June 6, 1969. Your team has been following a known NVA sorcerer for 3 days and finally have him in sight as he disappears into a dark cave behind a small waterfall. Your orders are to retrieve the contents of his satchel and bring him out alive for interrogation at all costs. The sucess of this mission could have an effect of the outcome of the "war".
It's No Limit Texas Hold'em action played not with chips, but with dice! Each player buys in with 50 gaming dice and competes in a three-table No Limit tournament. Imagine going "all in" with a stack of over 300 dice! Join the mailing list at http://games.groups.yahoo.com/group/diceholdem/ for detailed rules and tournament discussion.
The year is 2055, and when the megacorps want a job done but don't want to get caught, it's a shadowrun they need. Shadowrunners sell their unique magical and cybernetic skills. Mr. Johnson wants you to accompany him for 'protection' while he visits an island that he wants to purchase. Character sheets and house rules changes will be provided. A prize of Cannon Companion will be given to the winner, as determined by the GM and players.
For the crew of a Vodacce Warbird, life is always interesting. You have been hired by an Avalon explorer, who believes he has found the home of the Sidhe. He is mad of course, but he is paying you well. So you are surprised to find an uncharted planet matching his description. This adventure is based on 7th sea, in the year 2568. You can find background detail to this adventure at http://www.peregrine.madasafish.com/lovesblade/spaceindex.htm
An undersea adventure awaits, as you and your fellow Merfolk seek to stop a Sahuagin ritual that will open the very gates of Hell. Your team must triumph or you will all end up in hot water. This event uses a "skills-based" variant on 3.5 D&D. Rules available at http://www.global-diplomacy.com. A 5-minute "crash course" in the rules will be taught.
An undersea adventure awaits, as you and your fellow Merfolk seek to stop a Sahuagin ritual that will open the very gates of Hell. Your team must triumph or you will all end up in hot water. This event uses a "skills-based" variant on 3.5 D&D. Rules available at http://www.global-diplomacy.com. A 5-minute "crash course" in the rules will be taught.
The year is 2060, and shadowrunners sell their unique magical and cybernetic skills to perform illegal tasks. You are intrigued by a provision in the last will and testament of the great dragon Dunkelzahn, and have decided to do your best to collect. Sounds like a simple sleep-over, doesn't it? Character sheets and house rules changes will be provided. A prize of Cannon Companion will be given to the winner, as determined by the GM and players.
One of the largest shipments of Ghost Rock is happening, and you have been contacted by a man who has a foolproof plan to get it. All the money you could ever need. Who can pass that up? Characters provided.
A Simple Plan: An Assault on the Snake People. RIGHT!!!
Description:
In the past year, a grave threat has been brought to your community and your party is being assembled to deal with this concern. It all started when several of your acquaintances transporting goods from one community to another have been steadily disappearing. To your surprise, they were later found as walking corpses, attacking all who approach them. And what's this about snake people? Characters (7-9 level) will be provided.
A Simple Plan: An Assault on the Snake People. RIGHT!!!
Description:
In the past year, a grave threat has been brought to your community and your party is being assembled to deal with this concern. It all started when several of your acquaintances transporting goods from one community to another have been steadily disappearing. To your surprise, they were later found as walking corpses, attacking all who approach them. And what's this about snake people? Characters (7-9 level) will be provided.
Chicago. The Roaring Twenties. A city and a time of violence, corruption and diseased decadence--and that's just the surface streets. Imagine the "real" underworld. Capone has made himself a kingdom; but who might be whispering in the king's ear and what unholy violence might rock the Windy City when Scarface decides to go independent is anyone's guess. It's all about showing some grrr-faces how things are done "the Chicago Way."
Chicago superheroes are called on to help New York superheroes defend the Big Apple against superpowered neo-Nazis. Some surprises await the heroes. Roleplaying stressed. Champions action using the Hero System.
Abducted by slavers and carried off into the deep desert, you and the strangers bound to you by fate have escaped your captors. You must find food, water, and shelter before the strange creatures of this land make you permanent residents. Those around you may be thieves, cutthroats, or worse. Who can you trust?
Barbarians, corrupt politicians, religious cults, decadent nobles and outright rebellion. The Roman Empire deals with those all the time. But aliens? Strange animals from the past? Sea serpents? DRAGONS? It'll take Rome's best Bureau of Imperial Affairs agent and his motley crew of soldiers, criminals, and barbarians to overcome a menace that threatens not only Rome, but the entire future of humanity. A no-magic historical D&D adventure.
Barbarians, corrupt politicians, religious cults, decadent nobles and outright rebellion. The Roman Empire deals with those all the time. But aliens? Strange animals from the past? Sea serpents? DRAGONS? It'll take Rome's best Bureau of Imperial Affairs agent and his motley crew of soldiers, criminals, and barbarians to overcome a menace that threatens not only Rome, but the entire future of humanity. A no-magic historical D&D adventure.
Barbarians, corrupt politicians, religious cults, decadent nobles and outright rebellion. The Roman Empire deals with those all the time. But aliens? Strange animals from the past? Sea serpents? DRAGONS? It'll take Rome's best Bureau of Imperial Affairs agent and his motley crew of soldiers, criminals, and barbarians to overcome a menace that threatens not only Rome, but the entire future of humanity. A no-magic historical D&D adventure.
Barbarians, corrupt politicians, religious cults, decadent nobles and outright rebellion. The Roman Empire deals with those all the time. But aliens? Strange animals from the past? Sea serpents? DRAGONS? It'll take Rome's best Bureau of Imperial Affairs agent and his motley crew of soldiers, criminals, and barbarians to overcome a menace that threatens not only Rome, but the entire future of humanity. A no-magic historical D&D adventure.