Someone, or something, out there in the city is killing mages. Differences must be put aside, feuds postponed, and everything else put on the back burner, for survival is essential to one's own happiness.
For decades, Vancouver has been seen as a safe haven to escape the past. Kindred, Garou, Changelings, and Mages all hold this city as a bastion of independence, but independence does not mean freedom or peace. All who come here have a story, and every story must eventually end. Times are changing; and stories left unfinished have a way of coming back to haunt those who would ignore them. This is a three-night classic World of Darkness event (tickets for each night must be purchased separately).
For decades, Vancouver has been seen as a safe haven to escape the past. Kindred, Garou, Changelings, and Mages all hold this city as a bastion of independence, but independence does not mean freedom or peace. All who come here have a story, and every story must eventually end. Times are changing; and stories left unfinished have a way of coming back to haunt those who would ignore them. This is a three-night classic World of Darkness event (tickets for each night must be purchased separately).
For decades, Vancouver has been seen as a safe haven to escape the past. Kindred, Garou, Changelings, and Mages all hold this city as a bastion of independence, but independence does not mean freedom or peace. All who come here have a story, and every story must eventually end. Times are changing; and stories left unfinished have a way of coming back to haunt those who would ignore them. This is a three-night classic World of Darkness event (tickets for each night must be purchased separately).
Learn the classic MET system, discuss the setting, or bring your "Ever After" ticket to pick up your character before the game. Seminar intended for those playing in the "Ever After" LARP event.
Learn the classic MET system, discuss the setting, or bring your "Ever After" ticket to pick up your character before the game. Seminar intended for those playing in the "Ever After" LARP event.
Learn the classic MET system, discuss the setting, or bring your "Ever After" ticket to pick up your character before the game. Seminar intended for those playing in the "Ever After" LARP event.
So the First is beginning to make his move on Sunnydale, a bunch of teenage girls have shown up at my door looking to become Slayers, and rumors of a big red demon guy have been heard all over town. Just another typical day! Well it's off to the mall to do a little relaxing, and some pre-crisis shopping. I hope that weird Assistant Manager with the metal hand stays away from me and I really hope that wasn't Angel I just saw.
After a televised tournament, you are issued a gilded invitation to a private duel. Following your arrival to face the mysterious challenger, you are teleported to a strange labyrinth. A voice echoing through the halls warns that your return home, and perhaps the fate of the entire world, will depend upon your successful navigation of the maze before you. Based on the BESM role-playing system. Decks and all other materials provided. For more information, or character requests, please visit www.darkduality.com for details.