Players study the 8 letters (always consonants) on the board & race against each other to write down a word & score points. The winner receives a special prize package worth over $250!
Description:
A streamlined re-implementation of Prolix, a word game from 2010. In each round, players study the 8 letters (always consonants) on the board in real-time. The first player to write down a word flips a 30-second timer. That player is now the fastest player, and every other player now has 30 seconds to write down their word. Once time has run out, the fastest player scores their word by counting the point value of each of the matching letters on the board. Players will play in 3 preliminary rounds; top scorers will advance to elimination play.
A light storytelling RPG with a depth & complexity similar to Fiasco & Microscope. Players will debate and implement a scenario at the beginning of the game. Created by Gil Hova.
Description:
The game will let players tell stories similar to the books of Haruki Murkami or Jeff VanDeMeer, the films of David Lynch, or the TV series Lost. In other words, you'll be going through a mysterious story without ever fully understanding what's fully going on. By the end of the story, your characters will meet their destinies, but you still won't have a full explanation of - or even words to describe - what happened.
A light storytelling RPG with a depth & complexity similar to Fiasco & Microscope. Players will debate and implement a scenario at the beginning of the game. Created by Gil Hova.
Description:
The game will let players tell stories similar to the books of Haruki Murkami or Jeff VanDeMeer, the films of David Lynch, or the TV series Lost. In other words, you'll be going through a mysterious story without ever fully understanding what's fully going on. By the end of the story, your characters will meet their destinies, but you still won't have a full explanation of - or even words to describe - what happened.
A light storytelling RPG with a depth & complexity similar to Fiasco & Microscope. Players will debate and implement a scenario at the beginning of the game. Created by Gil Hova.
Description:
The game will let players tell stories similar to the books of Haruki Murkami or Jeff VanDeMeer, the films of David Lynch, or the TV series Lost. In other words, you'll be going through a mysterious story without ever fully understanding what's fully going on. By the end of the story, your characters will meet their destinies, but you still won't have a full explanation of - or even words to describe - what happened.
A light storytelling RPG with a depth & complexity similar to Fiasco & Microscope. Players will debate and implement a scenario at the beginning of the game. Created by Gil Hova.
Description:
The game will let players tell stories similar to the books of Haruki Murkami or Jeff VanDeMeer, the films of David Lynch, or the TV series Lost. In other words, you'll be going through a mysterious story without ever fully understanding what's fully going on. By the end of the story, your characters will meet their destinies, but you still won't have a full explanation of - or even words to describe - what happened.
A light storytelling RPG with a depth & complexity similar to Fiasco & Microscope. Players will debate and implement a scenario at the beginning of the game. Created by Gil Hova.
Description:
The game will let players tell stories similar to the books of Haruki Murkami or Jeff VanDeMeer, the films of David Lynch, or the TV series Lost. In other words, you'll be going through a mysterious story without ever fully understanding what's fully going on. By the end of the story, your characters will meet their destinies, but you still won't have a full explanation of - or even words to describe - what happened.
A light storytelling RPG with a depth & complexity similar to Fiasco & Microscope. Players will debate and implement a scenario at the beginning of the game. Created by Gil Hova.
Description:
The game will let players tell stories similar to the books of Haruki Murkami or Jeff VanDeMeer, the films of David Lynch, or the TV series Lost. In other words, you'll be going through a mysterious story without ever fully understanding what's fully going on. By the end of the story, your characters will meet their destinies, but you still won't have a full explanation of - or even words to describe - what happened.
Players want to populate the outback & build many different populations. With dice luck & tactics, you try to fill your board & collect as many points as possible.
Description:
A streamlined re-implementation of Prolix, a word game from 2010. In each round, players study the 8 letters (always consonants) on the board in real-time. The first player to write down a word flips a 30-second timer. That player is now the fastest player, and every other player now has 30 seconds to write down their word. Once time has run out, the fastest player scores their word by counting the point value of each of the matching letters on the board. Learn how to play the game in preparation for the 2022 U.S. National Wordsy Championship (CGM22212384) Friday at 1:00 PM.
Players study the 8 letters (always consonants) on the board and race against each other to write down a word and score points. Winner receives a special Formal Ferret prize package worth over $250!
Description:
A streamlined re-implementation of Prolix, a word game from 2010. Each round, players study the 8 letters (always consonants) on the board in real time. The first player to write down a word flips a 30-second timer. That player is now the fastest player, and every other player now has 30 seconds to write down their word. Once time has run out, the fastest player scores their word by counting the point value of each of the matching letters on the board. Players will play in 3 preliminary rounds; top scorers will advance to elimination play.
A strategic city-building game with a bit of corruption. You can get bonuses on your actions by gaining Corruption, but the game will periodically penalize the most corrupt players.
Description:
You'll perform all your actions - like collecting resources, constructing buildings, and repaying favors - on a one-way track. Like other one-way track games, you can go as far as you'd like, but you'll only get another turn when everyone else passes you. You gain 1 VP per floor for each building you construct. Tenants offer powerful actions that change each game. You can collect a tenant power by landing on its space or constructing a building on its card. The round ends after everyone makes a lap around the one-way track. Players score bonus points for tallest buildings in each neighborhood and the game. Players lose points for Corruption, and the player with most VP wins.