An official expansion to Age of Empires III: The Age of Discovery, Age of Empires III: The Age of Discovery - Expansion will contain new rules, a new specialist, and 20 new capital buildings.
This strategic railroad game extends from the first of America's railroads through the golden age of steam, where pioneering rail barons knit together the fledgling United States with iron roads, realizing the full power of the nation's mighty heartland. Each player takes the roles of railroad presidents and their wealthy investors, betting that their capital gambles will pay off handsomely.
This game is one of those 'painfully simple' Reiner Knizia games. There are five different colored chips, with six cards, zero through five, in each of the colors. The cards are dealt out, and then players take turns playing a card and taking any available chip. When one color has all six cards played on it, then the game is over, and players use the last card played in each category to value their chips. The highest total value wins.
Each year, the International Bridge Racing Association selects a city with lots of bridges to host its annual Bridgetown Race. This year they have chosen Portland, Oregon USA. Players - using bicycles, motorcycles, taxis, buses, automobiles, the street car and sometimes their own two feet - try to be the first to cross each bridge and capture its flag.
Each year, the International Bridge Racing Association selects a city with lots of bridges to host its annual Bridgetown Race. This year they have chosen Portland, Oregon USA. Players - using bicycles, motorcycles, taxis, buses, automobiles, the street car and sometimes their own two feet - try to be the first to cross each bridge and capture its flag.
Each year, the International Bridge Racing Association selects a city with lots of bridges to host its annual Bridgetown Race. This year they have chosen Portland, Oregon USA. Players - using bicycles, motorcycles, taxis, buses, automobiles, the street car and sometimes their own two feet - try to be the first to cross each bridge and capture its flag.
In the year 2288, off-world mining is now controlled by a few mega-corporations. It is no longer just people or nations that are subject to exploitation, but entire planets and moons. As the CEO of one of these mega-corporations, in Charon, Inc. you will vie against CEOs of other corporations as you exploit the planet’s resources and colonize Charon, the largest moon of the dwarf planet Pluto.
In the year 2288, off-world mining is now controlled by a few mega-corporations. It is no longer just people or nations that are subject to exploitation, but entire planets and moons. As the CEO of one of these mega-corporations, in Charon, Inc. you will vie against CEOs of other corporations as you exploit the planet’s resources and colonize Charon, the largest moon of the dwarf planet Pluto.
Dragon Rampage is a frantic game of grabbing treasure, stealing gold, and fighting while running from an enraged dragon. The game is cooperative in nature since one way to end the game is collectively slaying the Dragon. But, the final scoring is 100% individual, so it is not a cooperative game.
Dragon Rampage is a frantic game of grabbing treasure, stealing gold, and fighting while running from an enraged dragon. The game is cooperative in nature since one way to end the game is collectively slaying the Dragon. But, the final scoring is 100% individual, so it is not a cooperative game. The game offers many choices in what skills the player chooses at the start and how they use them in the game.
A World of Beautiful Colors comes alive as players choose commission cards picturing 34 of the finest European art works of the past six centuries. Players score their commissions by mixing primary colors through clever tile placement, and recreating the palette of colors used by the masters who created these works.
A World of Beautiful Colors comes alive as players choose commission cards picturing 34 of the finest European art works of the past six centuries. Players score their commissions by mixing primary colors through clever tile placement, and recreating the palette of colors used by the masters who created these works.
Pergamon is a tactical collecting game with a theme based on excavating archaeological discoveries and managing their exhibition. Set in the year 1878, the first excavations in what is now modern Turkey are uncovering the remains of ancient Pergamon. Soon the precious discoveries will make their way abroad to public exhibitions before a waiting audience, eliciting substantial honor and glory.
Pergamon is a tactical collecting game with a theme based on excavating archaeological discoveries and managing their exhibition. Set in the year 1878, the first excavations in what is now modern Turkey are uncovering the remains of ancient Pergamon. Soon the precious discoveries will make their way abroad to public exhibitions before a waiting audience, eliciting substantial honor and glory.
Railways Through Time is an expansion for Railways of the World. It requires the pieces, tiles, money, trains, bonds, and rules of the original game, but comes with an innovative board that takes the Railways of the World family in a whole new direction by introducing a third dimension: time.
Railways Through Time is an expansion for Railways of the World. It requires the pieces, tiles, money, trains, bonds, and rules of the original game, but comes with an innovative board that takes the Railways of the World family in a whole new direction by introducing a third dimension: time
Players roll dice to obtain commodities and workers to build up their civilizations. Dice can be rerolled twice unless they come up as a hazard. Players use their workers to build infrastructure to support additional works or to build monuments that are worth points. At the same time commodities are gathered which allow your civilization to develop.
A dexterity dice game consisting of four sets of colored dice one either slides, rolls, or flicks down a stepped surface. Usually one slides the die for better accuracy. After each person has slid their 4 dice, points are scored. You score the die roll times a multiplier of either 1×, 2×, 3×, or 4× depending on which area of the board the die is on.
A dexterity dice game consisting of four sets of colored dice one either slides, rolls, or flicks down a stepped surface. Usually one slides the die for better accuracy. After each person has slid their 4 dice, points are scored. You score the die roll times a multiplier of either 1×, 2×, 3×, or 4× depending on which area of the board the die is on.
Each round, players play a card from their hand. The highest card played receives light tokens, the lowest dark. If you manage to collect pairs of light and dark tokens, you can discard them. The player with the fewest tokens from each round wins the game.