Dungeon Crawl Classics Third Annual Open Tournament Round 1-1
Description:
For ages, travelers crossing the deadly Waste have brought back tales of an abandoned palace glimpsed in the distance. From disparate backgrounds, four heroes have crossed the acid-marked Waste to arrive at the mysterious palace. Together they will uncover the secret it was constructed to hide -- or die trying!
Dungeon Crawl Classics Third Annual Open Tournament Round 1-2
Description:
For ages, travelers crossing the deadly Waste have brought back tales of an abandoned palace glimpsed in the distance. From disparate backgrounds, four heroes have crossed the acid-marked Waste to arrive at the mysterious palace. Together they will uncover the secret it was constructed to hide -- or die trying!
Dungeon Crawl Classics Third Annual Open Tournament Round 1-3
Description:
For ages, travelers crossing the deadly Waste have brought back tales of an abandoned palace glimpsed in the distance. From disparate backgrounds, four heroes have crossed the acid-marked Waste to arrive at the mysterious palace. Together they will uncover the secret it was constructed to hide -- or die trying!
Dungeon Crawl Classics Third Annual Open Tournament Round 1-4
Description:
For ages, travelers crossing the deadly Waste have brought back tales of an abandoned palace glimpsed in the distance. From disparate backgrounds, four heroes have crossed the acid-marked Waste to arrive at the mysterious palace. Together they will uncover the secret it was constructed to hide -- or die trying!
Dungeon Crawl Classics Third Annual Open Tournament Round 1-5
Description:
For ages, travelers crossing the deadly Waste have brought back tales of an abandoned palace glimpsed in the distance. From disparate backgrounds, four heroes have crossed the acid-marked Waste to arrive at the mysterious palace. Together they will uncover the secret it was constructed to hide -- or die trying!
Dungeon Crawl Classics Third Annual Open Tournament Round 1-6
Description:
For ages, travelers crossing the deadly Waste have brought back tales of an abandoned palace glimpsed in the distance. From disparate backgrounds, four heroes have crossed the acid-marked Waste to arrive at the mysterious palace. Together they will uncover the secret it was constructed to hide -- or die trying!
Dungeon Crawl Classics Third Annual Open Tournament Round 1-21
Description:
For ages, travelers crossing the deadly Waste have brought back tales of an abandoned palace glimpsed in the distance. From disparate backgrounds, four heroes have crossed the acid-marked Waste to arrive at the mysterious palace. Together they will uncover the secret it was constructed to hide -- or die trying!
Dungeon Crawl Classics Third Annual Open Tournament Round 1-22
Description:
For ages, travelers crossing the deadly Waste have brought back tales of an abandoned palace glimpsed in the distance. From disparate backgrounds, four heroes have crossed the acid-marked Waste to arrive at the mysterious palace. Together they will uncover the secret it was constructed to hide -- or die trying!
Dungeon Crawl Classics Third Annual Open Tournament Round 1-23
Description:
For ages, travelers crossing the deadly Waste have brought back tales of an abandoned palace glimpsed in the distance. From disparate backgrounds, four heroes have crossed the acid-marked Waste to arrive at the mysterious palace. Together they will uncover the secret it was constructed to hide -- or die trying!
Dungeon Crawl Classics Third Annual Open Tournament Round 1-24
Description:
For ages, travelers crossing the deadly Waste have brought back tales of an abandoned palace glimpsed in the distance. From disparate backgrounds, four heroes have crossed the acid-marked Waste to arrive at the mysterious palace. Together they will uncover the secret it was constructed to hide -- or die trying!
Dungeon Crawl Classics Third Annual Open Tournament Round 1-25
Description:
For ages, travelers crossing the deadly Waste have brought back tales of an abandoned palace glimpsed in the distance. From disparate backgrounds, four heroes have crossed the acid-marked Waste to arrive at the mysterious palace. Together they will uncover the secret it was constructed to hide -- or die trying!
Dungeon Crawl Classics Third Annual Open Tournament Round 1-26
Description:
For ages, travelers crossing the deadly Waste have brought back tales of an abandoned palace glimpsed in the distance. From disparate backgrounds, four heroes have crossed the acid-marked Waste to arrive at the mysterious palace. Together they will uncover the secret it was constructed to hide -- or die trying!
Dungeon Crawl Classics Third Annual Open Tournament Round 1-27
Description:
For ages, travelers crossing the deadly Waste have brought back tales of an abandoned palace glimpsed in the distance. From disparate backgrounds, four heroes have crossed the acid-marked Waste to arrive at the mysterious palace. Together they will uncover the secret it was constructed to hide -- or die trying!
