source of magic - or perhaps win it for evil. Is this a suicide mission? Will conflicting desires within the party tear it asunder before victory can be claimed? Evil characters level 12-14 provided. 2nd edition D&D rules with some d20 elements.
The Dragonwar has begun. The Council of Magi must be neutralized for the evil dragons to press their advantage. You are sent into the heart of Athalys to destroy their hidden source of magic - or perhaps win it for evil. Is this a suicide mission? Will conflicting desires within the party tear it asunder before victory can be claimed? Evil characters level 12-14 provided. 2nd edition D&D rules with some d20 elements.
The Dragonwar has begun. The Council of Magi must be neutralized for the evil dragons to press their advantage. You are sent into the heart of Athalys to destroy their hidden source of magic - or perhaps win it for evil. Is this a suicide mission? Will conflicting desires within the party tear it asunder before victory can be claimed? Evil characters level 12-14 provided. 2nd edition D&D rules with some d20 elements.
The Dragonwar has begun. The Council of Magi must be neutralized for the evil dragons to press their advantage. You are sent into the heart of Athalys to destroy their hidden source of magic - or perhaps win it for evil. Is this a suicide mission? Will conflicting desires within the party tear it asunder before victory can be claimed? Evil characters level 12-14 provided. 2nd edition D&D rules with some d20 elements.