This Is How We D&Did It: Tomb of the Forgotten Somebody
Summary:
Your typical dungeon crawl, or is it?
Description:
This used to be the Middle Kingdom. Now the place is a patchwork of baronies, duchies, and clandestine principalities. Oh, and wilderness. Lots of wilderness, chock full of monsters guarding the most amazing stuff, because they had it good back in the day. Granny Know-It-All remembers her daddy said there’s an unguarded trove in the forgotten tomb of somebody important! You game for an adventure? Join us in a trip back to a time before edition wars, when D&D was just three books in a white box, Chainmail, and your house rules!
Your little town is lame as hell, except for one shining beacon of awesome named Dave. Now the worst possible thing has happened: Dave’s been kidnapped. As his very best friend, you gotta rescue him!
Description:
Your little town is lame as hell, total nowheresville, a dead-end burg with nothing going on . . . except for one shining beacon of awesome. His name is Dave. Dave is the coolest guy around, with friends from all walks of life. But now the worst possible thing has happened: Dave has been kidnapped. As his very best friend, the least you can do is rescue him. Save Dave! Is a totally chill game of random tables, coin flips, and stories about everybody’s buddy Dave.
Civilization crumbled beneath a rain of nuclear fire, but folks still need their toilet paper, beer, and Molly Hatchet 8-tracks. It's time for you wasteland weirdos form yourself a CONVOY!
Description:
The irradiated highways are dangerous for any lone trucker. Grab your shotgun, jump behind the wheel, and get ready for some post-apocalypse grindhouse fun and mayhem!
Civilization crumbled beneath a rain of nuclear fire, but folks still need their toilet paper, beer, and Molly Hatchet 8-tracks. It's time for you wasteland weirdos form yourself a CONVOY!
Description:
The irradiated highways are dangerous for any lone trucker. Grab your shotgun, jump behind the wheel, and get ready for some post-apocalypse grindhouse fun and mayhem!
1940, Channel Islands. Your coven of witches must face off with the German invasion.
Description:
In 1620 King James gave the Channel Island of Baston to a coven of witches, on the understanding that they would use it as a base from which to maintain a magical shield, protecting Britain against invasion. That was then, this is now. 1940, and the Germans just landed.
Post-apocalyptic truckers return home to find that their town has been taken over by a gang of bloodthirsty raiders.
Description:
The bombs dropped, the world went to hell, and now you and your convoy spend your days transporting whatever supplies you can scavenge or trade for to your hometown of Radical City, Kansas. You're heading back from a run when you meet a band of refugees with bad news from the home front. Radical City has been taken over by the Red Riders, a gang of bloodthirsty muscle car marauders who are tearing through the winter's food supplies and terrorizing the locals. That's not going to work for you.
Nazis have stolen Stagger Lee's hat and plan to use it in a magical ritual to make Hitler invincible. This looks like a job for magical hobos!
Description:
As a hobomancer, you ride the rails keeping America and reality itself from supernatural threats. Now a threat greater than any you-know-what or so-and-so has risen in Europe, and some G-Man types in fancy suits want to send a crew of elite hobomancers to steal a magic hat from some German sorcerer. You'll get to travel to new places, meet interesting people, and probably beat up some Nazis, so how could a 'bo say no?
You're a hobomancer, an all-American shaman of the rails. Something's draining all the blood out of the good folks of London, KY. Y'all had best put a stop to that!
Description:
It's the height of the Great Depression, and those all-American shamans of the rails known as Hobomancers are the only things standing between the soul of the nation and unthinkable cosmic evil. In the small town of London, KY people are winding up dead with every drop of blood drained out of them. Could this have something to do with the town's charming new physician, Dr. Acula? It's up to your crew to find out!
Hot tub! Full of water! I say, Hot tub! Very, very hot in the hot tub! Hot tub! Travels through time? With a bunch of 80s celebrities? What?
Description:
It's the 1980s, and you're famous enough to get invited to appear on James Brown's Celebrity Hot Tub Party, but not famous enough to turn down an appearance on James Brown's Celebrity Hot Tub Party. Everything goes as well as can be expected until a malfunction causes the hot tub to travel back in time. Now you're stuck in the past with the Godfather of Soul and his other celebrity guests. In a hot tub.
The Laser Ponies work hard to defend their peaceful home. They've had plenty of adventures, and fought lots of monsters. Now they must go where they've never gone before - back in time!
Description:
In the course of defending their peaceful home in Glitter Valley, the Laser Ponies have warded off hundreds of monsters and had many exciting adventures. But now Glitter Valley faces its darkest hour, and to save it the Laser Ponies must go where they have never gone before - back in time!