A "co-opetition" game in which players struggle to survive on a desert island & build a raft before a hurricane devastates them. Winners of this round will advance to the final round.
Description:
A "co-opetition" game in which players struggle to survive on a desert island & build a raft before a hurricane devastates them. Players need to work together while backstabbing & negotiating. This is a qualifying round for the Championship. The winners of this round will advance to the final round (BGM18139984) Saturday at 7PM.
A "co-opetition" game in which players struggle to survive on a desert island & build a raft before a hurricane devastates them. Winners of this round will advance to the final round.
Description:
A "co-opetition" game in which players struggle to survive on a desert island & build a raft before a hurricane devastates them. Players need to work together while backstabbing & negotiating. This is a qualifying round for the Championship. The winners of this round will advance to the final round (BGM18139984) Saturday at 7PM.
A "co-opetition" game in which players struggle to survive on a desert island & build a raft before a hurricane devastates them. Winners of this round will advance to the final round.
Description:
A "co-opetition" game in which players struggle to survive on a desert island & build a raft before a hurricane devastates them. Players need to work together while backstabbing & negotiating. This is a qualifying round for the Championship. The winners of this round will advance to the final round (BGM18139984) Saturday at 7PM.
A "co-opetition" game in which players struggle to survive on a desert island & build a raft before a hurricane devastates them. Winners of this round will advance to the final round.
Description:
A "co-opetition" game in which players struggle to survive on a desert island & build a raft before a hurricane devastates them. Players need to work together while backstabbing & negotiating. This is a qualifying round for the Championship. The winners of this round will advance to the final round (BGM18139984) Saturday at 7PM.
A "co-opetition" game in which players struggle to survive on a desert island & build a raft before a hurricane devastates them. Winners of previous rounds will advance to this final round.
Description:
A "co-opetition" game in which players struggle to survive on a desert island & build a raft before a hurricane devastates them. Players need to work together while backstabbing & negotiating. This is a qualifying round for the Championship. Winners of previous rounds will advance to this final round.
A "co-opetition" game in which players struggle to survive on a desert island & build a raft before a hurricane devastates them. Players need to work together while backstabbing & negotiating.
Description:
A "co-opetition" game in which players struggle to survive on a desert island & build a raft before a hurricane devastates them. Players need to work together while backstabbing & negotiating.
A "co-opetition" game in which players struggle to survive on a desert island & build a raft before a hurricane devastates them. Players need to work together while backstabbing & negotiating.
Description:
A "co-opetition" game in which players struggle to survive on a desert island & build a raft before a hurricane devastates them. Players need to work together while backstabbing & negotiating.
A "co-opetition" game in which players struggle to survive on a desert island & build a raft before a hurricane devastates them. Players need to work together while backstabbing & negotiating.
Description:
A "co-opetition" game in which players struggle to survive on a desert island & build a raft before a hurricane devastates them. Players need to work together while backstabbing & negotiating.
A "co-opetition" game in which players struggle to survive on a desert island & build a raft before a hurricane devastates them. Players need to work together while backstabbing & negotiating.
Description:
A "co-opetition" game in which players struggle to survive on a desert island & build a raft before a hurricane devastates them. Players need to work together while backstabbing & negotiating.
A "co-opetition" game in which players struggle to survive on a desert island & build a raft before a hurricane devastates them. Players need to work together while backstabbing & negotiating.
Description:
A "co-opetition" game in which players struggle to survive on a desert island & build a raft before a hurricane devastates them. Players need to work together while backstabbing & negotiating.
A "co-opetition" game in which players struggle to survive on a desert island & build a raft before a hurricane devastates them. Players need to work together while backstabbing & negotiating.
Description:
A "co-opetition" game in which players struggle to survive on a desert island & build a raft before a hurricane devastates them. Players need to work together while backstabbing & negotiating.
A "co-opetition" game in which players struggle to survive on a desert island & build a raft before a hurricane devastates them. Players need to work together while backstabbing & negotiating.
Description:
A "co-opetition" game in which players struggle to survive on a desert island & build a raft before a hurricane devastates them. Players need to work together while backstabbing & negotiating.
