Something odd is happening in the unsecured lands of the Warlord Territories. While Hlitteel raids here are not uncommon, they almost also hail from the West. Stranger still, these "Hlitteel" are using the tools of the Dreiune Council and strike only from darkness. Since these raids have yet to affect one of the local warlords it's up to you and yours to try and uncover where these strange raiders are coming from and who they really are.
In the waning days of the Reformation, the last defenders of Septum Oriens hole up in the Algontoe keep on the plains just West of Licentia. Win or lose, live or die, they'll always remember the Algontoe!
Over the last few days, fascinating yet horrible new creatures have slithered, crawled, oozed, and staggered into town in waves. The creatures are getting bigger and more troublesome while the waves have become more frequent. Is it just a weird migration or is something terrible happening? You and your gang had better not waste any time figuring out who or what is behind this phenomenon.
The long-dead town of Toubee has long been rumored to hide the Star of Stazinan, and now you and your crew have decided to pursue it; despite the fact that while everyone seems to know where it is, few ever venture out to retrieve it. At least no one who is talking...
For generations, the lure of the silky pelt of the Aychareache - not to mention the huge price they bring - has brought amateur trappers from every corner of Hlomb to the frozen North to try their luck. More than a few instant fortunes have been made on the traplines. But will you catch more than you've bargained for?
Long whispered about, and rumored to predate even the Ustio itself, is the ultra-ancient city of TY'pai. Recently, a crew of miners drilling for ustones punctured an ancient cavern, quickly draining the lake, leaving an ancient city, long preserved in mud, standing proud. Heeding the call of treasure unimaginable, adventurers have gone in, but as of now, none have returned.
You wake in a cell with a debilitating hangover and a wicked case of the what-the-hell-did-I-do-last-nights. What starts as a night in the slammer for a bar-fight turns into a trumped-up charge of bova rustling and now you face hard time in the Badlands without the benefit of a trial. Siral knows what actually went down and can prove it. Too bad he didn't get picked up with the rest of you.
You wake in a cell with a debilitating hangover and a wicked case of the what-the-hell-did-I-do-last-nights. What starts as a night in the slammer for a bar-fight turns into a trumped-up charge of bova rustling and now you face hard time in the Badlands without the benefit of a trial. Siral knows what actually went down and can prove it. Too bad he didn't get picked up with the rest of you.
Despite a disastrous tour last cycle, Hlomb's favorite diva, H'terse Mk'bewbay, is on the road again. You've accepted a gig as her bodyguards, despite a notoriously high turnover rate. This leg of her tour includes stops from Portus Ketar to the foothills of the Syne, the very heart of Torgk country. Hope you get to enjoy the show...
Despite a disastrous tour last cycle, Hlomb's favorite diva, H'terse Mk'bewbay, is on the road again. You've accepted a gig as her bodyguards, despite a notoriously high turnover rate. This leg of her tour includes stops from Portus Ketar to the foothills of the Syne, the very heart of Torgk country. Hope you get to enjoy the show...