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1. Adapting Media Licenses for Gaming

2. Art for IP

3. Art on a Budget

4. Balancing Randomness and Skill in Game Design

5. Beginner Boxes, Quick Plays, and Rules-Lite RPGs

6. Board Games: The Last Twenty Years

7. Break It to Make It Stronger: The Value of Editing

8. Community Management in a World of Flames

9. Cooperative Games

10. Cooperative Worldbuilding

11. Designing Analog Games with Digital Futures

12. Designing Card Games from the Top-Down and Bottom-Up

13. Fear of the Unknown - Suspense in RPGs

14. From the Screen to the Tabletop

15. Game Development

16. Gaming with Kids: The Next Generation

17. Hey, We Should Do a Web Series!

18. How to Maximize Effective Playtesting

19. How to Start a Game Company

20. Independent Game Publishing