A Classic World of Darkness Hunter Tabletop. It's All Hallows Eve, can your mortal hunter stay alive... and sane? This event is associate with the Darkness Remembered LARP, 'When Irish Eyes are Smiling'.
You are undead but that hasn't stopped your thirst for not only blood but adventure. This job, however, may be too much even for you. Someone has hired you and others to crack into the trading house of Ireland data center. Goal? Ruin the economy of Ireland. Start a nationwide riot. Security? Impressive. Danger? Plenty. Pay? Unimaginable. When do we start? This event is associated with the Darkness Remembered LARP, 'When Irish Eyes are Smiling'.
This is the follow up to 'Sabbat incursion'. The plot is exactly what it sounds like. The players are Camarilla vampires defending against a Sabbat incursion against a Camerilla city in Ireland. This event is associated with the Darkness Remembered LARP, 'When Irish Eyes are Smiling'.
It's inherent to our blood, the desire for power and doing whatever it takes to achieve it. For some licks, being a child of Caine ain't enough. Sometimes, in the dead of night, deals are made. That's where we come in, we call ourselves the Inquisition. An entire pack has gone missing and there's more than enough evidence that infernalism is behind it. This event is associate with the Darkness Remembered LARP, 'When Irish Eyes are Smiling'.
With the commotion going on, certain rituals need to be upheld and preparation for the Palla Grande needs to be taken care of. 'Snacks' need to be kidnapped, wards to be placed and silver meat-hooks to be shined. The building picked by the Archbishop seems to be inhabited already. Guess which pack has been sent with the important task of extermination? This event is associate with the Darkness Remembered LARP, 'When Irish Eyes are Smiling'.
There has always been strife in Ireland, why should things change now. Come and see if you are able to lower the violence. Or will you decide to be a champion of the 'cause'. Classic world of Darkness Vampire game. Players will take on the role of Camarilla members of Ireland. This event is associated with the Darkness Remembered LARP, 'When Irish Eyes are Smiling'.
Waking up in a strange room no real memories of what happened after the doctors visit. Now you are surrounded by the things you told the adults about; 8 foot tall blue men, men and women with goat legs and horns, and talking animals. They must have thought you were crazy to be put in here. Now you have to be mad to get out This event is associate with the Darkness Remembered LARP, 'When Irish Eyes are Smiling'.
Waking up in a strange room no real memories of what happened after the doctors visit. Now you are surrounded by the things you told the adults about; 8 foot tall blue men, men and women with goat legs and horns, and talking animals. They must have thought you were crazy to be put in here. Now you have to be mad to get out This event is associate with the Darkness Remembered LARP, 'When Irish Eyes are Smiling'.
Waking up in a strange room no real memories of what happened after the doctors visit. Now you are surrounded by the things you told the adults about; 8 foot tall blue men, men and women with goat legs and horns, and talking animals. They must have thought you were crazy to be put in here. Now you have to be mad to get out This event is associate with the Darkness Remembered LARP, 'When Irish Eyes are Smiling'.
You can smell them from a mile away, and for once it isn't you, it's probably those dirty 'Kum By Ya'-singing tree-huggers that keep screaming about saving nature. Whatever the case you just know that when the scary guys tell you to do something, you do it; in this case it's make sure this road happens, no matter the consequences. This event is associate with the Darkness Remembered LARP, 'When Irish Eyes are Smiling'.