Advanced Lawsuit Protection for Gaming Industry Professionals
Description:
From this presentation, you will learn lawsuit protection, tax reductio, and estate planning strategies most advisors are unaware of for gaming industry professionals.
Through proven tools, strategies and tactics learn how to reach outside the walls of the game store and invite the rest of the community inside with cost effective marketing opportunities that increase your customer base. Presented by Pat Fuge, CEO Gnome Games, GAMA Marketing Power Retailer of the Year
Joseph Campbell's 'Heroes Journey' transcends tradition and enters the next storytelling medium. Comparisons between gaming heroes and mythological heroes are drawn. As the similarities solidify, participants will create their own storybuilder deck. This tool is useful in classrooms where creativity often has a deadline. Storybuilder decks focus on the main themes common in stories and provide a framework for creative writing.
Need some concrete lesson ideas for your classroom or youth group? This session uses existing games like Great Dalmuti, Backseat Drawing, Tsuro, etc. Essentially using several games and talking about how they can be used to start discussions on real life issues (using the examples before, Class Struggles, Communication, Life as a Competition etc.) Lesson plans for games used during workshop provided.
This seminar is designed to introduce you to an email contact management tool for targeted marketing that will bring sales to you. Presented by Pat Fuge, CEO Gnome Games
These days, with libraries and schools cutting their budget for nonessentials, how can you get games into your library when you don't have much money to spend? We will cover topics such as: Finding untapped sources; Inexpensive games with educational value; Internet resources for free or extremely inexpensive downloadable games; Simple DIY projects easy enough for anyone.
Learn the best practices on how to use traditional board and card games as learning tools and step-by-step activities that will guide students through the game creation process. Presented by David Niecikowski, U of A LRC Doctoral student, Interactive Media Literacy
Today’s modern board games are an often underutilized resource in the school environment that provide an immersive and engaging application for many of the skills being addressed in the classroom and school library. Learn where to start and how to help build a successful program that gets the support from administrators and staff in this interactive and hands-on two hour workshop.
We will present ways to begin and/or expand your gaming programs, how to build a collection to support it, how to partner with local organizations, how to both include games as part of your collection and how to acclimatize other staff members to using games as part of the collection. There will be a chance to play some of the library friendly games in this session.