Create the ultimate dungeon party, kick in the dungeon door, and head straight for the treasure trove. Sound too easy? Brimming with dastardly minions and wicked traps, the entire dungeon is randomly generated as we play. The dice determine just how lucky you'll be to find your way to the Chamber of Treasures, the Tomb o' Doom, or even the way out. Expect casualties along the way. Role play lite, tactics heavy. Dungeon crawl at its best!
Create the ultimate dungeon party, kick in the dungeon door, and head straight for the treasure trove. Sound too easy? Brimming with dastardly minions and wicked traps, the entire dungeon is randomly generated as we play. The dice determine just how lucky you'll be to find your way to the Chamber of Treasures, the Tomb o' Doom, or even the way out. Expect casualties along the way. Role play lite, tactics heavy. Dungeon crawl at its best!
Create the ultimate dungeon party, kick in the dungeon door, and head straight for the treasure trove. Sound too easy? Brimming with dastardly minions and wicked traps, the entire dungeon is randomly generated as we play. The dice determine just how lucky you'll be to find your way to the Chamber of Treasures, the Tomb o' Doom, or even the way out. Expect casualties along the way. Role play lite, tactics heavy. Dungeon crawl at its best!
Create the ultimate dungeon party, kick in the dungeon door, and head straight for the treasure trove. Sound too easy? Brimming with dastardly minions and wicked traps, the entire dungeon is randomly generated as we play. The dice determine just how lucky you'll be to find your way to the Chamber of Treasures, the Tomb o' Doom, or even the way out. Expect casualties along the way. Role play lite, tactics heavy. Dungeon crawl at its best!
Create the ultimate dungeon party, kick in the dungeon door, and head straight for the treasure trove. Sound too easy? Brimming with dastardly minions and wicked traps, the entire dungeon is randomly generated as we play. The dice determine just how lucky you'll be to find your way to the Chamber of Treasures, the Tomb o' Doom, or even the way out. Expect casualties along the way. Role play lite, tactics heavy. Dungeon crawl at its best!
Create the ultimate dungeon party, kick in the dungeon door, and head straight for the treasure trove. Sound too easy? Brimming with dastardly minions and wicked traps, the entire dungeon is randomly generated as we play. The dice determine just how lucky you'll be to find your way to the Chamber of Treasures, the Tomb o' Doom, or even the way out. Expect casualties along the way. Role play lite, tactics heavy. Dungeon crawl at its best!
A rag-tag assortment of adventurers are having a real slow night at the Tongue of Dung, a seedy, cut-throaty tavern in the convict-infested village of Ikkspatt. In one dark corner, a drunken Dwarf slumbers. In the other, the Goblin chieftain Borkfu and his gang are getting rowdy. Keep one hand on your tankard and the other on your hilt, it’s gonna be one of those nights. A great intro to WEGS, the Wickedly Errant Game System!
Official module playtest! A rag-tag party of Dwarfs, Elfs, Goblins, Gnobbits, and Humnz enter the crypt of a dread Warlock! Hired by a mysterious alchemist, all they must do is find the Warlock’s spellbook, bring it back to town, and reap their reward. Sounds pretty simple, eh? All you need is fifty feet of rope, some torches and a stout ten foot pole to get started. Get wicked with WEGS, the Wickedly Errant Game System! Dungeon fun with a twist!
This isn’t the stuff that legends are made of, but it will be a wicked little intro to WEGS! A party of foolhardy sword-n-sorcery heroes lay hidden inside the belly of a wondrous wooden pig that sits, as a gift, in the courtyard of the evil Troll King’s keep. As they await nightfall and their chance to sneak out and raid the castle from within, the party suddenly realizes they’ve forgotten one important thing: nobody packed the weapons! D'oh!
Old skool dungeon thrills! A rag-tag assortment of Dwarves, Elves, Goblins, Gnobbits and Humnz are plunged into a dungeon chock full of treasure, traps and monsters. The deeper they delve, the bigger the booty (and the greater the peril, of course). Itâs up to the players to decide what they wantâfabulous treasure, worthy opponents or, perhaps, just to find a way out? Itâs amazing how priorities change when theyâre no longer on Dungeon Level 1!