The village of Oakdale is a sleepy little hamlet with an otherworldly problem. One-by-one its children are disappearing and now a group of their older siblings have followed suit. When these siblings awaken in the dreamlands, they discover a twisted version of their village and must uncover its secrets before their brothers and sisters are lost forever. This is an introductory adventure to the Nevermore campaign setting for the True20 system.
The village of Oakdale is a sleepy little hamlet with an otherworldly problem. One-by-one its children are disappearing and now a group of their older siblings have followed suit. When these siblings awaken in the dreamlands, they discover a twisted version of their village and must uncover its secrets before their brothers and sisters are lost forever. This is an introductory adventure to the Nevermore campaign setting for the True20 system.
The village of Oakdale is a sleepy little hamlet with an otherworldly problem. One-by-one its children are disappearing and now a group of their older siblings have followed suit. When these siblings awaken in the dreamlands, they discover a twisted version of their village and must uncover its secrets before their brothers and sisters are lost forever. This is an introductory adventure to the Nevermore campaign setting for the True20 system.
The village of Oakdale is a sleepy little hamlet with an otherworldly problem. One-by-one its children are disappearing and now a group of their older siblings have followed suit. When these siblings awaken in the dreamlands, they discover a twisted version of their village and must uncover its secrets before their brothers and sisters are lost forever. This is an introductory adventure to the Nevermore campaign setting for the True20 system.
Undead and other creatures have been striking out into the settled lands of men and the forests of elves from the nearby moors. The Baron suspects that the undead attackers originate out of the mysterious ancient landmark known as the Red Mausoleum located in the moors. The Baron has offered a generous bounty for the heroes that step forward and secure the peace!
This adventure takes place within the village of Oaktown, a sleepy little hamlet with an otherworldly problem. Over the course of the last thirteen nights children have been kidnapped from their homes. After the last kidnapping a group of the kidnapped children's elder siblings had a mysterious dream about a doorway. How can they find this doorway? Where does it lead? What will they find when they get there? These young heroes will soon discover.
This adventure takes place within the village of Oaktown, a sleepy little hamlet with an otherworldly problem. Over the course of the last thirteen nights children have been kidnapped from their homes. After the last kidnapping a group of the kidnapped children's elder siblings had a mysterious dream about a doorway. How can they find this doorway? Where does it lead? What will they find when they get there? These young heroes will soon discover.
Nav’k-Qar! A name lost to antiquity and feared only by the most learned scholars who know of the dread toad god’s former power. His followers long dead and the temples of the Gray One completely destroyed, the final resting place of the cult’s last riches has long been a source of speculation until now. Explore the elusive Seven Shrines of Nav’k-Qar (an adventure for 6 characters of 10th level).
Nav’k-Qar! A name lost to antiquity and feared only by the most learned scholars who know of the dread toad god’s former power. His followers long dead and the temples of the Gray One completely destroyed, the final resting place of the cult’s last riches has long been a source of speculation until now. Explore the elusive Seven Shrines of Nav’k-Qar (an adventure for 6 characters of 10th level).
Nav’k-Qar! A name lost to antiquity and feared only by the most learned scholars who know of the dread toad god’s former power. His followers long dead and the temples of the Gray One completely destroyed, the final resting place of the cult’s last riches has long been a source of speculation until now. Explore the elusive Seven Shrines of Nav’k-Qar (an adventure for 6 characters of 10th level).