Scheme your way through a banquet of political intrigue at the 12th century manor of Roger de Beaumont, the Earl of Warwick. Make allies and enemies throughout the medieval feast and then hash out your differences on the field of the melee tournament.
Two brothers love the same woman. Will kinship or desire win out, or will everyone fall prey to whatever lurks in the White Cavern below the village. A fantasy based on myths of the American Southwest.
China, 1937. The soldiers of the Yangtze Rocket Patrol guard the interests of the U.S. at the International Settlement in Shanghai, little realizing that the schemes of their deadly nemesis Warlord Hong will embroil them in their deadliest adventure yet!
Whether it's gassed in the trenches of Passchendaele, sweltering in the jungles of Viet Nam or mired in the frozen hell of Stalingrad, the human face of war is rarely pretty. Sit down for a spell, and play a game about "why we fight".
Whether it's gassed in the trenches of Passchendaele, sweltering in the jungles of Viet Nam or mired in the frozen hell of Stalingrad, the human face of war is rarely pretty. Sit down for a spell, and play a game about "why we fight".
You've got a body. You've got a bunch of suspects. You just don't know who did the deed. Come find out who has it in them to commit murder when you play Dirty Secrets, a game of hardboiled detectives and noir fiction.
You've got a body. You've got a bunch of suspects. You just don't know who did the deed. Come find out who has it in them to commit murder when you play Dirty Secrets, a game of hardboiled detectives and noir fiction.
In 1962, East and West went to war. Nuclear bombs were not the only horrific weapons that were brought to bear on the world. Darker technologies, hidden from the public gaze since the end of World War II, were unleashed. London, 1963: the government and military cling on to power, becoming ever more draconian and brutal. The Special Situations Group must hunt monsters, terrorists and refugees. What will you do in the face of the horror?
Prohibition never ended and America is ruled by the underworld. As gangsters out to make a buck any way they can, your loyalties, codes and alliances become conflicted and warped. In the face of betrayal and double-dealing, will you stand up for what you hold dear?
The midnight train run from Pittsburgh to New York has few passengers at the best of times. Coal is expensive and Egyptian mummies imported by the thousands are a temptingly cheap alternative fuel. What could possibly go wrong?
The midnight train run from Pittsburgh to New York has few passengers at the best of times. Coal is expensive and Egyptian mummies imported by the thousands are a temptingly cheap alternative fuel. What could possibly go wrong?
Small Press Game Design & Publishing Crash Course: Design
Description:
Jared and Luke talk about small press game design. Jared Sorensen is the author of Inspectres, Lacuna Pt 1 and OctaNe. Luke Crane is the author of Burning Wheel, Burning Empires and the Mouse Guard RPG. Each hour long panel is part of the day long seminar Small Press Game Design & Publishing Crash Course.
Small Press Game Design & Publishing Crash Course: Editing
Description:
Thor and Alexander talk about editing small press RPGs. Thor Olvasrud is the editor for Burning Wheel and Archaia Studios Press. Alexander Newman is a technical editor at Google. Each hour long panel is part of the day long seminar Small Press Game Design & Publishing Crash Course.
Small Press Game Design & Publishing Crash Course: Layout & Art
Description:
Matt and John talk about layout and art design for indie RPGs. Matt Snyder is the author of Dust Devils and Nine Worlds. John Harper is the author of Agon. Each hour long panel is part of the day long seminar Small Press Game Design & Publishing Crash Course.
Small Press Game Design & Publishing Crash Course: Marketing & Play
Description:
John and Judd talk about marketing small press RPGS. John Stavropolous is the VP of Digital Marketing at Nettwerk Media. Judd Karlman is the cohost of Sons of Kryos Podcast and the author of The Dictionary of Mu. Each hour long panel is part of the day long seminar Small Press Game Design & Publishing Crash Course.