Dungeon Crawl Classics Third Annual Open Tournament Round 1-28
Description:
For ages, travelers crossing the deadly Waste have brought back tales of an abandoned palace glimpsed in the distance. From disparate backgrounds, four heroes have crossed the acid-marked Waste to arrive at the mysterious palace. Together they will uncover the secret it was constructed to hide -- or die trying!
Dungeon Crawl Classics Third Annual Open Tournament Round 2-1
Description:
For ages, travelers crossing the deadly Waste have brought back tales of an abandoned palace glimpsed in the distance. From disparate backgrounds, four heroes have crossed the acid-marked Waste to arrive at the mysterious palace. Together they will uncover the secret it was constructed to hide -- or die trying!
Dungeon Crawl Classics Third Annual Open Tournament Round 2-2
Description:
For ages, travelers crossing the deadly Waste have brought back tales of an abandoned palace glimpsed in the distance. From disparate backgrounds, four heroes have crossed the acid-marked Waste to arrive at the mysterious palace. Together they will uncover the secret it was constructed to hide -- or die trying!
Dungeon Crawl Classics Third Annual Open Tournament Round 2-3
Description:
For ages, travelers crossing the deadly Waste have brought back tales of an abandoned palace glimpsed in the distance. From disparate backgrounds, four heroes have crossed the acid-marked Waste to arrive at the mysterious palace. Together they will uncover the secret it was constructed to hide -- or die trying!
Dungeon Crawl Classics Third Annual Open Tournament Round 2-4
Description:
For ages, travelers crossing the deadly Waste have brought back tales of an abandoned palace glimpsed in the distance. From disparate backgrounds, four heroes have crossed the acid-marked Waste to arrive at the mysterious palace. Together they will uncover the secret it was constructed to hide -- or die trying!
Dungeon Crawl Classics Third Annual Open Tournament Round 3-1
Description:
For ages, travelers crossing the deadly Waste have brought back tales of an abandoned palace glimpsed in the distance. From disparate backgrounds, four heroes have crossed the acid-marked Waste to arrive at the mysterious palace. Together they will uncover the secret it was constructed to hide -- or die trying!
Dungeon Crawl Classics Third Annual Open Tournament Round 3-2
Description:
For ages, travelers crossing the deadly Waste have brought back tales of an abandoned palace glimpsed in the distance. From disparate backgrounds, four heroes have crossed the acid-marked Waste to arrive at the mysterious palace. Together they will uncover the secret it was constructed to hide -- or die trying!
Dungeon Crawl Classics Third Annual Open Tournament Round 3-3
Description:
For ages, travelers crossing the deadly Waste have brought back tales of an abandoned palace glimpsed in the distance. From disparate backgrounds, four heroes have crossed the acid-marked Waste to arrive at the mysterious palace. Together they will uncover the secret it was constructed to hide -- or die trying!
Dungeon Crawl Classics Third Annual Open Tournament Round 2-5
Description:
For ages, travelers crossing the deadly Waste have brought back tales of an abandoned palace glimpsed in the distance. From disparate backgrounds, four heroes have crossed the acid-marked Waste to arrive at the mysterious palace. Together they will uncover the secret it was constructed to hide -- or die trying!
Dungeon Crawl Classics Third Annual Open Tournament Round 2-6
Description:
For ages, travelers crossing the deadly Waste have brought back tales of an abandoned palace glimpsed in the distance. From disparate backgrounds, four heroes have crossed the acid-marked Waste to arrive at the mysterious palace. Together they will uncover the secret it was constructed to hide -- or die trying!
Dungeon Crawl Classics Third Annual Open Tournament Round 2-7
Description:
For ages, travelers crossing the deadly Waste have brought back tales of an abandoned palace glimpsed in the distance. From disparate backgrounds, four heroes have crossed the acid-marked Waste to arrive at the mysterious palace. Together they will uncover the secret it was constructed to hide -- or die trying!
Dungeon Crawl Classics Third Annual Open Tournament Round 2-8
Description:
For ages, travelers crossing the deadly Waste have brought back tales of an abandoned palace glimpsed in the distance. From disparate backgrounds, four heroes have crossed the acid-marked Waste to arrive at the mysterious palace. Together they will uncover the secret it was constructed to hide -- or die trying!
DragonMech: Medieval fantasy mechs powered by steam, magic, or the labor of a thousand slaves! You need to find a very special book, one that could prevent (or cause) a civil war. Sounds easy, right? Unfortunately, it may be hidden somewhere in Edge, the last city, where everyone has a secret and knowledge has a price. Youâll need to use your wits and your mechs before time runs out! Beginners welcome.