A "co-opetition" game in which players struggle to survive on a desert island & build a raft before a hurricane devastates them. Players need to work together while backstabbing & negotiating.
Description:
A "co-opetition" game in which players struggle to survive on a desert island & build a raft before a hurricane devastates them. Players need to work together while backstabbing & negotiating.
A "co-opetition" game in which players struggle to survive on a desert island & build a raft before a hurricane devastates them. Players need to work together while backstabbing & negotiating.
Description:
A "co-opetition" game in which players struggle to survive on a desert island & build a raft before a hurricane devastates them. Players need to work together while backstabbing & negotiating.
A "co-opetition" game in which players struggle to survive on a desert island & build a raft before a hurricane devastates them. Players need to work together while backstabbing & negotiating.
Description:
A "co-opetition" game in which players struggle to survive on a desert island & build a raft before a hurricane devastates them. Players need to work together while backstabbing & negotiating.
A "co-opetition" game in which players struggle to survive on a desert island & build a raft before a hurricane devastates them. Players need to work together while backstabbing & negotiating.
Description:
A "co-opetition" game in which players struggle to survive on a desert island & build a raft before a hurricane devastates them. Players need to work together while backstabbing & negotiating.
A "co-opetition" game in which players struggle to survive on a desert island & build a raft before a hurricane devastates them. Players need to work together while backstabbing & negotiating.
Description:
A "co-opetition" game in which players struggle to survive on a desert island & build a raft before a hurricane devastates them. Players need to work together while backstabbing & negotiating.
Kane Klenko's quick & clever tile laying game, place & move your tiles to make your best scoring galaxy by balancing different types of planets. Balance is key, because the lowest score counts!
Description:
Kane Klenko's quick and clever tile laying game, place and move your tiles to make your best scoring galaxy by balancing different types of planets. Balance is key, because the lowest score counts!
Kane Klenko's quick & clever tile laying game, place & move your tiles to make your best scoring galaxy by balancing different types of planets. Balance is key, because the lowest score counts!
Description:
Kane Klenko's quick and clever tile laying game, place and move your tiles to make your best scoring galaxy by balancing different types of planets. Balance is key, because the lowest score counts!
Kane Klenko's quick & clever tile laying game, place & move your tiles to make your best scoring galaxy by balancing different types of planets. Balance is key, because the lowest score counts!
Description:
Kane Klenko's quick and clever tile laying game, place and move your tiles to make your best scoring galaxy by balancing different types of planets. Balance is key, because the lowest score counts!
Kane Klenko's quick & clever tile laying game, place & move your tiles to make your best scoring galaxy by balancing different types of planets. Balance is key, because the lowest score counts!
Description:
Kane Klenko's quick and clever tile laying game, place and move your tiles to make your best scoring galaxy by balancing different types of planets. Balance is key, because the lowest score counts!
Kane Klenko's quick & clever tile laying game, place & move your tiles to make your best scoring galaxy by balancing different types of planets. Balance is key, because the lowest score counts!
Description:
Kane Klenko's quick and clever tile laying game, place and move your tiles to make your best scoring galaxy by balancing different types of planets. Balance is key, because the lowest score counts!
Kane Klenko's quick & clever tile laying game, place & move your tiles to make your best scoring galaxy by balancing different types of planets. Balance is key, because the lowest score counts!
Description:
Kane Klenko's quick and clever tile laying game, place and move your tiles to make your best scoring galaxy by balancing different types of planets. Balance is key, because the lowest score counts!
Each player takes the role of a rug salesperson who tries to outwit the competition. Each gets 1 coin per visible square of carpet. The player with most coins wins!
Description:
Each player takes the role of a rug salesperson who tries to outwit the competition. Each player starts with 10 coins and an equal number of carpets. On your turn, you may rotate Assam 90 degrees. Then roll the die and move him forward as many spaces as showing (d6: 1, 2, 2, 3, 3, 4). If Assam reaches the edge of the board, follow the curve and continue moving in the next row. If Assam lands on another player's carpet, you must pay that player 1 coin per square showing that is contiguous with the landed-on square. Then, you place one of your carpets orthogonally adjacent to Assam (but may not directly overlay another carpet). The game ends when all players have played all carpets. Each gets 1 coin per visible square. The player with most coins wins!
