The shade of King Tarama cannot rest until he is buried in his ancestral home. The kingdom’s greatest heroes will be needed to brave the void and conquer the colossus that the land itself has become.
Description:
Untold aeons ago, the world shattered, leaving behind fragments of reality in a sea of nothingness. Those creatures who are left, draw upon the power of Anima, the essence of being itself, to overcome the forces of Aether, its destroying opposite. It is this Aether, in the form of a continent-sized colossus, that has swallowed the once-great kingdom of Tirtha. The death of humankind’s greatest ruler, King Tarama, has spurred his people to find this terrible beast and free their ancestral home so that it may be part of the world once more. Only once Tirtha is again the realm of humanity can the dead king be laid to rest, and the struggle of existence continue.
The shade of King Tarama cannot rest until he is buried in his ancestral home. The kingdom’s greatest heroes will be needed to brave the void and conquer the colossus that the land itself has become.
Description:
Untold aeons ago, the world shattered, leaving behind fragments of reality in a sea of nothingness. Those creatures who are left, draw upon the power of Anima, the essence of being itself, to overcome the forces of Aether, its destroying opposite. It is this Aether, in the form of a continent-sized colossus, that has swallowed the once-great kingdom of Tirtha. The death of humankind’s greatest ruler, King Tarama, has spurred his people to find this terrible beast and free their ancestral home so that it may be part of the world once more. Only once Tirtha is again the realm of humanity can the dead king be laid to rest, and the struggle of existence continue.
After a tragic death, a family of eccentric geniuses meet to pay their respects, and to determine who shall inherit the mysterious Naismith Manor.
Description:
The heirs to the Naismith Manor have just tragically died. The sprawling Naismith family has always been full of eccentric geniuses, inventors, and mystics. Which of them will now claim the fantastic rambling house with its twisting corridors, hidden rooms, and decades-old secrets?
After a tragic death, a family of eccentric geniuses meet to pay their respects, and to determine who shall inherit the mysterious Naismith Manor.
Description:
The heirs to the Naismith Manor have just tragically died. The sprawling Naismith family has always been full of eccentric geniuses, inventors, and mystics. Which of them will now claim the fantastic rambling house with its twisting corridors, hidden rooms, and decades-old secrets?
The humans have expanded at an unnatural rate, driving your clans to the far edges of the frontier. It's time to take the fight to them. D&D, 4X, and Wargaming combine in this unique tactical sequel!
Description:
Tabletop RPG, 4X strategy, and wargaming tactics all combine in this unique sequel to World Builder! As displaced members of tribal clans, you've banded together to stop the unnatural expansion of the human settlers before they ravage the frontier for good. Identify undefended outposts, raid for resources, and assault strategic positions to slow their expansion and reveal the madness that drives their advance. This will be the first adventure in a three-part series. Participation in all three parts is not required but is encouraged. Characters will be provided and all rules will be taught as you go.
The humans have expanded at an unnatural rate, driving your clans to the far edges of the frontier. It's time to take the fight to them. D&D, 4X, and Wargaming combine in this unique tactical sequel!
Description:
Tabletop RPG, 4X strategy, and wargaming tactics all combine in this unique sequel to World Builder! As displaced members of tribal clans, you've banded together to stop the unnatural expansion of the human settlers before they ravage the frontier for good. Identify undefended outposts, raid for resources, and assault strategic positions to slow their expansion and reveal the madness that drives their advance. This will be the second adventure in a three-part series. Participation in all three parts is not required but is encouraged. Characters will be provided and all rules will be taught as you go.
The humans have expanded at an unnatural rate, driving your clans to the far edges of the frontier. It's time to take the fight to them. D&D, 4X, and Wargaming combine in this unique tactical sequel!
Description:
Tabletop RPG, 4X strategy, and wargaming tactics all combine in this unique sequel to World Builder! As displaced members of tribal clans, you've banded together to stop the unnatural expansion of the human settlers before they ravage the frontier for good. Identify undefended outposts, raid for resources, and assault strategic positions to slow their expansion and reveal the madness that drives their advance. This will be the third adventure in a three-part series. Participation in all three parts is not required but is encouraged. Characters will be provided and all rules will be taught as you go.
A unique twist on the classic party game, in which all possible games of Werewolf are played out at once. (Don't worry; the GM takes care of all the math!)
A unique twist on the classic party game, in which all possible games of Werewolf are played out at once. (Don't worry; the GM takes care of all the math!)
A grave threat looms over the Kingdom of Feldra as suitors vie to win the hand of the princess on the eve of her most fatal birthday. High fantasy & adventure with both political & combat roles.
Description:
A failed war has left most of the young men dead and a thousand-year-old scourge has returned. As midnight draws near, will Darkness finally triumph? This is a high fantasy and adventure LARP with both political and combat roles. This LARP is very friendly to first-time LARPers.