Black Hat is a hacker themed, card-driven board game for two to six players. The game has a board with spaces that are named in accordance with the theme – Gateway, User Account, Root Access, E-mail Account, etc. Players begin the game with two pawns; one each in two starting spaces, the Public Server and the Backdoor. Players move pawns along routes between the starting spaces and a Critical Assets space that represents the target of the hack; when a pawn reaches that space the game ends. Players move pawns on the board by winning tricks in card play; the winner of a trick moves either one of their own pawns or another player’s pawn if that pawn is on one of the three Root Access spaces.
Black Hat is a hacker themed, card-driven board game for two to six players. The game has a board with spaces that are named in accordance with the theme – Gateway, User Account, Root Access, E-mail Account, etc. Players begin the game with two pawns; one each in two starting spaces, the Public Server and the Backdoor. Players move pawns along routes between the starting spaces and a Critical Assets space that represents the target of the hack; when a pawn reaches that space the game ends. Players move pawns on the board by winning tricks in card play; the winner of a trick moves either one of their own pawns or another player’s pawn if that pawn is on one of the three Root Access spaces.
A gritty hand management card game of survival. Players duel head-to-head to escape from a Scottish tomb.
Description:
Players will on their turn need to play one card to the row and discard one. Managing their hand of five cards players need to make tough calls on what to play while carefully managing their resources of health, food and cards left in their draw deck. The players will free themselves from the Tomb of Maeshowe once they've removed enough rubble blocking their escape.
A gritty hand management card game of survival. Players duel head-to-head to escape from a Scottish tomb.
Description:
Players will on their turn need to play one card to the row and discard one. Managing their hand of five cards players need to make tough calls on what to play while carefully managing their resources of health, food and cards left in their draw deck. The players will free themselves from the Tomb of Maeshowe once they've removed enough rubble blocking their escape.
A gritty hand management card game of survival. Players duel head-to-head to escape from a Scottish tomb.
Description:
Players will on their turn need to play one card to the row and discard one. Managing their hand of five cards players need to make tough calls on what to play while carefully managing their resources of health, food and cards left in their draw deck. The players will free themselves from the Tomb of Maeshowe once they've removed enough rubble blocking their escape.
A gritty hand management card game of survival. Players duel head-to-head to escape from a Scottish tomb.
Description:
Players will on their turn need to play one card to the row and discard one. Managing their hand of five cards players need to make tough calls on what to play while carefully managing their resources of health, food and cards left in their draw deck. The players will free themselves from the Tomb of Maeshowe once they've removed enough rubble blocking their escape.
A gritty hand management card game of survival. Players duel head-to-head to escape from a Scottish tomb.
Description:
Players will on their turn need to play one card to the row and discard one. Managing their hand of five cards players need to make tough calls on what to play while carefully managing their resources of health, food and cards left in their draw deck. The players will free themselves from the Tomb of Maeshowe once they've removed enough rubble blocking their escape.
A dungeon crawl with miniatures that embraces the European school of game design with clever and elegant mechanisms and emphasizes strategy while minimizing luck.
Description:
Cooperation, planning, and the enemy response deck eliminate the need for chucking dice, creating a tense combat environment with meaningful decisions! Deep, strategic cooperation will be required for your band of heroes to make it through to the Abyssal Rift and maybe even come out alive. Can you survive the labyrinth of the insectoid god? Expansions will be available for experienced players.
A dungeon crawl with miniatures that embraces the European school of game design with clever and elegant mechanisms and emphasizes strategy while minimizing luck.
Description:
Cooperation, planning, and the enemy response deck eliminate the need for chucking dice, creating a tense combat environment with meaningful decisions! Deep, strategic cooperation will be required for your band of heroes to make it through to the Abyssal Rift and maybe even come out alive. Can you survive the labyrinth of the insectoid god? Expansions will be available for experienced players.
A cutthroat competitive board game about Marxistic dwarves in a steampunk factory, with elements of co-operation and deals involving Economics, Fantasy, Industry and Negotiation with a little satire.
Description:
A tight game of glancing blows and communal glory creating a wicked blend of sharp elbows and shared ambition. Visually, Factory 42 takes its influence from 1920’s Soviet Union propaganda, fantasy literature and elements of pre-WWI Prussian decor.