Each player takes the role of a rug salesperson who tries to outwit the competition. Each gets 1 coin per visible square of carpet. The player with most coins wins!
Description:
Each player takes the role of a rug salesperson who tries to outwit the competition. Each player starts with 10 coins and an equal number of carpets. On your turn, you may rotate Assam 90 degrees. Then roll the die and move him forward as many spaces as showing (d6: 1, 2, 2, 3, 3, 4). If Assam reaches the edge of the board, follow the curve and continue moving in the next row. If Assam lands on another player's carpet, you must pay that player 1 coin per square showing that is contiguous with the landed-on square. Then, you place one of your carpets orthogonally adjacent to Assam (but may not directly overlay another carpet). The game ends when all players have played all carpets. Each gets 1 coin per visible square. The player with most coins wins!
Guided by their neighbor, each player in Stumblewood has 30 seconds to get out of a dangerous forest. The 1st player who manages to leave the forest returns home & wins the game.
Description:
Guided by their neighbor, each player in Stumblewood has thirty seconds to get out of a dangerous forest. The further you go, the more new traps you must face: Hold the knife in front of you to clear the cobwebs, pinch your nose to cross the river, throw a bone to keep the wolf away...
Whoever gets lost or falls into a trap must begin again from the starting point, and at the end of the allotted time, the next player gets to try their luck. Keep your cool and memorize your route so that you don't make mistakes when your turn comes around again! The first player who manages to leave the forest returns home and wins the game.
Guided by their neighbor, each player in Stumblewood has 30 seconds to get out of a dangerous forest. The 1st player who manages to leave the forest returns home & wins the game.
Description:
Guided by their neighbor, each player in Stumblewood has thirty seconds to get out of a dangerous forest. The further you go, the more new traps you must face: Hold the knife in front of you to clear the cobwebs, pinch your nose to cross the river, throw a bone to keep the wolf away...
Whoever gets lost or falls into a trap must begin again from the starting point, and at the end of the allotted time, the next player gets to try their luck. Keep your cool and memorize your route so that you don't make mistakes when your turn comes around again! The first player who manages to leave the forest returns home and wins the game.
Guided by their neighbor, each player in Stumblewood has 30 seconds to get out of a dangerous forest. The 1st player who manages to leave the forest returns home & wins the game.
Description:
Guided by their neighbor, each player in Stumblewood has thirty seconds to get out of a dangerous forest. The further you go, the more new traps you must face: Hold the knife in front of you to clear the cobwebs, pinch your nose to cross the river, throw a bone to keep the wolf away...
Whoever gets lost or falls into a trap must begin again from the starting point, and at the end of the allotted time, the next player gets to try their luck. Keep your cool and memorize your route so that you don't make mistakes when your turn comes around again! The first player who manages to leave the forest returns home and wins the game.
Guided by their neighbor, each player in Stumblewood has 30 seconds to get out of a dangerous forest. The 1st player who manages to leave the forest returns home & wins the game.
Description:
Guided by their neighbor, each player in Stumblewood has thirty seconds to get out of a dangerous forest. The further you go, the more new traps you must face: Hold the knife in front of you to clear the cobwebs, pinch your nose to cross the river, throw a bone to keep the wolf away...
Whoever gets lost or falls into a trap must begin again from the starting point, and at the end of the allotted time, the next player gets to try their luck. Keep your cool and memorize your route so that you don't make mistakes when your turn comes around again! The first player who manages to leave the forest returns home and wins the game.
Guided by their neighbor, each player in Stumblewood has 30 seconds to get out of a dangerous forest. The 1st player who manages to leave the forest returns home & wins the game.
Description:
Guided by their neighbor, each player in Stumblewood has thirty seconds to get out of a dangerous forest. The further you go, the more new traps you must face: Hold the knife in front of you to clear the cobwebs, pinch your nose to cross the river, throw a bone to keep the wolf away...
Whoever gets lost or falls into a trap must begin again from the starting point, and at the end of the allotted time, the next player gets to try their luck. Keep your cool and memorize your route so that you don't make mistakes when your turn comes around again! The first player who manages to leave the forest returns home and wins the game.
Each player takes the role of a rug salesperson who tries to outwit the competition. Each gets 1 coin per visible square of carpet. The player with most coins wins!
Description:
Each player takes the role of a rug salesperson who tries to outwit the competition. Each player starts with 10 coins and an equal number of carpets. On your turn, you may rotate Assam 90 degrees. Then roll the die and move him forward as many spaces as showing (d6: 1, 2, 2, 3, 3, 4). If Assam reaches the edge of the board, follow the curve and continue moving in the next row. If Assam lands on another player's carpet, you must pay that player 1 coin per square showing that is contiguous with the landed-on square. Then, you place one of your carpets orthogonally adjacent to Assam (but may not directly overlay another carpet). The game ends when all players have played all carpets. Each gets 1 coin per visible square. The player with most coins wins!
Each player takes the role of a rug salesperson who tries to outwit the competition. Each gets 1 coin per visible square of carpet. The player with most coins wins!
Description:
Each player takes the role of a rug salesperson who tries to outwit the competition. Each player starts with 10 coins and an equal number of carpets. On your turn, you may rotate Assam 90 degrees. Then roll the die and move him forward as many spaces as showing (d6: 1, 2, 2, 3, 3, 4). If Assam reaches the edge of the board, follow the curve and continue moving in the next row. If Assam lands on another player's carpet, you must pay that player 1 coin per square showing that is contiguous with the landed-on square. Then, you place one of your carpets orthogonally adjacent to Assam (but may not directly overlay another carpet). The game ends when all players have played all carpets. Each gets 1 coin per visible square. The player with most coins wins!
Each player takes the role of a rug salesperson who tries to outwit the competition. Each gets 1 coin per visible square of carpet. The player with most coins wins!
Description:
Each player takes the role of a rug salesperson who tries to outwit the competition. Each player starts with 10 coins and an equal number of carpets. On your turn, you may rotate Assam 90 degrees. Then roll the die and move him forward as many spaces as showing (d6: 1, 2, 2, 3, 3, 4). If Assam reaches the edge of the board, follow the curve and continue moving in the next row. If Assam lands on another player's carpet, you must pay that player 1 coin per square showing that is contiguous with the landed-on square. Then, you place one of your carpets orthogonally adjacent to Assam (but may not directly overlay another carpet). The game ends when all players have played all carpets. Each gets 1 coin per visible square. The player with most coins wins!
A "co-opetition" game in which players struggle to survive on a desert island & build a raft before a hurricane devastates them. Players need to work together while backstabbing & negotiating.
Description:
A "co-opetition" game in which players struggle to survive on a desert island & build a raft before a hurricane devastates them. Players need to work together while backstabbing & negotiating.