Each player takes the role of a rug salesperson who tries to outwit the competition. Each gets 1 coin per visible square of carpet. The player with most coins wins!
Description:
Each player takes the role of a rug salesperson who tries to outwit the competition. Each player starts with 10 coins and an equal number of carpets. On your turn, you may rotate Assam 90 degrees. Then roll the die and move him forward as many spaces as showing (d6: 1, 2, 2, 3, 3, 4). If Assam reaches the edge of the board, follow the curve and continue moving in the next row. If Assam lands on another player's carpet, you must pay that player 1 coin per square showing that is contiguous with the landed-on square. Then, you place one of your carpets orthogonally adjacent to Assam (but may not directly overlay another carpet). The game ends when all players have played all carpets. Each gets 1 coin per visible square. The player with most coins wins!
Each player takes the role of a rug salesperson who tries to outwit the competition. Each gets 1 coin per visible square of carpet. The player with most coins wins!
Description:
Each player takes the role of a rug salesperson who tries to outwit the competition. Each player starts with 10 coins and an equal number of carpets. On your turn, you may rotate Assam 90 degrees. Then roll the die and move him forward as many spaces as showing (d6: 1, 2, 2, 3, 3, 4). If Assam reaches the edge of the board, follow the curve and continue moving in the next row. If Assam lands on another player's carpet, you must pay that player 1 coin per square showing that is contiguous with the landed-on square. Then, you place one of your carpets orthogonally adjacent to Assam (but may not directly overlay another carpet). The game ends when all players have played all carpets. Each gets 1 coin per visible square. The player with most coins wins!
Each player takes the role of a rug salesperson who tries to outwit the competition. Each gets 1 coin per visible square of carpet. The player with most coins wins!
Description:
Each player takes the role of a rug salesperson who tries to outwit the competition. Each player starts with 10 coins and an equal number of carpets. On your turn, you may rotate Assam 90 degrees. Then roll the die and move him forward as many spaces as showing (d6: 1, 2, 2, 3, 3, 4). If Assam reaches the edge of the board, follow the curve and continue moving in the next row. If Assam lands on another player's carpet, you must pay that player 1 coin per square showing that is contiguous with the landed-on square. Then, you place one of your carpets orthogonally adjacent to Assam (but may not directly overlay another carpet). The game ends when all players have played all carpets. Each gets 1 coin per visible square. The player with most coins wins!
Each player takes the role of a rug salesperson who tries to outwit the competition. Each gets 1 coin per visible square of carpet. The player with most coins wins!
Description:
Each player takes the role of a rug salesperson who tries to outwit the competition. Each player starts with 10 coins and an equal number of carpets. On your turn, you may rotate Assam 90 degrees. Then roll the die and move him forward as many spaces as showing (d6: 1, 2, 2, 3, 3, 4). If Assam reaches the edge of the board, follow the curve and continue moving in the next row. If Assam lands on another player's carpet, you must pay that player 1 coin per square showing that is contiguous with the landed-on square. Then, you place one of your carpets orthogonally adjacent to Assam (but may not directly overlay another carpet). The game ends when all players have played all carpets. Each gets 1 coin per visible square. The player with most coins wins!
Each player takes the role of a rug salesperson who tries to outwit the competition. Each gets 1 coin per visible square of carpet. The player with most coins wins!
Description:
Each player takes the role of a rug salesperson who tries to outwit the competition. Each player starts with 10 coins and an equal number of carpets. On your turn, you may rotate Assam 90 degrees. Then roll the die and move him forward as many spaces as showing (d6: 1, 2, 2, 3, 3, 4). If Assam reaches the edge of the board, follow the curve and continue moving in the next row. If Assam lands on another player's carpet, you must pay that player 1 coin per square showing that is contiguous with the landed-on square. Then, you place one of your carpets orthogonally adjacent to Assam (but may not directly overlay another carpet). The game ends when all players have played all carpets. Each gets 1 coin per visible square. The player with most coins wins!