Small Press Game Design & Publishing Crash Course: Money
Description:
Ralph and Fred talk about money handling and small press RPGs. Ralph Mazza is the coauthor of Universalis and the author of Blood Red Sands. Fred Hicks is the coauthor of Spirit of the Century and the author of Don't Rest Your Head. Each hour long panel is part of the day long seminar Small Press Game Design & Publishing Crash Course.
Small Press Game Design & Publishing Crash Course: Playtesting
Description:
Luke and Paul talk about the playtesting process for Indie game designers. Luke Crane is the author of Burning Wheel, Burning Empires and the Mouse Guard RPG. Paul Czege is the author of My Life with Master. Each hour long panel is part of the day long seminar Small Press Game Design & Publishing Crash Course.
Small Press Game Design & Publishing Crash Course: Production (HTML, PDF, POD, Print)
Description:
Luke and Fred talk about various forms of digital and analog production for indie RPGs. Luke Crane is the author of Burning Wheel, Burning Empires and the Mouse Guard RPG. Fred Hicks is the coauthor of Spirit of the Century, and the author of Don't Rest Your Head. Each hour long panel is part of the day long seminar Small Press Game Design & Publishing Crash Course.
Small Press Game Design & Publishing Crash Course: Theory and Philosophy
Description:
Emily and Ron talk about the theory and philosophy behind small press games publishing. Ron Edwards is the author of Sorcerer, Trollbabe, Elfs and Spione. Emily Care-Boss is the author of Breaking the Ice and Shooting the Moon. Each hour long panel is part of the day long seminar Small Press Game Design & Publishing Crash Course.
Small Press Game Design & Publishing Crash Course: Writing
Description:
Vincent and Robin talk about writing an indie RPG. Vincent Baker is the author of Dogs in the Vineyard and In a Wicked Age. Robin Laws is a respected and prolific writer and game designer. His best-known work includes the role playing games Over the Edge, Feng Shui, Hero Wars, and Jack Vance's The Dying Earth Roleplaying Game. Each hour long panel is part of the day long seminar Small Press Game Design & Publishing Crash Course.
They knew resurrecting the defunct Liberty League would be difficult enough with Super Villain’s like Perjury and Dr. Venom obsessed with the League’s destruction. What our young Heroes were not expecting was to having their loved ones and the former Leader of the Liberty League, The American, stand in the way.
They knew resurrecting the defunct Liberty League would be difficult enough with Super Villain’s like Perjury and Dr. Venom obsessed with the League’s destruction. What our young Heroes were not expecting was to having their loved ones and the former Leader of the Liberty League, The American, stand in the way.
Justice Patriot, Liberty Belle, Debris, Purge and The Stalwart all fought hard for the right to call themselves Heroes and to reopen the Liberty League. Now that they have become official members of the League, will it be the answer to their dreams, or is it just the beginning of greater disasters? Knowledge of previous games about the League unnecessary.
Justice Patriot, Liberty Belle, Debris, Purge and The Stalwart all fought hard for the right to call themselves Heroes and to reopen the Liberty League. Now that they have become official members of the League, will it be the answer to their dreams, or is it just the beginning of greater disasters? Knowledge of previous games about the League unnecessary.
Its a good day for a wedding in Galilee, but before the day is over the town's dusty streets will run with blood. Lust, revenge, and murder are all on the menu for the wedding feast.
Steampunk Pinafore in space! Bang-bang the loud nine-pounders go! Join the Royal Astronomical Navy and protect the rights and prosperity of the greatest nation in the universe! God save the Queen!
Steampunk Pinafore in space! Bang-bang the loud nine-pounders go! Join the Royal Astronomical Navy and protect the rights and prosperity of the greatest nation in the universe! God save the Queen!
In the summer of 1924, America's hobos are converging on Utah, lured by tales of a "Big Rock Candy Mountain" ruled by a Hobo King. Just a few years ago, sensible folk would have dismissed these stories as nonsense, but with the recent return of the fae and magic, anything is possible. Various parties would be quite interested to learn the truth about what's going on... There will be a raffle for a free copy of the game book at the end of the session.
