What do we know about how games influence learning? With over a decade of academic focus on games and learning, we'll translate what we know back to how we should play and design games for learning.
Description:
What do we know about how games influence learning? There's been over a decade of academic focus on games and learning, and we'll translate what we know back to how we should play, design games for learning. We'll focus on current tabletop, RPG, and digital games research from Indiana University's Playful Culture Lab, along with perspectives drawn from participation other academic/gamer communities and organizations, such as Games+Learning+Society and the Higher Education Video Game Alliance.
Introducing people to gaming can affirm many people's negative stereotypes. So how do you get someone to try it without making them cringe at the sight of a polyhedron?
Student groups are part of education today, and a dramatic influence at school. How do we make these groups worth our time, and more than just a couple friends and an empty classroom?