Each player takes the role of a rug salesperson who tries to outwit the competition. Each gets 1 coin per visible square of carpet. The player with most coins wins!
Description:
Each player takes the role of a rug salesperson who tries to outwit the competition. Each player starts with 10 coins and an equal number of carpets. On your turn, you may rotate Assam 90 degrees. Then roll the die and move him forward as many spaces as showing (d6: 1, 2, 2, 3, 3, 4). If Assam reaches the edge of the board, follow the curve and continue moving in the next row. If Assam lands on another player's carpet, you must pay that player 1 coin per square showing that is contiguous with the landed-on square. Then, you place one of your carpets orthogonally adjacent to Assam (but may not directly overlay another carpet). The game ends when all players have played all carpets. Each gets 1 coin per visible square. The player with most coins wins!
Guided by their neighbor, each player in Stumblewood has 30 seconds to get out of a dangerous forest. The 1st player who manages to leave the forest returns home & wins the game.
Description:
Guided by their neighbor, each player in Stumblewood has thirty seconds to get out of a dangerous forest. The further you go, the more new traps you must face: Hold the knife in front of you to clear the cobwebs, pinch your nose to cross the river, throw a bone to keep the wolf away...
Whoever gets lost or falls into a trap must begin again from the starting point, and at the end of the allotted time, the next player gets to try their luck. Keep your cool and memorize your route so that you don't make mistakes when your turn comes around again! The first player who manages to leave the forest returns home and wins the game.
Guided by their neighbor, each player in Stumblewood has 30 seconds to get out of a dangerous forest. The 1st player who manages to leave the forest returns home & wins the game.
Description:
Guided by their neighbor, each player in Stumblewood has thirty seconds to get out of a dangerous forest. The further you go, the more new traps you must face: Hold the knife in front of you to clear the cobwebs, pinch your nose to cross the river, throw a bone to keep the wolf away...
Whoever gets lost or falls into a trap must begin again from the starting point, and at the end of the allotted time, the next player gets to try their luck. Keep your cool and memorize your route so that you don't make mistakes when your turn comes around again! The first player who manages to leave the forest returns home and wins the game.
Guided by their neighbor, each player in Stumblewood has 30 seconds to get out of a dangerous forest. The 1st player who manages to leave the forest returns home & wins the game.
Description:
Guided by their neighbor, each player in Stumblewood has thirty seconds to get out of a dangerous forest. The further you go, the more new traps you must face: Hold the knife in front of you to clear the cobwebs, pinch your nose to cross the river, throw a bone to keep the wolf away...
Whoever gets lost or falls into a trap must begin again from the starting point, and at the end of the allotted time, the next player gets to try their luck. Keep your cool and memorize your route so that you don't make mistakes when your turn comes around again! The first player who manages to leave the forest returns home and wins the game.
Guided by their neighbor, each player in Stumblewood has 30 seconds to get out of a dangerous forest. The 1st player who manages to leave the forest returns home & wins the game.
Description:
Guided by their neighbor, each player in Stumblewood has thirty seconds to get out of a dangerous forest. The further you go, the more new traps you must face: Hold the knife in front of you to clear the cobwebs, pinch your nose to cross the river, throw a bone to keep the wolf away...
Whoever gets lost or falls into a trap must begin again from the starting point, and at the end of the allotted time, the next player gets to try their luck. Keep your cool and memorize your route so that you don't make mistakes when your turn comes around again! The first player who manages to leave the forest returns home and wins the game.
Guided by their neighbor, each player in Stumblewood has 30 seconds to get out of a dangerous forest. The 1st player who manages to leave the forest returns home & wins the game.
Description:
Guided by their neighbor, each player in Stumblewood has thirty seconds to get out of a dangerous forest. The further you go, the more new traps you must face: Hold the knife in front of you to clear the cobwebs, pinch your nose to cross the river, throw a bone to keep the wolf away...
