Four teams of monsters compete to scare all the little school children who are locked in this creepy old house. If they run away score points; if they die of fear even better.
Four teams of monsters compete to scare all the little school children who are locked in this creepy old house. If they run away score points; if they die of fear even better.
Four teams of monsters compete to scare all the little school children who are locked in this creepy old house. If they run away score points; if they die of fear even better.
Explore the archmage's abandoned childhood home. What forgotten treasures and terrors lay within? Caution is your watchword in this adventure by Rob Kuntz.
Description:
Before there was a Castle Zagyg, there was the Dark Chateau. Of anachronistic design and uncertain history, this manse resides within the Little Hillwood forest surrounding the immense castle. Rumors abound. Some say the house lies abandoned, in ruins. Some say it is haunted. Others warn not to go there at all as the area is infested with goblin-kind. A crazed wasteling even claims it is the original homestead of the Grand Archwizard himself. Meant to be a starting adventure before exploring the larger castle, the Dark Chateau was authored by Gary Gygax's friend and Greyhawk co-creator Rob Kuntz. Come and discover what forgotten secrets and hidden dangers Zagyg left within.
Each group chooses from one of six areas to explore. Adventure in the Little Hillwood, Mouths of Madness, Castle Precinct Ruins, East Wall Towers, Castle Fortress, or Dungeon Level 1.
Description:
Welcome to the final & rare adventure by Gary Gygax. Published in late 2007, Castle Zagyg: Upper Works is a massive work covering not only the famous Castle Greyhawk, all its towers, the central fortress, & the first gygaxian dungeon level below; but also myriad locations in the wilderness surrounding & the honeycomb of caves infesting the rocky bluff upon which the castle stands. Traditional entry is either along the haunted Old Castle Track or by Rhennee riverboat up the False Urt River, however nothing is stopping parties from trailblazing overland into The Little Hillwood. Players have the option of beginning the game in any of the six regions of the castle & may wander anywhere within: 1. The one-time castle acreage; 2. The "Mouths of Madness" caves; 3. The vast castle precincts; 4. Both intimidating East Towers; 5. The ebon edifice of the Fortress; or 6. "The Storerooms" dungeon 1.
Each group chooses from one of six areas to explore. Adventure in the Little Hillwood, Mouths of Madness, Castle Precinct Ruins, East Wall Towers, Castle Fortress, or Dungeon Level 1.
Description:
Welcome to the final & rare adventure by Gary Gygax. Published in late 2007, Castle Zagyg: Upper Works is a massive work covering not only the famous Castle Greyhawk, all its towers, the central fortress, & the first gygaxian dungeon level below; but also myriad locations in the wilderness surrounding & the honeycomb of caves infesting the rocky bluff upon which the castle stands. Traditional entry is either along the haunted Old Castle Track or by Rhennee riverboat up the False Urt River, however nothing is stopping parties from trailblazing overland into The Little Hillwood. Players have the option of beginning the game in any of the six regions of the castle & may wander anywhere within: 1. The one-time castle acreage; 2. The "Mouths of Madness" caves; 3. The vast castle precincts; 4. Both intimidating East Towers; 5. The ebon edifice of the Fortress; or 6. "The Storerooms" dungeon 1.
Each group chooses from one of six areas to explore. Adventure in the Little Hillwood, Mouths of Madness, Castle Precinct Ruins, East Wall Towers, Castle Fortress, or Dungeon Level 1.
Description:
Welcome to the final & rare adventure by Gary Gygax. Published in late 2007, Castle Zagyg: Upper Works is a massive work covering not only the famous Castle Greyhawk, all its towers, the central fortress, & the first gygaxian dungeon level below; but also myriad locations in the wilderness surrounding & the honeycomb of caves infesting the rocky bluff upon which the castle stands. Traditional entry is either along the haunted Old Castle Track or by Rhennee riverboat up the False Urt River, however nothing is stopping parties from trailblazing overland into The Little Hillwood. Players have the option of beginning the game in any of the six regions of the castle & may wander anywhere within: 1. The one-time castle acreage; 2. The "Mouths of Madness" caves; 3. The vast castle precincts; 4. Both intimidating East Towers; 5. The ebon edifice of the Fortress; or 6. "The Storerooms" dungeon 1.
In this tile-laying game, each player acts as a building contractor who is adding rooms to the castle he's building while also selling his services to other players.
There's something affecting the supermodels of Miami, and the local Teenage Creatures may be the only ones who can stop it.
Description:
A narrative-focused, urban fantasy game where it doesn't matter how strong your werewolf is, or how fast his vampire is, or how beautiful her fae is - what matters is how these characters *feel*, WHY they're doing something, not just how capable they are of doing it. What keeps the viewers of Teen Wolf or Buffy or any of those shows coming back every episode, is it the monster of the week? No, it's the angst and drama of the main characters' lives. Come play a character who could star on one of those shows, and find out what your Teenage Creature will do when a paranormal creature is abusing their abilities to the point of destabilizing the Bermuda Triangle.
A strategic Euro game where you build the castle piece by piece, produce the resources, place your workers, and bargain with your friends. A contemporary classic.
Create the cutest animal for yourself and leave your opponents with a hideous monster.
Description:
Players start with a cute animal. Each turn add a modifier card to yourself or an opponent - like a rainbow tail for a positive impact or negative points for scaly skin.
Create the cutest animal for yourself and leave your opponents with a hideous monster.
Description:
Players start with a cute animal. Each turn add a modifier card to yourself or an opponent - like a rainbow tail for a positive impact or negative points for scaly skin.
Create the cutest animal for yourself and leave your opponents with a hideous monster.
Description:
Players start with a cute animal. Each turn add a modifier card to yourself or an opponent - like a rainbow tail for a positive impact or negative points for scaly skin.
Create the cutest animal for yourself and leave your opponents with a hideous monster.
Description:
Players start with a cute animal. Each turn add a modifier card to yourself or an opponent - like a rainbow tail for a positive impact or negative points for scaly skin.
Create the cutest animal for yourself and leave your opponents with a hideous monster.
Description:
Players start with a cute animal. Each turn add a modifier card to yourself or an opponent - like a rainbow tail for a positive impact or negative points for scaly skin.
Create the cutest animal for yourself and leave your opponents with a hideous monster.
Description:
Players start with a cute animal. Each turn add a modifier card to yourself or an opponent - like a rainbow tail for a positive impact or negative points for scaly skin.
Create the cutest animal for yourself and leave your opponents with a hideous monster.
Description:
Players start with a cute animal. Each turn add a modifier card to yourself or an opponent - like a rainbow tail for a positive impact or negative points for scaly skin.