The Disney Heroes are reborn in the real world in the bodies of teenagers, who must investigate a new evil that has come to Walt Disney World. Sequel to 2015's Heroes of the Magic Kingdom.
The Disney Heroes are reborn in the real world in the bodies of teenagers, who must investigate a new evil that has come to Walt Disney World. Sequel to 2015's Heroes of the Magic Kingdom.
The Challengers of Beacon City have faced many struggles, but the growing number of Meta-Humans in their home city means they can't rest easy.
Description:
The Challengers of Beacon City have faced many struggles, but the growing number of Meta-Humans in their home city means they can't rest easy. A day like any other is interrupted by the news that a caveman with a machine-gun is causing havoc downtown. Discover just how strange a day in the life of a superhero can get!
The Challengers of Beacon City have faced many struggles, but the growing number of Meta-Humans in their home city means they can't rest easy.
Description:
The Challengers of Beacon City have faced many struggles, but the growing number of Meta-Humans in their home city means they can't rest easy. A day like any other is interrupted by the news that a caveman with a machine-gun is causing havoc downtown. Discover just how strange a day in the life of a superhero can get!
Orks in a submarine. Doing dangerous, orky things. Will they find the mystical island of Krom-La? Or does the Captain have other ideas? Heave away, me orkies, heave away!
Description:
Orks in a submarine. Doing dangerous, orky things. Will they find the mystical island of Krom-La? Or does the Captain have other ideas? Heave away, me orkies, heave away!
Orks in a submarine. Doing dangerous, orky things. Will they find the mystical island of Krom-La? Or does the Captain have other ideas? Heave away, me orkies, heave away!
Description:
Orks in a submarine. Doing dangerous, orky things. Will they find the mystical island of Krom-La? Or does the Captain have other ideas? Heave away, me orkies, heave away!
While traveling near the Northeastern boarder of Aldis, your band receives a faint psychic call: "Please come. We are in need of aid - I don't know how long -"
Description:
While traveling near the Northeastern boarder of Aldis, your band receives a faint psychic call: “Please come. We are in need of aid… I don’t know how long…”. An AGE Blue Rose Adventure for 4–6 3rd level characters
While traveling near the Northeastern boarder of Aldis, your band receives a faint psychic call: "Please come. We are in need of aid - I don't know how long -"
Description:
While traveling near the Northeastern boarder of Aldis, your band receives a faint psychic call: “Please come. We are in need of aid… I don’t know how long…”. An AGE Blue Rose Adventure for 4–6 3rd level characters
While traveling near the Northeastern boarder of Aldis, your band receives a faint psychic call: "Please come. We are in need of aid - I don't know how long -"
Description:
While traveling near the Northeastern boarder of Aldis, your band receives a faint psychic call: “Please come. We are in need of aid… I don’t know how long…”. An AGE Blue Rose Adventure for 4–6 3rd level characters