This introductory session is a great chance for new or experienced players to jump into the game! You’re no hero. You’re an adventurer: a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock.
Description:
This introductory session is a great chance for new or experienced players to jump into the game! You’re no hero. You’re an adventurer: a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep underneath, and you shall have them! This session will be run by an experienced Road Crew judge and will feature a mysterious adventure module you’ll have to play to believe!
This introductory session is a great chance for new or experienced players to jump into the game! You’re no hero. You’re an adventurer: a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock.
Description:
This introductory session is a great chance for new or experienced players to jump into the game! You’re no hero. You’re an adventurer: a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep underneath, and you shall have them! This session will be run by an experienced Road Crew judge and will feature a mysterious adventure module you’ll have to play to believe!
This introductory session is a great chance for new or experienced players to jump into the game! You’re no hero. You’re an adventurer: a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock.
Description:
This introductory session is a great chance for new or experienced players to jump into the game! You’re no hero. You’re an adventurer: a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep underneath, and you shall have them! This session will be run by an experienced Road Crew judge and will feature a mysterious adventure module you’ll have to play to believe!
This introductory session is a great chance for new or experienced players to jump into the game! You’re no hero. You’re an adventurer: a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock.
Description:
This introductory session is a great chance for new or experienced players to jump into the game! You’re no hero. You’re an adventurer: a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep underneath, and you shall have them! This session will be run by an experienced Road Crew judge and will feature a mysterious adventure module you’ll have to play to believe!
This introductory session is a great chance for new or experienced players to jump into the game! You’re no hero. You’re an adventurer: a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock.
Description:
This introductory session is a great chance for new or experienced players to jump into the game! You’re no hero. You’re an adventurer: a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep underneath, and you shall have them! This session will be run by an experienced Road Crew judge and will feature a mysterious adventure module you’ll have to play to believe!
This introductory session is a great chance for new or experienced players to jump into the game! You’re no hero. You’re an adventurer: a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock.
Description:
This introductory session is a great chance for new or experienced players to jump into the game! You’re no hero. You’re an adventurer: a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep underneath, and you shall have them! This session will be run by an experienced Road Crew judge and will feature a mysterious adventure module you’ll have to play to believe!
In this modern noir setting, your characters have 4 hours to save the world - 5 times!
Description:
The Chapter Masters are away on business and your humble band of Lawful Gutter Knights (Warriors) and Neutral Free Agents (Thieves) are entrusted with the protection of Nowhere City! And it would have to be this, the worst of all possible nights! This session plays out in real time over four hours-- if you fail, the Veiled Ones win and humanity is destroyed! This is a modern setting with supplemental rules.
This adventure pits inexperienced characters against a most unusual adversary: a time traveler's secret hideaway. Designed for 1st level characters, this is a good introduction to the game system.
Description:
Eons-old secrets slumber beneath the forbidden Ghost Ice. Since the time of the Elders, the local tribes have shunned the crawling glacier, knowing it as taboo land that slays all who tread its frigid expanse. Now, the Ghost Ice has shattered, revealing hints at deeper mysteries entombed within its icy grasp. Strange machines and wonderful horrors stir beneath the ice.....
This adventure pits inexperienced characters against a most unusual adversary: a time traveler's secret hideaway. Designed for 1st level characters, this is a good introduction to the game system.
Description:
Eons-old secrets slumber beneath the forbidden Ghost Ice. Since the time of the Elders, the local tribes have shunned the crawling glacier, knowing it as taboo land that slays all who tread its frigid expanse. Now, the Ghost Ice has shattered, revealing hints at deeper mysteries entombed within its icy grasp. Strange machines and wonderful horrors stir beneath the ice.....
You are just a simple gongfarmer, but lately, you've been having dreams - such dreams. The Lady In Blue begs your aid against her ancient foe. Will you rise to the occasion?
Description:
Looking for players who haven't played the adventure, and have at least passing familiarity with the system or are experienced role-players. Pre-generated characters will be provided to all players. Expect a fairly OSR style of play - I will roll the dice out in the open and let the chips fall where they may. No matter what, the fun of everyone at the table is paramount. Together, let's tell a story for the ages!
You are just a simple gongfarmer, but lately, you've been having dreams - such dreams. The Lady In Blue begs your aid against her ancient foe. Will you rise to the occasion?
Description:
Looking for players who haven't played the adventure, and have at least passing familiarity with the system or are experienced role-players. Pre-generated characters will be provided to all players. Expect a fairly OSR style of play - I will roll the dice out in the open and let the chips fall where they may. No matter what, the fun of everyone at the table is paramount. Together, let's tell a story for the ages!
A new island has arisen in the Monster Sea as you & your mutant friends paddle out to find clues to the origins of the Great Disaster & face invaders from the Ultradimension.