Dungeon Crawl Classics: Iron Crypt of the Heretics - AD&D 1E edition
Description:
This special DCC session features a 3.5 module converted for use with first edition AD&D. Pregenerated characters (converted to 1E) are provided. The Iron Crypt of the Heretics contains three mighty vaults that were used to seal away the evil works and artifacts of a band of fallen paladins hundreds of years ago. But the crypt has been breached! The heroes must dare to enter the crypt and solve its many puzzles and traps, thereby permitting the the vaults to be resealed and making the region safe again. DM NOTES: Rules variations include house rules for critical hits/bad misses (from Dragon mag), and deaths door to negative ten (-10) HTK. MINIATURES: Players can bring their own miniatures for game - we'll be using detailed battlemaps for the adventure.
Dungeon Crawl Classics: Iron Crypt of the Heretics - AD&D 1E edition
Description:
This special DCC session features a 3.5 module converted for use with first edition AD&D. Pregenerated characters (converted to 1E) are provided. The Iron Crypt of the Heretics contains three mighty vaults that were used to seal away the evil works and artifacts of a band of fallen paladins hundreds of years ago. But the crypt has been breached! The heroes must dare to enter the crypt and solve its many puzzles and traps, thereby permitting the the vaults to be resealed and making the region safe again. DM NOTES: Rules variations include house rules for critical hits/bad misses (from Dragon mag), and deaths door to negative ten (-10) HTK. MINIATURES: Players can bring their own miniatures for game - we'll be using detailed battlemaps for the adventure.
Dungeon Crawl Classics: Iron Crypt of the Heretics - AD&D 1E edition
Description:
This special DCC session features a 3.5 module converted for use with first edition AD&D. Pregenerated characters (converted to 1E) are provided. The Iron Crypt of the Heretics contains three mighty vaults that were used to seal away the evil works and artifacts of a band of fallen paladins hundreds of years ago. But the crypt has been breached! The heroes must dare to enter the crypt and solve its many puzzles and traps, thereby permitting the the vaults to be resealed and making the region safe again. DM NOTES: Rules variations include house rules for critical hits/bad misses (from Dragon mag), and deaths door to negative ten (-10) HTK. MINIATURES: Players can bring their own miniatures for game - we'll be using detailed battlemaps for the adventure.
Dungeon Crawl Classics: Iron Crypt of the Heretics - AD&D 1E edition
Description:
This special DCC session features a 3.5 module converted for use with first edition AD&D. Pregenerated characters (converted to 1E) are provided. The Iron Crypt of the Heretics contains three mighty vaults that were used to seal away the evil works and artifacts of a band of fallen paladins hundreds of years ago. But the crypt has been breached! The heroes must dare to enter the crypt and solve its many puzzles and traps, thereby permitting the the vaults to be resealed and making the region safe again. DM NOTES: Rules variations include house rules for critical hits/bad misses (from Dragon mag), and deaths door to negative ten (-10) HTK. MINIATURES: Players can bring their own miniatures for game - we'll be using detailed battlemaps for the adventure.
The heroes are asked to help deliver a package for an old private investigator. Finding the package requires investigation, intrigue, danger -- and a trip to etherspace. Delivering it isn't so easy, either, after several agencies show up to claim possession. Diplomacy, theft, and force of arms all come into play before the package finds its final destination!
The heroes are asked to help deliver a package for an old private investigator. Finding the package requires investigation, intrigue, danger -- and a trip to etherspace. Delivering it isn't so easy, either, after several agencies show up to claim possession. Diplomacy, theft, and force of arms all come into play before the package finds its final destination!
Toth-Ror, a villainous minotaur, has been terrorizing the village for months, slaying villagers at random and slipping away with stolen children. A heroic paladin comes to the rescue, pursuing the minotaur to its lair in the Thornswild Forest. When the paladin fails to return, it falls to mere commoners to discover his fate and save the village! This exciting adventure is for 0-level characters
Toth-Ror, a villainous minotaur, has been terrorizing the village for months, slaying villagers at random and slipping away with stolen children. A heroic paladin comes to the rescue, pursuing the minotaur to its lair in the Thornswild Forest. When the paladin fails to return, it falls to mere commoners to discover his fate and save the village! This exciting adventure is for 0-level characters
Toth-Ror, a villainous minotaur, has been terrorizing the village for months, slaying villagers at random and slipping away with stolen children. A heroic paladin comes to the rescue, pursuing the minotaur to its lair in the Thornswild Forest. When the paladin fails to return, it falls to mere commoners to discover his fate and save the village! This exciting adventure is for 0-level characters
Toth-Ror, a villainous minotaur, has been terrorizing the village for months, slaying villagers at random and slipping away with stolen children. A heroic paladin comes to the rescue, pursuing the minotaur to its lair in the Thornswild Forest. When the paladin fails to return, it falls to mere commoners to discover his fate and save the village! This exciting adventure is for 0-level characters
The heroes are asked to help deliver a package for an old private investigator. Finding the package requires investigation, intrigue, danger -- and a trip to etherspace. Delivering it isn't so easy, either, after several agencies show up to claim possession. Diplomacy, theft, and force of arms all come into play before the package finds its final destination!
