This talk will discuss my experiences as a law professor who has used historical gaming in my courses on international law and history for more than 30 years.
Description:
This talk will discuss the different games that I have used, the ways that I use them, the reactions of the students, the changes that I have made through the years, the differences between using board games and computer games, and the differences between using games in higher education and elsewhere.
1972. You are Soviet Union explorers aboard the nuclear icebreaker Lenin (only two previous reactor accidents) navigating into Arctic waters some apparatchik said is "maybe good" for oil drilling.
Kelrekhan, lord of the kalbakar, has been awakened and now plagues the Human kingdom of Kynderr. All attempts to defeat the ancient evil have been unsuccessful, and the kingdom is on the brink of falling. The Heroes of Valyn have come from afar to save the kingdom. Can they defeat the beast and his minions or has the kalbakar and his creatures become too strong to conquer? (Part 1 of 2)
Kelrekhan, lord of the kalbakar, has been awakened and now plagues the Human kingdom of Kynderr. All attempts to defeat the ancient evil have been unsuccessful, and the kingdom is on the brink of falling. The Heroes of Valyn have come from afar to save the kingdom. Can they defeat the beast and his minions or has the kalbakar and his creatures become too strong to conquer? (Part 1 of 2)
Kelrekhan, lord of the kalbakar, has been awakened and now plagues the Human kingdom of Kynderr. All attempts to defeat the ancient evil have been unsuccessful, and the kingdom is on the brink of falling. The Heroes of Valyn have come from afar to save the kingdom. Can they defeat the beast and his minions or has the kalbakar and his creatures become too strong to conquer? (Part 2 of 2)
Kelrekhan, lord of the kalbakar, has been awakened and now plagues the Human kingdom of Kynderr. All attempts to defeat the ancient evil have been unsuccessful, and the kingdom is on the brink of falling. The Heroes of Valyn have come from afar to save the kingdom. Can they defeat the beast and his minions or has the kalbakar and his creatures become too strong to conquer? (Part 2 of 2)
Twilight:2000 is a role playing game set in a fictional future, one where World War III began in the late 1990's and eventually slipped into a nuclear exchange, changing society as we know it. Characters take the SSN City of Corpus Christi, the last U.S. nuclear submarine, on a mission of extreme importance through the Dardanelles and the Straits of the Bosporus to Romania to pick up DIA agents and extricate a pair of Soviet scientists.
Following some traumatic events, costumed metahuman activity on Olympus Island has nearly vanished from view. Staying out of the limelight does not mean letting evil have its way, however, and in dire circumstances, some of the still-active superheroes join together. For more info, see http://www.angelfire.com/games4/oim/conventions/cons.html
Following some traumatic events, costumed metahuman activity on Olympus Island has nearly vanished from view. Staying out of the limelight does not mean letting evil have its way, however, and in dire circumstances, some of the still-active superheroes join together. For more info, see http://www.angelfire.com/games4/oim/conventions/cons.html
After a mysterious disease infected millions, survivors began to flee major cities as the recent dead began to walk again. By an means, survivors have been flocking to the countryside to seek shelter from the ravenous creatures once called friends and family. Can you escape to find an oasis of sanity? An upcoming road sign says the next exit has the last gas station in 50 miles and you are running out of gas. Can you fill'er up and get out of town before you become walking dead?
Shifting desert sands uncovered the mortuary temple of Amenemhat, known for itsâ vast riches buried beneath in the Labyrinth of Hawara. Harbingers of Aegyptus marched to battle for control of the temple, as all of Aegyptus knows of the legendary labyrinth the size of a city and brimming with lost treasures. The ensuing battles spilled the blood of many heroes of Aegyptus and weakened the warbands so much so, that a Dark Harbinger was able to entrench itself and its minions within the Labyrinth. A council of Harbingers hastily decided to send their greatest heroes on a bold quest to rid the Labyrinth of this menace and unearth the mystical treasures of Hawara. Role-playing emphasized in this Egyptian based dungeon crawl.
Shifting desert sands uncovered the mortuary temple of Amenemhat, known for itsâ vast riches buried beneath in the Labyrinth of Hawara. Harbingers of Aegyptus marched to battle for control of the temple, as all of Aegyptus knows of the legendary labyrinth the size of a city and brimming with lost treasures. The ensuing battles spilled the blood of many heroes of Aegyptus and weakened the warbands so much so, that a Dark Harbinger was able to entrench itself and its minions within the Labyrinth. A council of Harbingers hastily decided to send their greatest heroes on a bold quest to rid the Labyrinth of this menace and unearth the mystical treasures of Hawara. Role-playing emphasized in this Egyptian based dungeon crawl.
An evil within the monolith has been calling forth the dead from nearby villages to come to the tower including the party's parents and grandparents. A cleric begs of you to stand guard this one night and stop all undead from entering. He will return at dawn to relieve you, if you can survive the night.
An ancient vault from the Second age of Middle Earth lies buried somewhere in no-manâs land. Will the contents turn the war in your favor or doom you all?
An ancient vault from the Second age of Middle Earth lies buried somewhere in no-manâs land. Will the contents turn the war in your favor or doom you all?
