Christmas used to be a time for ghost stories. Funny how some traditions come back to haunt us.
Description:
The winter of 1940 had been mild on Mad River Mountain, and the Red Cedar Inn, a popular ski destination, was in trouble. The first snow began falling just a few days before Christmas, too late to fill the rooms and get skiers on the slopes. Out of the blue, the owners’ daughter, a big Hollywood star, telephoned with a plan to save the Inn. She and her husband would broadcast a live radio show from the mountain resort. Now it is Christmas Eve, and many guests have arrived for the big show. A great Christmas tale is in the making, and like any cherished Yuletide story, it’s not about presents, or snow, or even about sipping warm cider by the fire. It’s about memories, and people, and the things they bring with them. Join us for an evening of chills inspired by the haunting music of Midnight Syndicate.
Christmas used to be a time for ghost stories. Funny how some traditions come back to haunt us.
Description:
The winter of 1940 had been mild on Mad River Mountain, and the Red Cedar Inn, a popular ski destination, was in trouble. The first snow began falling just a few days before Christmas, too late to fill the rooms and get skiers on the slopes. Out of the blue, the owners’ daughter, a big Hollywood star, telephoned with a plan to save the Inn. She and her husband would broadcast a live radio show from the mountain resort. Now it is Christmas Eve, and many guests have arrived for the big show. A great Christmas tale is in the making, and like any cherished Yuletide story, it’s not about presents, or snow, or even about sipping warm cider by the fire. It’s about memories, and people, and the things they bring with them. Join us for an evening of chills inspired by the haunting music of Midnight Syndicate.
Imperial representatives gather to decide which House will profit from Dune's limitless wealth. A game of political intrigue with a strong emphasis on role playing.
Description:
House Harkonnen has ruled the desert world of Arrakis for many years, but some say that Harkonnen's forces don't really control the planet at all. Now things may be about to change, for the Emperor is gathering representatives of the Houses to decide Arrakis' future. Will the Emperor renew Baron Harkonnen's grip on the source of life-giving spice? Or is it time for another House to profit from Dune’s limitless wealth? Join us for a plot-driven LARP that diverges from the book and asks “What if...?” Familiarity with Frank Herbert’s setting is strongly recommended. You don't need to memorize the story, but if you can’t tell a sandworm from a Sardaukar, you should read Dune (or watch the movie or mini-series). Dune is a game of political intrigue with a strong emphasis on role playing.
Do you desire a new gaming experience? Consider theatre-style LARP. It's safe, it's legal, & what happens in larp stays in LARP. No live combat. No audience. Just honest-to-goodness role-playing.
Description:
Has the titillating thrill of being stung by foam-wrapped PVC lost its luster? When you handle your dice, do you feel something is missing? Has your passion for card games gone limp? Perhaps desire for a new gaming experience haunts your thoughts. Something exciting. Something intriguing. Maybe you have considered experimenting with... theatre-style larp? Don't worry, it's safe, it's legal, and what happens in larp stays in larp. We'll satisfy your curiosity with a quiet, intimate affair to remember…. Join us for an enjoyable introduction to plot-driven larps (sometimes also called parlor larps or chamber larps). To get the most out of this science fiction-themed larp event, you’ll play in a small group of 6-12 characters. This event has no live combat, no rock/paper/scissors, and no audience. Just honest-to-goodness role-playing.
We dispel myths, discuss many different kinds of LARPS, & explain what to expect. Q&A session follows. This year, FYI is also running a LARP called "Out of the Darkness."
Description:
New to LARPing? Aren't sure if you should try it? Aren't even sure what "it" is? We dispel myths, discuss many different kinds of LARPs (from plot-driven to foam sword combat), and explain what to expect. Bring any questions you may have, and get ready to take your gaming to the next level! FYI has over 60 years of combined LARP experience writing, running, and playing, and this year we’re presenting a LARP called “Out of the Darkness,” inspired by Midnight Syndicate and Hammer Films.
It's 1963. Rain obscures your vision as you stumble through the English countryside. Suddenly a castle appears out of the darkness... Join us for an evening of campy frights.