The heroes are asked to help deliver a package for an old private investigator. Finding the package requires investigation, intrigue, danger -- and a trip to etherspace. Delivering it isn't so easy, either, after several agencies show up to claim possession. Diplomacy, theft, and force of arms all come into play before the package finds its final destination!
DragonMech: Medieval fantasy mechs powered by steam, magic, or the labor of a thousand slaves! You need to find a very special book, one that could prevent (or cause) a civil war. Sounds easy, right? Unfortunately, it may be hidden somewhere in Edge, the last city, where everyone has a secret and knowledge has a price. Youâll need to use your wits and your mechs before time runs out! Beginners welcome.
DragonMech: Medieval fantasy mechs powered by steam, magic, or the labor of a thousand slaves! You need to find a very special book, one that could prevent (or cause) a civil war. Sounds easy, right? Unfortunately, it may be hidden somewhere in Edge, the last city, where everyone has a secret and knowledge has a price. Youâll need to use your wits and your mechs before time runs out! Beginners welcome.
A town, terrorized by bandits, is in desperate need of heroes. You answer the call. But the true challenge is not the bandits; it is their hideout, the accursed ruins of Castle Grozny.
A town, terrorized by bandits, is in desperate need of heroes. You answer the call. But the true challenge is not the bandits; it is their hideout, the accursed ruins of Castle Grozny.
A town, terrorized by bandits, is in desperate need of heroes. You answer the call. But the true challenge is not the bandits; it is their hideout, the accursed ruins of Castle Grozny.
Dungeon Crawl Classics: The Transmuter's Last Touch
Description:
The Transmuterâs Last Touch sends the heroes into a wizardâs domain where they discover the mutated descendants of his experiments! This 1st-level adventure is a perfect introduction to the DCC series.
Dungeon Crawl Classics Third Annual Open Tournament Round 1-12
Description:
For ages, travelers crossing the deadly Waste have brought back tales of an abandoned palace glimpsed in the distance. From disparate backgrounds, four heroes have crossed the acid-marked Waste to arrive at the mysterious palace. Together they will uncover the secret it was constructed to hide -- or die trying!
Dungeon Crawl Classics Third Annual Open Tournament Round 1-13
Description:
For ages, travelers crossing the deadly Waste have brought back tales of an abandoned palace glimpsed in the distance. From disparate backgrounds, four heroes have crossed the acid-marked Waste to arrive at the mysterious palace. Together they will uncover the secret it was constructed to hide -- or die trying!
Dungeon Crawl Classics Third Annual Open Tournament Round 1-14
Description:
For ages, travelers crossing the deadly Waste have brought back tales of an abandoned palace glimpsed in the distance. From disparate backgrounds, four heroes have crossed the acid-marked Waste to arrive at the mysterious palace. Together they will uncover the secret it was constructed to hide -- or die trying!
Dungeon Crawl Classics Third Annual Open Tournament Round 1-15
Description:
For ages, travelers crossing the deadly Waste have brought back tales of an abandoned palace glimpsed in the distance. From disparate backgrounds, four heroes have crossed the acid-marked Waste to arrive at the mysterious palace. Together they will uncover the secret it was constructed to hide -- or die trying!
Dungeon Crawl Classics Third Annual Open Tournament Round 1-16
Description:
For ages, travelers crossing the deadly Waste have brought back tales of an abandoned palace glimpsed in the distance. From disparate backgrounds, four heroes have crossed the acid-marked Waste to arrive at the mysterious palace. Together they will uncover the secret it was constructed to hide -- or die trying!
Dungeon Crawl Classics Third Annual Open Tournament Round 1-17
Description:
For ages, travelers crossing the deadly Waste have brought back tales of an abandoned palace glimpsed in the distance. From disparate backgrounds, four heroes have crossed the acid-marked Waste to arrive at the mysterious palace. Together they will uncover the secret it was constructed to hide -- or die trying!