Whoever gets lost or falls into a trap must begin again from the starting point, and at the end of the allotted time, the next player gets to try their luck. Keep your cool and memorize your route so that you don't make mistakes when your turn comes around again! The first player who manages to leave the forest returns home and wins the game.
A "co-opetition" game in which players struggle to survive on a desert island & build a raft before a hurricane devastates them. Players need to work together while backstabbing & negotiating.
A "co-opetition" game in which players struggle to survive on a desert island & build a raft before a hurricane devastates them. Players need to work together while backstabbing & negotiating.
A "co-opetition" game in which players struggle to survive on a desert island & build a raft before a hurricane devastates them. Players need to work together while backstabbing & negotiating.
A "co-opetition" game in which players struggle to survive on a desert island & build a raft before a hurricane devastates them. Players need to work together while backstabbing & negotiating.
A "co-opetition" game in which players struggle to survive on a desert island & build a raft before a hurricane devastates them. Players need to work together while backstabbing & negotiating.
A "co-opetition" game in which players struggle to survive on a desert island & build a raft before a hurricane devastates them. Players need to work together while backstabbing & negotiating.
A "co-opetition" game in which players struggle to survive on a desert island & build a raft before a hurricane devastates them. Players need to work together while backstabbing & negotiating.
Players discover their partner, then simultaneously exchange the cards from their hand with those in the center of the table in order to create a collection of identical animals.
Description:
Each turn in Karibou Camp, players discover their partner, then simultaneously exchange the cards from their hand with those in the center of the table in order to create a collection of identical animals - but to earn points, you still need to make your partner understand which collection you have completed! Marmots? Give them a wink. Caribou? Pull your tongue out. Be discreet because at any moment your opponents can catch you and steal your points. Speed, observation, grimaces, and laughs are plenty in this crazy party game.
Players discover their partner, then simultaneously exchange the cards from their hand with those in the center of the table in order to create a collection of identical animals.
Description:
Each turn in Karibou Camp, players discover their partner, then simultaneously exchange the cards from their hand with those in the center of the table in order to create a collection of identical animals - but to earn points, you still need to make your partner understand which collection you have completed! Marmots? Give them a wink. Caribou? Pull your tongue out. Be discreet because at any moment your opponents can catch you and steal your points. Speed, observation, grimaces, and laughs are plenty in this crazy party game.
Players discover their partner, then simultaneously exchange the cards from their hand with those in the center of the table in order to create a collection of identical animals.
Description:
Each turn in Karibou Camp, players discover their partner, then simultaneously exchange the cards from their hand with those in the center of the table in order to create a collection of identical animals - but to earn points, you still need to make your partner understand which collection you have completed! Marmots? Give them a wink. Caribou? Pull your tongue out. Be discreet because at any moment your opponents can catch you and steal your points. Speed, observation, grimaces, and laughs are plenty in this crazy party game.
Players discover their partner, then simultaneously exchange the cards from their hand with those in the center of the table in order to create a collection of identical animals.
Description:
Each turn in Karibou Camp, players discover their partner, then simultaneously exchange the cards from their hand with those in the center of the table in order to create a collection of identical animals - but to earn points, you still need to make your partner understand which collection you have completed! Marmots? Give them a wink. Caribou? Pull your tongue out. Be discreet because at any moment your opponents can catch you and steal your points. Speed, observation, grimaces, and laughs are plenty in this crazy party game.
Players discover their partner, then simultaneously exchange the cards from their hand with those in the center of the table in order to create a collection of identical animals.
Description:
Each turn in Karibou Camp, players discover their partner, then simultaneously exchange the cards from their hand with those in the center of the table in order to create a collection of identical animals - but to earn points, you still need to make your partner understand which collection you have completed! Marmots? Give them a wink. Caribou? Pull your tongue out. Be discreet because at any moment your opponents can catch you and steal your points. Speed, observation, grimaces, and laughs are plenty in this crazy party game.
Players discover their partner, then simultaneously exchange the cards from their hand with those in the center of the table in order to create a collection of identical animals.