June 6, 1969. Your team has been following a known NVA sorcerer for 3 days and finally have him in sight as he disappears into a dark cave behind a small waterfall. Your orders are to retrieve the contents of his satchel and bring him out alive for interrogation at all costs. The sucess of this mission could have an effect of the outcome of the "war".
It's No Limit Texas Hold'em action played not with chips, but with dice! Each player buys in with 50 gaming dice and competes in a three-table No Limit tournament. Imagine going "all in" with a stack of over 300 dice! Join the mailing list at http://games.groups.yahoo.com/group/diceholdem/ for detailed rules and tournament discussion.
The year is 2055, and when the megacorps want a job done but don't want to get caught, it's a shadowrun they need. Shadowrunners sell their unique magical and cybernetic skills. Mr. Johnson wants you to accompany him for 'protection' while he visits an island that he wants to purchase. Character sheets and house rules changes will be provided. A prize of Cannon Companion will be given to the winner, as determined by the GM and players.
For the crew of a Vodacce Warbird, life is always interesting. You have been hired by an Avalon explorer, who believes he has found the home of the Sidhe. He is mad of course, but he is paying you well. So you are surprised to find an uncharted planet matching his description. This adventure is based on 7th sea, in the year 2568. You can find background detail to this adventure at http://www.peregrine.madasafish.com/lovesblade/spaceindex.htm
An undersea adventure awaits, as you and your fellow Merfolk seek to stop a Sahuagin ritual that will open the very gates of Hell. Your team must triumph or you will all end up in hot water. This event uses a "skills-based" variant on 3.5 D&D. Rules available at http://www.global-diplomacy.com. A 5-minute "crash course" in the rules will be taught.
An undersea adventure awaits, as you and your fellow Merfolk seek to stop a Sahuagin ritual that will open the very gates of Hell. Your team must triumph or you will all end up in hot water. This event uses a "skills-based" variant on 3.5 D&D. Rules available at http://www.global-diplomacy.com. A 5-minute "crash course" in the rules will be taught.
The year is 2060, and shadowrunners sell their unique magical and cybernetic skills to perform illegal tasks. You are intrigued by a provision in the last will and testament of the great dragon Dunkelzahn, and have decided to do your best to collect. Sounds like a simple sleep-over, doesn't it? Character sheets and house rules changes will be provided. A prize of Cannon Companion will be given to the winner, as determined by the GM and players.
One of the largest shipments of Ghost Rock is happening, and you have been contacted by a man who has a foolproof plan to get it. All the money you could ever need. Who can pass that up? Characters provided.
A Simple Plan: An Assault on the Snake People. RIGHT!!!
Description:
In the past year, a grave threat has been brought to your community and your party is being assembled to deal with this concern. It all started when several of your acquaintances transporting goods from one community to another have been steadily disappearing. To your surprise, they were later found as walking corpses, attacking all who approach them. And what's this about snake people? Characters (7-9 level) will be provided.
A Simple Plan: An Assault on the Snake People. RIGHT!!!
Description:
In the past year, a grave threat has been brought to your community and your party is being assembled to deal with this concern. It all started when several of your acquaintances transporting goods from one community to another have been steadily disappearing. To your surprise, they were later found as walking corpses, attacking all who approach them. And what's this about snake people? Characters (7-9 level) will be provided.
Chicago. The Roaring Twenties. A city and a time of violence, corruption and diseased decadence--and that's just the surface streets. Imagine the "real" underworld. Capone has made himself a kingdom; but who might be whispering in the king's ear and what unholy violence might rock the Windy City when Scarface decides to go independent is anyone's guess. It's all about showing some grrr-faces how things are done "the Chicago Way."
Chicago superheroes are called on to help New York superheroes defend the Big Apple against superpowered neo-Nazis. Some surprises await the heroes. Roleplaying stressed. Champions action using the Hero System.
Abducted by slavers and carried off into the deep desert, you and the strangers bound to you by fate have escaped your captors. You must find food, water, and shelter before the strange creatures of this land make you permanent residents. Those around you may be thieves, cutthroats, or worse. Who can you trust?
Barbarians, corrupt politicians, religious cults, decadent nobles and outright rebellion. The Roman Empire deals with those all the time. But aliens? Strange animals from the past? Sea serpents? DRAGONS? It'll take Rome's best Bureau of Imperial Affairs agent and his motley crew of soldiers, criminals, and barbarians to overcome a menace that threatens not only Rome, but the entire future of humanity. A no-magic historical D&D adventure.
Barbarians, corrupt politicians, religious cults, decadent nobles and outright rebellion. The Roman Empire deals with those all the time. But aliens? Strange animals from the past? Sea serpents? DRAGONS? It'll take Rome's best Bureau of Imperial Affairs agent and his motley crew of soldiers, criminals, and barbarians to overcome a menace that threatens not only Rome, but the entire future of humanity. A no-magic historical D&D adventure.
Barbarians, corrupt politicians, religious cults, decadent nobles and outright rebellion. The Roman Empire deals with those all the time. But aliens? Strange animals from the past? Sea serpents? DRAGONS? It'll take Rome's best Bureau of Imperial Affairs agent and his motley crew of soldiers, criminals, and barbarians to overcome a menace that threatens not only Rome, but the entire future of humanity. A no-magic historical D&D adventure.
