Whether it's gassed in the trenches of Passchendaele, sweltering in the jungles of Viet Nam or mired in the frozen hell of Stalingrad, the human face of war is rarely pretty. Sit down for a spell, and play a game about "why we fight".
Whether it's gassed in the trenches of Passchendaele, sweltering in the jungles of Viet Nam or mired in the frozen hell of Stalingrad, the human face of war is rarely pretty. Sit down for a spell, and play a game about "why we fight".
You've got a body. You've got a bunch of suspects. You just don't know who did the deed. Come find out who has it in them to commit murder when you play Dirty Secrets, a game of hardboiled detectives and noir fiction.
You've got a body. You've got a bunch of suspects. You just don't know who did the deed. Come find out who has it in them to commit murder when you play Dirty Secrets, a game of hardboiled detectives and noir fiction.
In 1962, East and West went to war. Nuclear bombs were not the only horrific weapons that were brought to bear on the world. Darker technologies, hidden from the public gaze since the end of World War II, were unleashed. London, 1963: the government and military cling on to power, becoming ever more draconian and brutal. The Special Situations Group must hunt monsters, terrorists and refugees. What will you do in the face of the horror?
Prohibition never ended and America is ruled by the underworld. As gangsters out to make a buck any way they can, your loyalties, codes and alliances become conflicted and warped. In the face of betrayal and double-dealing, will you stand up for what you hold dear?
The midnight train run from Pittsburgh to New York has few passengers at the best of times. Coal is expensive and Egyptian mummies imported by the thousands are a temptingly cheap alternative fuel. What could possibly go wrong?
The midnight train run from Pittsburgh to New York has few passengers at the best of times. Coal is expensive and Egyptian mummies imported by the thousands are a temptingly cheap alternative fuel. What could possibly go wrong?
Small Press Game Design & Publishing Crash Course: Design
Description:
Jared and Luke talk about small press game design. Jared Sorensen is the author of Inspectres, Lacuna Pt 1 and OctaNe. Luke Crane is the author of Burning Wheel, Burning Empires and the Mouse Guard RPG. Each hour long panel is part of the day long seminar Small Press Game Design & Publishing Crash Course.
Small Press Game Design & Publishing Crash Course: Editing
Description:
Thor and Alexander talk about editing small press RPGs. Thor Olvasrud is the editor for Burning Wheel and Archaia Studios Press. Alexander Newman is a technical editor at Google. Each hour long panel is part of the day long seminar Small Press Game Design & Publishing Crash Course.
Small Press Game Design & Publishing Crash Course: Layout & Art
Description:
Matt and John talk about layout and art design for indie RPGs. Matt Snyder is the author of Dust Devils and Nine Worlds. John Harper is the author of Agon. Each hour long panel is part of the day long seminar Small Press Game Design & Publishing Crash Course.
Small Press Game Design & Publishing Crash Course: Marketing & Play
Description:
John and Judd talk about marketing small press RPGS. John Stavropolous is the VP of Digital Marketing at Nettwerk Media. Judd Karlman is the cohost of Sons of Kryos Podcast and the author of The Dictionary of Mu. Each hour long panel is part of the day long seminar Small Press Game Design & Publishing Crash Course.
Small Press Game Design & Publishing Crash Course: Money
Description:
Ralph and Fred talk about money handling and small press RPGs. Ralph Mazza is the coauthor of Universalis and the author of Blood Red Sands. Fred Hicks is the coauthor of Spirit of the Century and the author of Don't Rest Your Head. Each hour long panel is part of the day long seminar Small Press Game Design & Publishing Crash Course.
Small Press Game Design & Publishing Crash Course: Playtesting
Description:
Luke and Paul talk about the playtesting process for Indie game designers. Luke Crane is the author of Burning Wheel, Burning Empires and the Mouse Guard RPG. Paul Czege is the author of My Life with Master. Each hour long panel is part of the day long seminar Small Press Game Design & Publishing Crash Course.
Small Press Game Design & Publishing Crash Course: Production (HTML, PDF, POD, Print)
Description:
Luke and Fred talk about various forms of digital and analog production for indie RPGs. Luke Crane is the author of Burning Wheel, Burning Empires and the Mouse Guard RPG. Fred Hicks is the coauthor of Spirit of the Century, and the author of Don't Rest Your Head. Each hour long panel is part of the day long seminar Small Press Game Design & Publishing Crash Course.
Small Press Game Design & Publishing Crash Course: Theory and Philosophy
Description:
Emily and Ron talk about the theory and philosophy behind small press games publishing. Ron Edwards is the author of Sorcerer, Trollbabe, Elfs and Spione. Emily Care-Boss is the author of Breaking the Ice and Shooting the Moon. Each hour long panel is part of the day long seminar Small Press Game Design & Publishing Crash Course.
Small Press Game Design & Publishing Crash Course: Writing
Description:
Vincent and Robin talk about writing an indie RPG. Vincent Baker is the author of Dogs in the Vineyard and In a Wicked Age. Robin Laws is a respected and prolific writer and game designer. His best-known work includes the role playing games Over the Edge, Feng Shui, Hero Wars, and Jack Vance's The Dying Earth Roleplaying Game. Each hour long panel is part of the day long seminar Small Press Game Design & Publishing Crash Course.