In the summer of 1924, America's hobos are converging on Utah, lured by tales of a "Big Rock Candy Mountain" ruled by a Hobo King. Just a few years ago, sensible folk would have dismissed these stories as nonsense, but with the recent return of the fae and magic, anything is possible. Various parties would be quite interested to learn the truth about what's going on... There will be a raffle for a free copy of the game book at the end of the session.
A game of hidden agendas, trust and monster hunting in Berlin, 1950. The secretive, mulitnational Reserve Police Agency seeks out the twisted remnants of esoteric wartime technology. But everyone follows their own path and in the darkness beneath Berlin, who can you really trust?
Once again, Jared and Luke take your pathetic RPG design ideas and put them through the ringer of the dreaded 3 Questions. Bring your game ideas and watch them get shredded before your eyes, only to reform into a Voltron of awesomeness! You will leave reformed and with a giant sword.
Games on Demand is going to be a hot spot of Indie RPG activity. This is a Generic Ticket only event. If you are curious about Indie gaming, and looking to try a new game or looking to GM your favorite Indie Game and in need of players, come to the Games on Demand tables. There will be different games going on all weekend
Games on Demand is going to be a hot spot of Indie RPG activity. This is a Generic Ticket only event. If you are curious about Indie gaming, and looking to try a new game or looking to GM your favorite Indie Game and in need of players, come to the Games on Demand tables. There will be different games going on all weekend
Games on Demand is going to be a hot spot of Indie RPG activity. This is a Generic Ticket only event. If you are curious about Indie gaming, and looking to try a new game or looking to GM your favorite Indie Game and in need of players, come to the Games on Demand tables. There will be different games going on all weekend
Games on Demand is going to be a hot spot of Indie RPG activity. This is a Generic Ticket only event. If you are curious about Indie gaming, and looking to try a new game or looking to GM your favorite Indie Game and in need of players, come to the Games on Demand tables. There will be different games going on all weekend
Inside the Game Designer's Studio presents: Monte Cook
Description:
Join host Paul Tevis as he brings you RPG legend Monte Cook, novelist, creator of Ptolus and co-designer of Dungeons & Dragons 3rd edition. We'll take a look inside Monte's mind, learn his secrets and turn his army of minions against him! We'll also learn about his current plans and his passion for LEGO bricks. This live interview will be followed by an audience Q&A session.
Welcome to MezoMecca. The Vaylen are trying to gain access to a terraformed world run by a brutal theocracy styled off the Mesoamerican cultures. There's pyramids, blood sacrifice, jaguar warriors and political infighting.
Thia is a dark comedy of manners, lampooning academia and asking players to answer a difficult question - are you willing to swallow a soul-eating telepathic insect bent on destroying human civilization? No? Even if it will get you tenure?
This is a dark comedy of manners, lampooning academia and asking players to answer a difficult question - are you willing to swallow a soul-eating telepathic insect bent on destroying human civilization? No? Even if it will get you tenure?
It's Halloween in the mountains of Pennsylvania. The veil between this world and the next lies thin and ragged as an evil sets upon the world. An evil you all must face before its influence creeps into the heart of the land.
It's Halloween in the mountains of Pennsylvania. The veil between this world and the next lies thin and ragged as an evil sets upon the world. An evil you all must face before its influence creeps into the heart of the land.
Perils, Pitfalls and Triumphs of Publishing Big Glossy RPGs-Panel
Description:
Come and listen to Patrick Kapera (co-author and publisher of Spycraft 2.0) and Luke Crane (author and publisher of Burning Wheel and Burning Empires) discuss their wildly different approaches to publishing big, glossy RPGs. Fun, informative, wacky!
On the eve of an important diplomatic betrothal, the heir presumptive just turned up dead. Worse, he was horribly murdered. Naturally, either you're the obvious successor, or you know who should be. Can you manipulate the tragedy to your best advantage, and avoid taking the blame for the murder?
