A cutthroat competitive board game about Marxistic dwarves in a steampunk factory, with elements of co-operation and deals involving Economics, Fantasy, Industry and Negotiation with a pinch of satire
Description:
A tight game of glancing blows and communal glory creating a wicked blend of sharp elbows and shared ambition. Visually, Factory 42 takes its influence from 1920’s Soviet Union propaganda, fantasy literature and elements of pre-WWI Prussian decor.
A cutthroat competitive board game about Marxistic dwarves in a steampunk factory, with elements of co-operation and deals involving Economics, Fantasy, Industry and Negotiation with a pinch of satire
Description:
A tight game of glancing blows and communal glory creating a wicked blend of sharp elbows and shared ambition. Visually, Factory 42 takes its influence from 1920’s Soviet Union propaganda, fantasy literature and elements of pre-WWI Prussian decor.
A cutthroat competitive board game about Marxistic dwarves in a steampunk factory, with elements of co-operation and deals involving Economics, Fantasy, Industry and Negotiation with a pinch of satire
Description:
A tight game of glancing blows and communal glory creating a wicked blend of sharp elbows and shared ambition. Visually, Factory 42 takes its influence from 1920’s Soviet Union propaganda, fantasy literature and elements of pre-WWI Prussian decor.
A cutthroat competitive board game about Marxistic dwarves in a steampunk factory, with elements of co-operation and deals involving Economics, Fantasy, Industry and Negotiation with a pinch of satire
Description:
A tight game of glancing blows and communal glory creating a wicked blend of sharp elbows and shared ambition. Visually, Factory 42 takes its influence from 1920’s Soviet Union propaganda, fantasy literature and elements of pre-WWI Prussian decor.
The good, the bad, and the ugly of 2020 - the year that just kept going. Revisit the secret world of the Gray Eminences, in this expansion to the base game of manipulations and administrations.
Description:
Become the power behind the thrones that suddenly no-one wished to sit on. Players take the roles of powerful puppet masters in the modern world, each working towards common goals as well as their own secret agenda. Each shadowy figure uses money, power and influence to steer the course of multiple factions toward their own inscrutable ends.
The good, the bad, and the ugly of 2020 - the year that just kept going. Revisit the secret world of the Gray Eminences, in this expansion to the base game of manipulations and administrations.
Description:
Become the power behind the thrones that suddenly no-one wished to sit on. Players take the roles of powerful puppet masters in the modern world, each working towards common goals as well as their own secret agenda. Each shadowy figure uses money, power and influence to steer the course of multiple factions toward their own inscrutable ends.
The good, the bad, and the ugly of 2020 - the year that just kept going. Revisit the secret world of the Gray Eminences, in this expansion to the base game of manipulations and administrations.
Description:
Become the power behind the thrones that suddenly no-one wished to sit on. Players take the roles of powerful puppet masters in the modern world, each working towards common goals as well as their own secret agenda. Each shadowy figure uses money, power and influence to steer the course of multiple factions toward their own inscrutable ends.
The good, the bad, and the ugly of 2020 - the year that just kept going. Revisit the secret world of the Gray Eminences, in this expansion to the base game of manipulations and administrations.
Description:
Become the power behind the thrones that suddenly no-one wished to sit on. Players take the roles of powerful puppet masters in the modern world, each working towards common goals as well as their own secret agenda. Each shadowy figure uses money, power and influence to steer the course of multiple factions toward their own inscrutable ends.
A gritty hand management card game of survival. Players duel head-to-head to escape from a Scottish tomb.
Description:
Players will on their turn need to play one card to the row and discard one. Managing their hand of five cards players need to make tough calls on what to play while carefully managing their resources of health, food and cards left in their draw deck. The players will free themselves from the Tomb of Maeshowe once they've removed enough rubble blocking their escape.
A gritty hand management card game of survival. Players duel head-to-head to escape from a Scottish tomb.
Description:
Players will on their turn need to play one card to the row and discard one. Managing their hand of five cards players need to make tough calls on what to play while carefully managing their resources of health, food and cards left in their draw deck. The players will free themselves from the Tomb of Maeshowe once they've removed enough rubble blocking their escape.