They expected the resurrection the defunct Liberty League would be difficult with Super Villainâs like Perjury and Dr. Venom obsessed over the Leagueâs destruction. What our young Heroes were not expecting was to having their loved ones and the Governor, would stand in their way.
Adrian Steele and his wife Fiona Blais, better known as Mister Steel and Blaze, have been successfully balancing their superhero activities with their jobs and children (Hunter and Crystal) for 16 years. But that is about to be tested to the limit.
Centuries after Conan was king, the Aquilonian Empire collapsed and Hyrkanian hordes descended upon the west, even into the harsh land of Cimmeria. In that time, a band of Cimmerians faced danger and intrigue in the heart of the Turanian Empire.
Romantic comedy wacky fun. Play out the first three dates of two characters on an emotional roller-coaster ride inspired by movies like Sleepless in Seattle, There's Something about Mary and Bringing up Baby. Collaborate with one or more other players to see if they have a happy ending in store--or if fate keeps them apart. Bring a friend to play with or come alone and join the group.
Intro to the Wickedly Errant Game System. WEGS mechanics provide high heroic sword and sorcery adventure with a Vegas-laced twist. The perfect intro to WEGS, a rag-tag assortment of Dwarves, Elves, Goblins, Gnobbits and Humnz will be plunged into the randomly generated dungeon run by the mad Gnobbit trickster Dingbitt. In WEGS, players do all they can to defy the odds because there's never any knowing what's going to happen next in the Wegsworld. It's all a matter of odds and gods - the odds of making the roll, the gods of chance. Donât be afraid - jump into the fray!
Intro to the Wickedly Errant Game System. WEGS mechanics provide high heroic sword and sorcery adventure with a Vegas-laced twist. The perfect intro to WEGS, a rag-tag assortment of Dwarves, Elves, Goblins, Gnobbits and Humnz will be plunged into the randomly generated dungeon run by the mad Gnobbit trickster Dingbitt. In WEGS, players do all they can to defy the odds because there's never any knowing what's going to happen next in the Wegsworld. It's all a matter of odds and gods - the odds of making the roll, the gods of chance. Donât be afraid - jump into the fray!
Intro to the Wickedly Errant Game System. WEGS mechanics provide high heroic sword and sorcery adventure with a Vegas-laced twist. The perfect intro to WEGS, a rag-tag assortment of Dwarves, Elves, Goblins, Gnobbits and Humnz will be plunged into the randomly generated dungeon run by the mad Gnobbit trickster Dingbitt. In WEGS, players do all they can to defy the odds because there's never any knowing what's going to happen next in the Wegsworld. It's all a matter of odds and gods - the odds of making the roll, the gods of chance. Donât be afraid - jump into the fray!
Intro to the Wickedly Errant Game System. WEGS mechanics provide high heroic sword and sorcery adventure with a Vegas-laced twist. In âDwarf Walksâ¦â, a rag-tag assortment of Dwarves, Elves, Goblins, Gnobbits and Humnz are having a real slow night at the Tongue of Dung - a seedy, cut-throaty tavern in the convict-infested village of Ikkspatt. Things pick up when a mangled Dwarf with one ear and half a beard stumbles in with a heavy, rag-wrapped package and makes you an offer you canât refuseâ¦
Intro to the Wickedly Errant Game System. WEGS mechanics provide high heroic sword and sorcery adventure with a Vegas-laced twist. In âDwarf Walksâ¦â, a rag-tag assortment of Dwarves, Elves, Goblins, Gnobbits and Humnz are having a real slow night at the Tongue of Dung - a seedy, cut-throaty tavern in the convict-infested village of Ikkspatt. Things pick up when a mangled Dwarf with one ear and half a beard stumbles in with a heavy, rag-wrapped package and makes you an offer you canât refuseâ¦
Omac is a precious ball of ice floating of S-421 in the Kodiak System. Her industry is vital to interstellar trade. So vital, in fact, that Baron Zdrajca must capture and secure her before his fleet can move on to higher profile targets. The hitch? Omac must be captured intact. She cannot be bombarded. She must be assaulted. A simple matter, usually, but Omac is peopled by a Kerrn anarchist syndicate and they have risen against the Baron. Now it's bloody fighting, poorly armed anarchists against the imperial assault troops. You're playing the anarchists. Can you win this desperate fight to save your world and preserve your people's freedom? Or will Omac fall and your people be enslaved?
