Things everyone can do to get better dice role outcomes. Why dice do what they do, how to identify those features, & what you can do to exploit them to your advantage, without cheating!
How to get your game design to print, covering patents, copyrights, trade marks, royalties & more!
Description:
Col. Zocchi provides information about how to get your game design into print. He covers patents, copyrights, trade marks, royalties, finding the company who knows how to sell what you have designed, the name, phone number, address and fees charged by the only Agents who are authorized to present new designs to all HASBRO game companies, the names, e-mails, addresses and phone numbers of the only 47 distributors who specialize in selling Adventure games in the U.S. Canada, England, Australia and the world, and how to get your free, unique 3 letter company identity, how to get your stock numbers, boxes, etc.
Selling games since l965, I know 200+ stories. Why did T.S.R. take over S&T magazine and void all lifetime subscriptions? How Crystal Cast turned disaster into $10,000 Cash at Gencon!
I've more than 200 industry tales to tell. Why did the 144 page Dieties & Demi Gods shrink to 119 pages? What is the Dave Arneson Legacy? Why was Avalon Hill's Squad Leader 2 years late?
This lecture tells beginners everything needed. Get free 3 letter I>D> Code, 47 distributor phone#'s, discounts, mark ups, stock#'s, free publicity & getting into print free!
Description:
I tell what is the difference between a patent, Patent Pending, Copyright and Trade Mark. How this industry operates, how to get dealer tables, boxes, printing, etc. for less. How to identify cost effective conventions.