Description:
A Death Wave nearly washes away your jungle village, and that’s the least of your worries. A new, strange island has arisen in the Monster Sea. At the behest of the Exalted Crone, you and your friends paddle out to seek retribution and regain the honor of your tribe. You’re ready for any mutations you might meet, but are you ready for invaders from the Ultradimension?
Intro adventure to Hubris! 0-Level explore a meteorite that crashed near their village! Mutated horrors, ray guns, alien beings, & augmented surgery! Death, dismemberment, & mayhem abound!
Description:
Event Short Description- Introductory adventure to Hubris! Level Zeros to explore a meteorite that crashed near their village! Mutated horrors, ray guns, alien beings, and augmented surgery! Death, dismemberment, and mayhem abound!
Set amid the sprawling decadence of Punjar, the scenario offers low-level PCs a chance to plumb beneath soiled streets, raid forgotten crypts for artifacts, & - for the daring - claim the lost loot!
Description:
At the end of a forgotten back alley, in the weird and otherworldly marketplace of faiths known as the Bazaar of the Gods, stand the ruins of a forgotten chapel. Once the cult of the Carnifex was celebrated throughout the City of a Thousand Gates. But a band of holy warriors rose against the cult of executioners and torturers, casting down her signs and scattering her devotees to the winds. The fate of the cthonic goddess, and - more importantly - her fabled jewels remains a mystery...until this night.
Experience the seedy underbelly of Lankhmar as heroes with questionable morals & sizeable greed. Do you have what it takes to survive a night in the City of the Black Toga?
Description:
Come experience Goodman Games’ forthcoming Lankhmar game before it hits the stores. Officially licensed by the Estate of Fritz Leiber, this game brings all the excitement of the Fafhrd & Gray Mouser stories to the game table. Players take on the roles of rogues and scoundrels in the city of Lankhmar, looking to survive another night of fell sorcery, daggers in the dark, and shifting alliances among the city’s underworld.
Experience the seedy underbelly of Lankhmar as heroes with questionable morals & sizeable greed. Do you have what it takes to survive a night in the City of the Black Toga?
Description:
Come experience Goodman Games’ forthcoming Lankhmar game before it hits the stores. Officially licensed by the Estate of Fritz Leiber, this game brings all the excitement of the Fafhrd & Gray Mouser stories to the game table. Players take on the roles of rogues and scoundrels in the city of Lankhmar, looking to survive another night of fell sorcery, daggers in the dark, and shifting alliances among the city’s underworld.
Experience the seedy underbelly of Lankhmar as heroes with questionable morals & sizeable greed. Do you have what it takes to survive a night in the City of the Black Toga?
Description:
Come experience Goodman Games’ forthcoming Lankhmar game before it hits the stores. Officially licensed by the Estate of Fritz Leiber, this game brings all the excitement of the Fafhrd & Gray Mouser stories to the game table. Players take on the roles of rogues and scoundrels in the city of Lankhmar, looking to survive another night of fell sorcery, daggers in the dark, and shifting alliances among the city’s underworld.
Welcome to Lankhmar, City of Sevenscore Thousand Smokes. Do you have what it takes to survive? Legends are made or buried on it's streets. Can your group of thieves survive the Dark Delights?
Description:
A heist gone wrong brings an unlikely group of thieves together and sets off a search for forgotten treasures hidden in the City of the Black Toga! Can our heroes of questionable moral character survive the twisting chase that leads through the Plaza of Dark Delights, crosses paths with Sheelba of the Eyeless Face, and delves into one of the oldest tenements in Lankhmar? Not if the Thieves' Guild has their way! A Level 1 Adventure by Michael Curtis Lankhmar was created by Fritz Leiber
An ancient hero used the fuel of a dying star to create a refuge hidden in the spaces between dimensions: the Microcosm. Now the power holding the it together is failing due to interference.
Description:
An ancient hero used the fuel of a dying star to create a refuge hidden in the tiny spaces between dimensions: the Microcosm. Now the power holding the Microcosm together is unravelling due to interference from another realm, and the heroes are given the keys to its salvation by a cosmic traveler. But will they use the Force Infinitesimal to mend the dying Microcosm and save its inhabitants, or keep the power for themselves?
An ancient hero used the fuel of a dying star to create a refuge hidden in the spaces between dimensions: the Microcosm. Now the power holding the it together is failing due to interference.
Description:
An ancient hero used the fuel of a dying star to create a refuge hidden in the tiny spaces between dimensions: the Microcosm. Now the power holding the Microcosm together is unravelling due to interference from another realm, and the heroes are given the keys to its salvation by a cosmic traveler. But will they use the Force Infinitesimal to mend the dying Microcosm and save its inhabitants, or keep the power for themselves?