We are the victims. We once had everyday lives and personal hopes. Will I get that promotion? Will David finally ask me out? Will my sister ever forgive me? There is a killer on these streets ending our hopes with brutal force. How long before this killer is finally caught? How many of us have to die?
We are the victims. We once had everyday lives and personal hopes. Will I get that promotion? Will David finally ask me out? Will my sister ever forgive me? There is a killer on these streets ending our hopes with brutal force. How long before this killer is finally caught? How many of us have to die?
We are the victims. We once had everyday lives and personal hopes. Will I get that promotion? Will David finally ask me out? Will my sister ever forgive me? There is a killer on these streets ending our hopes with brutal force. How long before this killer is finally caught? How many of us have to die?
We are the victims. We once had everyday lives and personal hopes. Will I get that promotion? Will David finally ask me out? Will my sister ever forgive me? There is a killer on these streets ending our hopes with brutal force. How long before this killer is finally caught? How many of us have to die?
Join a super secret cabal of small press roleplaying game publishers who design, write, illustrate, publish and even make money from their nefarious endeavors! Come forth and learn the dread secrets of self publishing games: from writing tips, to layout, to pdfs and choosing printers. We shall reveal all for the small price of your mortal soul -- MUAHAAHAHHAAHAHHHH.
You will assume the role of a young Polish partisan before, during, and after the disastrous 1944 Uprising against the Germans. Together with your friends, you'll create the story of a group of teens who fight to free their city, one of countless Grey Ranks "crews" that take up arms. These child soldiers, will have all the faults and enthusiasms of youth. Across sixty days of armed rebellion, they will grow up fast - or die!
You will assume the role of a young Polish partisan before, during, and after the disastrous 1944 Uprising against the Germans. Together with your friends, you'll create the story of a group of teens who fight to free their city, one of countless Grey Ranks "crews" that take up arms. These child soldiers, will have all the faults and enthusiasms of youth. Across sixty days of armed rebellion, they will grow up fast - or die!
You will assume the role of a young Polish partisan before, during, and after the disastrous 1944 Uprising against the Germans. Together with your friends, you'll create the story of a group of teens who fight to free their city, one of countless Grey Ranks "crews" that take up arms. These child soldiers, will have all the faults and enthusiasms of youth. Across sixty days of armed rebellion, they will grow up fast - or die!
First contact has happened with a bang. Humans are catapulted into a galaxy teeming with non-human life and you are among the first to step out into the unknown. A highly collaborative game that uses madlibs-like mechanics to create a truly alien and often wacky environment to explore.
Famine. Sickness. Missing villagers. Surely your home has come under some curse. It is left to the remaining farm folk to figure out this puzzle and set things right lest they all must abandon their home.
Famine. Sickness. Missing villagers. Surely your home has come under some curse. It is left to the remaining farm folk to figure out this puzzle and set things right lest they all must abandon their home.
The Illyrian Crisis:The Fall of the City in the Clouds
Description:
By The Stars is space opera at its finest! Lasers sizzle through the void of space as brave heroes defy their oppressive overlords. The fate of worlds hang in the balance! Illyia, a colony planet in Free Space has just been conquered by The Singularity, an oppressive galactic empire. With different factions fighting over Illyria's rich resources, the war may be over, but the fate of Illyia is still far from settled.
Merchant vessels are disappearing across the China Sea and the South Pacific, and all the rumors whisper one name... the Jade Ogre. Who will stop his nautical pillaging? Might as well be you.
You came to the New World to start a new life, but what you found was horror! Weaken the monster by pulling victims from its grasp, but is it enough to keep the Lost Colony from being lost? Based on two exciting games by Vincent Baker and Clint Krause.
By The Stars is space opera at its finest! Lasers sizzle through the void of space as brave heroes defy their oppressive overlords. The fate of worlds hang in the balance! "From Earth to the stars and beyond." Everyone knows the saying, but what if it were true? What if all civilized worlds in the universe started from one tiny blue planet called Earth? What if Earth really exists and is as real as the star map in an android's data bank? What would you do to get a hold of it? What would they do to destroy it?