Barbarians, corrupt politicians, religious cults, decadent nobles and outright rebellion. The Roman Empire deals with those all the time. But aliens? Strange animals from the past? Sea serpents? DRAGONS? It'll take Rome's best Bureau of Imperial Affairs agent and his motley crew of soldiers, criminals, and barbarians to overcome a menace that threatens not only Rome, but the entire future of humanity. A no-magic historical D&D adventure.
You thought those humans were leaving after you terrorized their castle, stole all their liquor and freed the horses and hawks. But no, they're back. This time the humans are holding a fair with drinking and games and food. They didn't invite the faen. But you're going anyway. Time to shake up this fair. An adventure for 4th level PCs.
During World War II, they were the greatest heroes America had to offer, but now a threat arises in America unlike any they have ever faced. A team of public domain heroes like The Target, Man of War, Kitten, and Doctor Frost must join together to save the country. Quality roleplaying and a love of the golden age of comics appreciated.
So Buffy went to Europe after Sunnydale fell off the map (literally)? Let's find out what she's been up to. A speculative continuation of the TV series.
No sender name or corporate affiliation is mentioned, but the monetary reward promised is staggering. Given the amount, the mission will obviously be dangerous, but Ravens aren't the type to shy away from any challenge. The only problem is- you are not the only one who got the message. Will you all work together, or will one betray the rest?
The famed adventurer, Arnosh the Quick, has entered retirement. He sought out seven of the most skilled adventurers across Faerun to see to his interests throughout the Realms. Recently Arnosh has been contacted by King Hemil Silverpass for some help. Giants have been raiding his small kingdom and he needs some assisance in driving the giants out for good. Arnosh has dispatched his Seven to take care of the problem for his long-time friend.
Tomb Stone, AZ April 4th 1870, the start of the 2nd American civil war. After only 5 years since the end of the 1st American civil war, a 2nd civil war dooms the new nation to collapse, or did it? Agents, arm yourselves with a pair of 6 shooters each. There's a big mess in the timeline. And were going back to fix it old west style, at the end of a gun.
A powerful wizard decides to marry a beautiful princess. To improve his chances, he kidnaps several. What do you mean, they're not flattered? PC Princesses provided. Role-playing stressed.
The Auditioners have ridden the reality tv bandwagon to popularity in Fair City, but now there's a new hero team on the block and the members of Extreme Force don't take prisoners. Can the silliest heroes of the 2000's overcome the worst excesses of 1990's comics. Roleplaying and a sense of humor stressed in this comic slugfest.
Finals - by advancement only! This tournament is offered to give anyone eliminated from the "Mega" tourny in round 1 the chance to participate in a 2nd ed. Axis & Allies tournament. Basically, it's a tribute to the ultimate A&A judge, Greg Smorey. Participants are asked to bring a copy of A&A by Milton Bradley. Awards for 1st, 2nd and 3rd place!
This tournament is offered to give anyone eliminated from the "Mega" tourny in round 1 the chance to participate in a 2nd ed. Axis & Allies tournament. Basically, it's a tribute to the ultimate A&A judge, Greg Smorey. Participants are asked to bring a copy of A&A by Milton Bradley. Awards for 1st, 2nd and 3rd place!
Round 2 - by advancement only! This tournament is offered to give anyone eliminated from the "Mega" tourny in round 1 the chance to participate in a 2nd ed. Axis & Allies tournament. Basically, it's a tribute to the ultimate A&A judge, Greg Smorey. Participants are asked to bring a copy of A&A by Milton Bradley. Awards for 1st, 2nd and 3rd place!
Round 3 - by advancement only! This tournament is offered to give anyone eliminated from the "Mega" tourny in round 1 the chance to participate in a 2nd ed. Axis & Allies tournament. Basically, it's a tribute to the ultimate A&A judge, Greg Smorey. Participants are asked to bring a copy of A&A by Milton Bradley. Awards for 1st, 2nd and 3rd place!
Semi finals - by advancement only! This tournament is offered to give anyone eliminated from the "Mega" tourny in round 1 the chance to participate in a 2nd ed. Axis & Allies tournament. Basically, it's a tribute to the ultimate A&A judge, Greg Smorey. Participants are asked to bring a copy of A&A by Milton Bradley. Awards for 1st, 2nd and 3rd place!
Finals - by advancement only. 'Axis & Allies (2nd Edition) Tournament. This is the old classic AA tourney. Join us for this four round single-elimination one/two player team tourney (32 players max). Bidding for the Allies with NO other variants used. Bring a copy of the game. Each round will be at 5 pm Thur, Fri & Sat with the final on Sunday morning. Top three teams receive prizes.
Axis & Allies (2nd Edition) Tournament. This is the old classic AA tourney. Join us for this four round single-elimination one/two player team tourney (32 players max). Bidding for the Allies with NO other variants used. Bring a copy of the game. Each round will be at 5 pm Thur, Fri & Sat with the final on Sunday morning. Top three teams receive prizes.