Description:
Each turn in Karibou Camp, players discover their partner, then simultaneously exchange the cards from their hand with those in the center of the table in order to create a collection of identical animals - but to earn points, you still need to make your partner understand which collection you have completed! Marmots? Give them a wink. Caribou? Pull your tongue out. Be discreet because at any moment your opponents can catch you and steal your points. Speed, observation, grimaces, and laughs are plenty in this crazy party game.
Players discover their partner, then simultaneously exchange the cards from their hand with those in the center of the table in order to create a collection of identical animals.
Description:
Each turn in Karibou Camp, players discover their partner, then simultaneously exchange the cards from their hand with those in the center of the table in order to create a collection of identical animals - but to earn points, you still need to make your partner understand which collection you have completed! Marmots? Give them a wink. Caribou? Pull your tongue out. Be discreet because at any moment your opponents can catch you and steal your points. Speed, observation, grimaces, and laughs are plenty in this crazy party game.
Each player takes the role of a rug salesperson who tries to outwit the others by moving the market organizer around the board & laying rugs.
Description:
Each player takes the role of a salesperson who tries to outwit the others. In turn each player rolls the dice and then moves Assam, the market organizer. If Assam stops on an opponent’s rug, the player must make a payment to its owner before putting one of their own rugs on an adjacent space. When the last rug has been laid, the total number of visible rugs and the number owned by each salesperson are added up.
Each player takes the role of a rug salesperson who tries to outwit the others by moving the market organizer around the board & laying rugs.
Description:
Each player takes the role of a salesperson who tries to outwit the others. In turn each player rolls the dice and then moves Assam, the market organizer. If Assam stops on an opponent’s rug, the player must make a payment to its owner before putting one of their own rugs on an adjacent space. When the last rug has been laid, the total number of visible rugs and the number owned by each salesperson are added up.
Each player takes the role of a rug salesperson who tries to outwit the others by moving the market organizer around the board & laying rugs.
Description:
Each player takes the role of a salesperson who tries to outwit the others. In turn each player rolls the dice and then moves Assam, the market organizer. If Assam stops on an opponent’s rug, the player must make a payment to its owner before putting one of their own rugs on an adjacent space. When the last rug has been laid, the total number of visible rugs and the number owned by each salesperson are added up.
Each player takes the role of a rug salesperson who tries to outwit the others by moving the market organizer around the board & laying rugs.
Description:
Each player takes the role of a salesperson who tries to outwit the others. In turn each player rolls the dice and then moves Assam, the market organizer. If Assam stops on an opponent’s rug, the player must make a payment to its owner before putting one of their own rugs on an adjacent space. When the last rug has been laid, the total number of visible rugs and the number owned by each salesperson are added up.
Each player takes the role of a rug salesperson who tries to outwit the others by moving the market organizer around the board & laying rugs.
Description:
Each player takes the role of a salesperson who tries to outwit the others. In turn each player rolls the dice and then moves Assam, the market organizer. If Assam stops on an opponent’s rug, the player must make a payment to its owner before putting one of their own rugs on an adjacent space. When the last rug has been laid, the total number of visible rugs and the number owned by each salesperson are added up.
Each player takes the role of a rug salesperson who tries to outwit the others by moving the market organizer around the board & laying rugs.
Description:
Each player takes the role of a salesperson who tries to outwit the others. In turn each player rolls the dice and then moves Assam, the market organizer. If Assam stops on an opponent’s rug, the player must make a payment to its owner before putting one of their own rugs on an adjacent space. When the last rug has been laid, the total number of visible rugs and the number owned by each salesperson are added up.
Each player takes the role of a rug salesperson who tries to outwit the others by moving the market organizer around the board & laying rugs.
Description:
Each player takes the role of a salesperson who tries to outwit the others. In turn each player rolls the dice and then moves Assam, the market organizer. If Assam stops on an opponent’s rug, the player must make a payment to its owner before putting one of their own rugs on an adjacent space. When the last rug has been laid, the total number of visible rugs and the number owned by each salesperson are added up.