Buring Empires is Luke Crane's latest project -- a mix of Chris Moeller's brilliant comic fiction, The Iron Empires, and his own award-winning system, The Burning Wheel. This is a science fiction game like none other. Come and explore the mechanics that allow you to play out impassioned arguments and blazing firefights while simultaneously using macro maneuvers to determine the fate of your world.
Omac is a precious ball of ice floating of S-421 in the Kodiak System. Her industry is vital to interstellar trade. So vital, in fact, that Baron Zdrajca must capture and secure her before his fleet can move on to higher profile targets. The hitch? Omac must be captured intact. She cannot be bombarded. She must be assaulted. A simple matter, usually, but Omac is peopled by a Kerrn anarchist syndicate and they have risen against the Baron. Now it's bloody fighting, poorly armed anarchists against the imperial assault troops. You're playing the anarchists. Can you win this desperate fight to save your world and preserve your people's freedom? Or will Omac fall and your people be enslaved?
Buring Empires is Luke Crane's latest project -- a mix of Chris Moeller's brilliant comic fiction, The Iron Empires, and his own award-winning system, The Burning Wheel. This is a science fiction game like none other. Come and explore the mechanics that allow you to play out impassioned arguments and blazing firefights while simultaneously using macro maneuvers to determine the fate of your world.
Omac is an inhospitable planetoid-sized hunk of ice orbiting S-421, the Kodiak System. No one would ever want to go or live there, if it weren't thickly veined with the precious ore Coltain, an essential element in the manufacture of Distortion Drives and thus vital to interstellar trade. So vital, in fact, that Baron Zdrajca must capture and secure her before his fleet can move on to higher profile targets. The hitch? Omac must be captured intact. She cannot be bombarded. She must be assaulted. A simple matter, usually, but Omac is peopled by a Kerrn anarchist syndicate and they have risen against the Baron. Now it's bloody fighting, poorly armed anarchists against the imperial assault troops. You're playing the anarchists. Can you win this desperate fight to save your world and preserve your people's freedom? Or will Omac fall and your people be enslaved?
Buring Empires is Luke Crane's latest project -- a mix of Chris Moeller's brilliant comic fiction, The Iron Empires, and Luke's own award-winning system, The Burning Wheel. This is a science fiction game like none other. Come and explore the mechanics that allow you to play out impassioned arguments and blazing firefights while simultaneously using macro maneuvers to determine the fate of your world.
Omac is an inhospitable planetoid-sized hunk of ice orbiting S-421, the Kodiak System. No one would ever want to go or live there, if it weren't thickly veined with the precious ore Coltain, an essential element in the manufacture of Distortion Drives and thus vital to interstellar trade. So vital, in fact, that Baron Zdrajca must capture and secure her before his fleet can move on to higher profile targets. The hitch? Omac must be captured intact. She cannot be bombarded. She must be assaulted. A simple matter, usually, but Omac is peopled by a Kerrn anarchist syndicate and they have risen against the Baron. Now it's bloody fighting, poorly armed anarchists against the imperial assault troops. You're playing the anarchists. Can you win this desperate fight to save your world and preserve your people's freedom? Or will Omac fall and your people be enslaved?
Buring Empires is Luke Crane's latest project -- a mix of Chris Moeller's brilliant comic fiction, The Iron Empires, and Luke's own award-winning system, The Burning Wheel. This is a science fiction game like none other. Come and explore the mechanics that allow you to play out impassioned arguments and blazing firefights while simultaneously using macro maneuvers to determine the fate of your world.
DO NOT REGISTER FOR THIS EVENT Games on Demand is for Spontanious Indie Gaming. There will be willing GMs to run a selection of indie games, and they will collect generic tickets from those who wish to play.
DO NOT REGISTER FOR THIS EVENT Games on Demand is for Spontanious Indie Gaming. There will be willing GMs to run a selection of indie games, and they will collect generic tickets from those who wish to play.
DO NOT REGISTER FOR THIS EVENT Games on Demand is for Spontanious Indie Gaming. There will be willing GMs to run a selection of indie games, and they will collect generic tickets from those who wish to play.
DO NOT REGISTER FOR THIS EVENT Games on Demand is for Spontanious Indie Gaming. There will be willing GMs to run a selection of indie games, and they will collect generic tickets from those who wish to play.
The Union of Planets and the Cerian Empire are on the brink of war when civilian scientists from both sides are trapped together on an alien space station. Amidst technology that could change civilization, they must contend with the ethics of patriotism, politics, and war.
