Open to all players, 80 positions. 5 round swiss style tournament. Players bring order markers, wound markers, dice, cards, and a pre-drafted 510 point Heroscape (no Marvel) army that does not exceed 24 hexes. The tournament is played in one hour rounds. Top 16 players advance to Day 2 and will be allowed to add reinforcements to their existing army. See Day 2 for additional details.
16 players advancing to Day 2 will be allowed to add reinforcements to their existing Day 1 army. Start Zones remain 24 hexes. Reinforcements will be 90, 110, or 130 points depending upon the die roll from the previous day. It will be a single elimination event with a consolation match. All Day 2 players receive a prize.
Open to all players, 32 positions. 5 round swiss style tournament with no final. Players bring order markers, wound markers, dice, cards, and a pre-drafted 480 point Heroscape (no Marvel) army that does not exceed 24 hexes. Each player will have a Glyph to defend. Players can win by ending a turn with one of their figures unengaged and on the opponent’s Glyph. Tournament is played in one hour rounds. Prizes awarded to the top four finishers.
Open to all players, 32 positions. 5 round swiss style tournament with no final. Players bring order markers, wound markers, dice, cards, and a pre-drafted 450 point Heroscape (no Marvel)army that MUST include at least one Unique Dragon Hero and does not exceed 24 hexes. The tournament is played in one hour rounds. Prizes awarded to the top four finishers.
War of the Valkyrie Generals! Open to all players. 5 round swiss style tournament with no final. Players bring order markers, wound markers, dice, cards, and a pre-drafted 520 point Heroscape (no Marvel) army that does not exceed 24 hexes. All Army Cards MUST be from the same Valkyrie General. The tournament is played in one hour rounds. The highest ranked player for each Valkyrie General wins prizes.
Open to all players. 5 round tournament w/1 game final. Players bring markers, dice, cards, and a pre-drafted 400 point Heroscape (no Marvel) army that does not exceed 24 hexes. The starting zone rules are not observed. Players take turns placing a card’s worth of units on the map. Battle begins after all units have been placed. More rules info at Heroscapers.com. Tournament is played in one hour rounds. Prizes awarded to the top six finishers.
Open to all players, 32 positions. 4 round swiss tournament with 1 game final. Players bring order markers, wound markers, dice, cards, and a pre-drafted 550 point Heroscape (no Marvel) army that does not include squad units. Army cannot exceed 24 hexes. The tournament is played in one hour rounds. Prizes awarded to the top 4 finishers.
Open to all players, 32 positions. 5 round swiss style tournament with no final. Players bring order markers, wound markers, dice, cards, and a pre-drafted 320 point Heroscape (no Marvel) army that does not exceed 16 hexes. The tournament is played in one hour rounds. Prizes awarded to the top four finishers.
Open to all players, 32 positions. 4 round swiss tournament with 1 game final. Players bring order markers, wound markers, dice, cards, and a pre-drafted 550 point Heroscape (no Marvel) army that MUST include at least 3 Large or Huge units. Army cannot exceed 24 hexes. The tournament is played in one hour rounds. Prizes awarded to the top 4 finishers.
All out War! Open to all players, 32 positions. 5 round swiss style tournament with no final. Players bring order markers, wound markers, dice, cards, and a pre-drafted 480 point Heroscape (no Marvel) army that does not exceed 24 hexes. Tournament is played in one hour rounds. Prizes awarded to the top four finishers.