War of the Valkyrie Generals! Open to all players. 5 round swiss style tournament with no final. Players bring order markers, wound markers, dice, cards, and a pre-drafted 520 point Heroscape (no Marvel) army that does not exceed 24 hexes. All Army Cards MUST be from the same Valkyrie General. The tournament is played in one hour rounds. The highest ranked player for each Valkyrie General wins prizes.
All faction ties have been broken! Summoners can recruit Units from any faction. Players bring a pre-built deck using the custom deck building rules with the Free Build variant. Players also bring the necessary wound markers and dice. This is a 5 round, swiss style tournament with the top 4 players receiving a prize.
All out War! Open to all players, 32 positions. 5 round swiss style tournament with no final. Players bring order markers, wound markers, dice, cards, and a pre-drafted 480 point Heroscape (no Marvel) army that does not exceed 24 hexes. Tournament is played in one hour rounds. Prizes awarded to the top four finishers.
Open to all players, 32 positions. 5 round swiss style tournament with no final. Players bring order markers, wound markers, dice, cards, and a pre-drafted 480 point Heroscape (no Marvel) army that does not exceed 24 hexes. Each player will have a Glyph to defend. Players can win by ending a turn with one of their figures unengaged and on the opponent’s Glyph. Tournament is played in one hour rounds. Prizes awarded to the top four finishers.
Open to all players, 80 positions. 5 round swiss style tournament. Players bring order markers, wound markers, dice, cards, and a pre-drafted 510 point Heroscape (no Marvel) army that does not exceed 24 hexes. The tournament is played in one hour rounds. Top 16 players advance to Day 2 and will be allowed to add reinforcements to their existing army. See Day 2 for additional details.
Secure the most Treasure Glyphs to win! Open to all players, 32 positions. 5 round swiss style tournament with no final. Players bring order markers, wound markers, dice, cards, and a pre-drafted 500 point Heroscape (no Marvel) army that does not exceed 16 hexes. The tournament is played in one hour rounds. Prizes awarded to the top four finishers.
You and your Summoner Wars teammate compete against other teams. Each player on the team must purchase a ticket. We do not match up stand alone players so pair up before making your purchase. Each Player brings a pre-built deck using the custom deck building rules. Players also bring wound markers and dice. This is a 3 round, swiss tournament played in 2 hour rounds. There is a 1 game final on Sat between the top 2 teams. See Day 2 for more info.
16 players advancing to Day 2 will be allowed to add reinforcements to their existing Day 1 army. Start Zones remain 24 hexes. Reinforcements will be 90, 110, or 130 points depending upon the die roll from the previous day. It will be a single elimination event with a consolation match. All Day 2 players receive a prize.
Open to all players, 32 positions. 5 round swiss style tournament with no final. Players bring order markers, wound markers, dice, cards, and a pre-drafted 450 point Heroscape (no Marvel)army that MUST include at least one Unique Dragon Hero and does not exceed 24 hexes. The tournament is played in one hour rounds. Prizes awarded to the top four finishers.
Open to all players, 32 positions. 5 round swiss style tournament with no final. Players bring order markers, wound markers, dice, cards, and a pre-drafted 320 point Heroscape (no Marvel) army that does not exceed 16 hexes. The tournament is played in one hour rounds. Prizes awarded to the top four finishers.