The world is yet uncertain about the dangers of the "Mutant Threat". ParaNormal Agents are mutants fighting to find a balance between promoting mutantkind and protecting human society; redefining the word humanity.
Sure, you can hold your own in the ring, but do you really have what it takes to make it big in Pro Wrestling? Do you have the Heat? Do you have the Clout? Can you do what it really takes to win? Backstab and manipulate your way to the ultimate wrestling event of the year - SlamCon! Players from either Saturday game may advance to SlamCon '07 on Sunday.
Sure, you can hold your own in the ring, but do you really have what it takes to make it big in Pro Wrestling? Do you have the Heat? Do you have the Clout? Can you do what it really takes to win? Backstab and manipulate your way to the ultimate wrestling event of the year - SlamCon! Players from either Saturday game may advance to SlamCon '07 on Sunday.
Sure, you can hold your own in the ring, but do you really have what it takes to make it big in Pro Wrestling? Do you have the Heat? Do you have the Clout? Can you do what it really takes to win? Backstab and manipulate your way to the ultimate wrestling event of the year - SlamCon! Players from either Saturday game may advance to SlamCon '07 on Sunday.
The Elves of Qelan Citadel are leaving for the West. Their time on these lands is at an end. They journey now into eternity to join their fathers and gods. But some have elected to remain behind. A cabal of Dark Elves has spurned the journey. They will remain here, sowing strife and hatred for all time. Knowing that they will wreak havoc and ruin if left to their own devices, the Lord Protector of Qelan Citadel has also elected to remain behind with three others. These four have forsaken immortality and have sworn to exterminate the plague of the Dark Elves before it spreads - even if it costs them their lives.
The Elves of Qelan Citadel are leaving for the West. Their time on these lands is at an end. They journey now into eternity to join their fathers and gods. But some have elected to remain behind. A cabal of Dark Elves has spurned the journey. They will remain here, sowing strife and hatred for all time. Knowing that they will wreak havoc and ruin if left to their own devices, the Lord Protector of Qelan Citadel has also elected to remain behind with three others. These four have forsaken immortality and have sworn to exterminate the plague of the Dark Elves before it spreads -- even if it costs them their lives.
We follow the path of a mad Earl at the gates of some bandit warlord. He sieges the small castle in order to fulfill some ancient spell set in motion by the memory of his dead wife. This game allows the king and his military entourage to decide how they plan to breech the old walls and gain access to the crypts of long dead legends beyond.
We follow the path of a mad Earl at the gates of some bandit warlord. He sieges the small castle in order to fulfill some ancient spell set in motion by the memory of his dead wife. This game allows the king and his military entourage to decide how they plan to breech the old walls and gain access to the crypts of long dead legends beyond.
China in the 1920's is a hotbed of rival armed factions, struggling for ultimate control. But a new warlord is making his presence felt, and if he succeeds, he will rule the Middle Kingdom with an iron fist. And you are the only thing that stands in his way.
The war has been raging now for three years. The atmospheric and orbital assets of both sides have been crippled. Infrastructure was destroyed in the initial bombardment. The reinforcements and reserves have been spent. Both sides are exhausted - they now sit at a deadly stalemate. You four are the only survivors along this front. You have enough firepower to hold off a division, but supplies are running short. And rumor is the Vaylen have infiltrated your ranks. Will you fight on to die a pointless death, will you surrender to the enemy or will you find another more drastic solution?
The war has been raging now for three years. The atmospheric and orbital assets of both sides have been crippled. Infrastructure was destroyed in the initial bombardment. The reinforcements and reserves have been spent. Both sides are exhausted -- they now sit at a deadly stalemate. You four are the only survivors along this front. You have enough firepower to hold off a division, but supplies are running short. And rumor is the Vaylen have infiltrated your ranks. Will you fight on to die a pointless death, will you surrender to the enemy or will you find another more drastic solution?