Description:
It’s 1963. Rain obscures your vision as you stumble through the English countryside. Your car, a misfortune of economical engineering, is left far behind. Suddenly, a van splashes you as it races by, too fast to flag down. Lightning splits the sky, and you would swear you saw the glint of... rhinestones? Meanwhile, many miles away, something crawls to the surface of a dark Scottish loch… You press on, hoping to find shelter, for what could be worse than being caught in the wilderness on a dark and stormy night? Suddenly a lantern appears out of the darkness, then a gate, a tower... a castle. Is it safe? Someone thinks so, for there seem to be other travelers arriving at the door. Join us for an evening of campy frights inspired by the music of Midnight Syndicate and the films of Hammer Productions. Costumes encouraged but not required. For advance casting, please visit our website.
It's 1963. Rain obscures your vision as you stumble through the English countryside. Suddenly a castle appears out of the darkness... Join us for an evening of campy frights.
Description:
It’s 1963. Rain obscures your vision as you stumble through the English countryside. Your car, a misfortune of economical engineering, is left far behind. Suddenly, a van splashes you as it races by, too fast to flag down. Lightning splits the sky, and you would swear you saw the glint of... rhinestones? Meanwhile, many miles away, something crawls to the surface of a dark Scottish loch… You press on, hoping to find shelter, for what could be worse than being caught in the wilderness on a dark and stormy night? Suddenly a lantern appears out of the darkness, then a gate, a tower... a castle. Is it safe? Someone thinks so, for there seem to be other travelers arriving at the door. Join us for an evening of campy frights inspired by the music of Midnight Syndicate and the films of Hammer Productions. Costumes encouraged but not required. For advance casting, please visit our website.
Haverghast Asylum uses treatments no others would consider, but is that really a good thing? Only one way to find out. The doctor will see you now…
Description:
delirium (di-LIR-i-um) n. 1: extreme mental disturbance, usually accompanied by hallucinations 2: The price of seeing the world the way it actually is… Most sanatoriums routinely place mentally disturbed patients back on the streets. It’s all part of the new medical thinking. Only Haverghast Asylum still uses the more “traditional” treatments, and is proud of the fact that no one leaves Haverghast without being cured. It should come as no surprise, then, that in more than one hundred years of treating the dangerously insane, no patient has ever left Haverghast. Sometimes the old methods really are best… Come play FYI’s newest horror-themed LARP inspired by the chilling music of Midnight Syndicate. No LARP experience necessary. Beginners welcome!
1871. The air dreadnaught “ACU Constitution” is delivering supplies to the outpost of Fort Dearborn. But one wrench can foul the turning cogs of destiny… Based on “Steamscapes: North America."
Description:
1871. With England finally cast out of the colonies, the recently-formed American Consolidated Union struggles to hold ground against a sea of enemies to the West. Banking on technological superiority, the Union has dispatched its first air dreadnaught, the ACU Constitution, to deliver troops, supplies, and officials to the isolated frontier outpost of Fort Dearborn, last line of defense on the edge of the Disputed Territories. Soaring high above dangerous country, the crew and passengers feel completely safe, with professional soldiers and the power of their automatons to protect them. Yet one misplaced wrench can lead to unexpected results in the turning cogs of destiny… Join us for a premiere game based on “Steamscapes: North America.” As a bonus, a Savage secret about Steamscapes will be revealed!
Introduction to LARPing (Live Action Role Playing)
Summary:
We dispel myths, discuss the many different kinds of LARPS, and explain what to expect. Q&A session follows. This year, FYI is presenting one horror, one steampunk and one Cthulhu LARP.
Description:
New to LARPing? Aren't sure if you should try it? Aren't even sure what "it" is? We dispel the myths, discuss the very different kinds of LARPs (from plot-driven to foam sword combat), and explain what to expect. Bring any questions you may have, and get ready to take your gaming to the next level! FYI has over 60 years of combined LARP experience writing, running, and playing, and this year we’re presenting a horror LARP (“Gates of Delirium”), a steampunk LARP (“In High Gear”), and a Cthulhu LARP (“The Hills Rise Wild!”).