Intro to the Wickedly Errant Game System. WEGS mechanics provide high heroic sword and sorcery adventure with a Vegas-laced twist. In âGiant Messâ, the task before the adventurers is simple: Rid the convict-infested village of Ikkspatt of their humongous problem - Mushpot The Great. Itâs a simple mission of find the giant and bring back his head. The problem wonât be in finding the giantâ¦
Intro to the Wickedly Errant Game System. WEGS mechanics provide high heroic sword and sorcery adventure with a Vegas-laced twist. In âGiant Messâ, the task before the adventurers is simple: Rid the convict-infested village of Ikkspatt of their humongous problem - Mushpot The Great. Itâs a simple mission of find the giant and bring back his head. The problem wonât be in finding the giantâ¦
Intro to the Wickedly Errant Game System. WEGS mechanics provide high heroic sword and sorcery adventure with a Vegas-laced twist. In âGiant Messâ, the task before the adventurers is simple: Rid the convict-infested village of Ikkspatt of their humongous problem - Mushpot The Great. Itâs a simple mission of find the giant and bring back his head. The problem wonât be in finding the giantâ¦
The heroes of the Liberty League are now officially licensed, too bad that another group of Heroes has already claimed the Name Liberty League. Even worse these heroes demand to be PAID.
The prodigal son has returned home on the even of Grandfather's death in order to collect his inheritance. He was outcast for murdering his elder brother. Thus his younger brother stands in line for grandfather's accumulated gifts. Will you accept him back into the family, or will you end this feud here and now?
Three Texas Rangers have disappeared near the dusty and lawless border town of Galilee, Texas. What fate befell them? Will you work for justice, or against it?
The Shab-al-Hiri Roach is a dark comedy of manners, lampooning academia and asking players to answer a difficult question - are you willing to swallow a soul-eating insect bent on destroying human civilization? No? Even if it will get you tenure?
The Shab-al-Hiri Roach is a dark comedy of manners, lampooning academia and asking players to answer a difficult question - are you willing to swallow a soul-eating insect bent on destroying human civilization? No? Even if it will get you tenure?
Welcome to Piper's Court, the last open Tavern before Strangerside becomes Every, mere steps away from the Very last open Gate in all the City of Everway. Tonight drink a toast to Piper, the unofficial King of Strangerside, and pray for a miracle, for the Mad King of Everway is closing the Last Gate at midnight and Strangerside will never be the same.
Its 1967, the Summer of Love. The super-powered (heroes and villains) are caught up in the change and turmoil. Will you use your powers for peace and love, are will you work for the Man?
With crops dying in the field and children sick in their beds, the Faithful are sorely afflicted, and it's up to the Watchdogs of the Lord to put right what ain't. Roleplay God's Watchdogs protecting the faithful in a West that never was. Mercy, Judgement. Life, Death. They're all in your strong hands.
Once upon a time, as far north as north can go, the people were dying at the end of the world. But hope was not yet lost, for a few brave knights still heard the song of the stars. Players collaborate using elegantly simple rules to roleplay chivalric tragedy set in a fairie-tale apocalypse. System will be taught, beginners welcome.
Without warning, without mercy, the invaders came. They overwhelmed our defenses. They struck down our strongest heroes. With everything on the line, can you prevail against the inhuman menace that has stolen so much from you? Battle the invasion the With Great Power...way!
Intro to the Wickedly Errant Game System. WEGS mechanics provide high heroic sword and sorcery adventure with a Vegas-laced twist. In âTomb Raidâ, a rag-tag assortment of Dwarves, Elves, Goblins, Gnobbits and Humnz stand at the entrance to a long-shunned Goblin Chieftainâs tomb wherein fabulous wealth awaits to be plundered. Sure, thereâs a local rumour that things are heard slithering and thumping within, but thatâs just a ruse to keep the children away...
Intro to the Wickedly Errant Game System. WEGS mechanics provide high heroic sword and sorcery adventure with a Vegas-laced twist. In âTomb Raidâ, a rag-tag assortment of Dwarves, Elves, Goblins, Gnobbits and Humnz stand at the entrance to a long-shunned Goblin Chieftainâs tomb wherein fabulous wealth awaits to be plundered. Sure, thereâs a local rumour that things are heard slithering and thumping within, but thatâs just a ruse to keep the children away...
The old guardian of Boulder, Colorado is dying, and he
needs a successor. Every secret society in existence is jockeying to take his place and tap the ancient powers he commands. Who will seize the title, and can the guardian himself control who succeeds him?