Robin Laws interviews important figures from Gen Con's history and talks about the how the show was born, survived and has become "the best four days in gaming".
A panel discussion amoung longtime Gen Con attendees, plus audience reminiscences. Come and share your stories, favorite games played, et al. What happens at Gen Con, stays at Gen Con!
The Keeper of Ancient Gen Con Lore, Randy Porter, tells how he went from humble attendee to Gen Con’s official Historian. He will talk about how Gen Con went from a small gathering of wargamers to an event that is the best four days of gaming. The moves, the flame wars, and broken escaltors all the fun stuff of over 40 of gaming goodness.
Ever wanted to design a game but didn’t know the best ways to do it? Well, this isn’t your panel. Designing games is as much about what NOT to do, as it is what you should do. In this panel, we'll review different mistakes new (and experienced) game designers make.
You’ve designed, play-tested and produced your game. Now it’s time to get it published. But what do you do? Where do you go? Who do you talk to? Come find out!
How many years have you been running your gaming sessions with the same players?  Have things become routine, predictable, even old? Are your players less enamoured with playing than they use to? Then maybe it’s time to reinvent your campaign? With years of experience in game design and running their own worlds, our panelists will offer ideas about how to improve your existing campaigns and how to brief new life into old story lines.
Eberron creator and novelist Keith Baker talks about the Dreaming Dark trilogy, discussing the path of the novels and where the story may go in the future.
Are you curious about the Lords of Dust? Love the Dreaming Dark, but just can't make them work in your game? Join Eberron designer Keith Baker for an informal discussion about the villains of Eberron - how they came to be and tricks for using them in your campaign.
Explore the cosmology of Eberron with setting creator Keith Baker. Topics include the ways in which the planes impinge on the material world, how to use the planes in a low level campaign, and the nature of the planes themselves.
Join Guests of Honor Larry Elmore and Aaron Williams along with other artists working in the industry creating the visual personification of your favorite written characters. They will talk about the collaborative process working with writers, designers and producers to bring the imaginative into reality.