The tense mayoral election of 1926 has raised hostilities between New York City’s various political factions, but has it also raised the dead? There will be a raffle for a free copy of the game book at the end of the session.
The tense mayoral election of 1926 has raised hostilities between New York City’s various political factions, but has it also raised the dead? There will be a raffle for a free copy of the game book at the end of the session.
The tense mayoral election of 1926 has raised hostilities between New York City’s various political factions, but has it also raised the dead? There will be a raffle for a free copy of the game book at the end of the session.
The tense mayoral election of 1926 has raised hostilities between New York City’s various political factions, but has it also raised the dead? There will be a raffle for a free copy of the game book at the end of the session.
There's a wishing well up in the hills just outside of Well Being, West Virginia. They say that if you find the well and wish hard enough, you can get anything you want, though there is always a terrible price to be paid. This is the story of four people who each wanted something badly enough to do anything to get it, and what happens when they meet.
They expected the resurrection the defunct Liberty League would be difficult with Super Villainâs like Perjury and Dr. Venom obsessed over the Leagueâs destruction. What our young Heroes were not expecting was to having their loved ones and the Governor, would stand in their way.
Adrian Steele and his wife Fiona Blais, better known as Mister Steel and Blaze, have been successfully balancing their superhero activities with their jobs and children (Hunter and Crystal) for 16 years. But that is about to be tested to the limit.
Centuries after Conan was king, the Aquilonian Empire collapsed and Hyrkanian hordes descended upon the west, even into the harsh land of Cimmeria. In that time, a band of Cimmerians faced danger and intrigue in the heart of the Turanian Empire.
Romantic comedy wacky fun. Play out the first three dates of two characters on an emotional roller-coaster ride inspired by movies like Sleepless in Seattle, There's Something about Mary and Bringing up Baby. Collaborate with one or more other players to see if they have a happy ending in store--or if fate keeps them apart. Bring a friend to play with or come alone and join the group.
Intro to the Wickedly Errant Game System. WEGS mechanics provide high heroic sword and sorcery adventure with a Vegas-laced twist. The perfect intro to WEGS, a rag-tag assortment of Dwarves, Elves, Goblins, Gnobbits and Humnz will be plunged into the randomly generated dungeon run by the mad Gnobbit trickster Dingbitt. In WEGS, players do all they can to defy the odds because there's never any knowing what's going to happen next in the Wegsworld. It's all a matter of odds and gods - the odds of making the roll, the gods of chance. Donât be afraid - jump into the fray!
Intro to the Wickedly Errant Game System. WEGS mechanics provide high heroic sword and sorcery adventure with a Vegas-laced twist. The perfect intro to WEGS, a rag-tag assortment of Dwarves, Elves, Goblins, Gnobbits and Humnz will be plunged into the randomly generated dungeon run by the mad Gnobbit trickster Dingbitt. In WEGS, players do all they can to defy the odds because there's never any knowing what's going to happen next in the Wegsworld. It's all a matter of odds and gods - the odds of making the roll, the gods of chance. Donât be afraid - jump into the fray!
Intro to the Wickedly Errant Game System. WEGS mechanics provide high heroic sword and sorcery adventure with a Vegas-laced twist. The perfect intro to WEGS, a rag-tag assortment of Dwarves, Elves, Goblins, Gnobbits and Humnz will be plunged into the randomly generated dungeon run by the mad Gnobbit trickster Dingbitt. In WEGS, players do all they can to defy the odds because there's never any knowing what's going to happen next in the Wegsworld. It's all a matter of odds and gods - the odds of making the roll, the gods of chance. Donât be afraid - jump into the fray!
Intro to the Wickedly Errant Game System. WEGS mechanics provide high heroic sword and sorcery adventure with a Vegas-laced twist. In âDwarf Walksâ¦â, a rag-tag assortment of Dwarves, Elves, Goblins, Gnobbits and Humnz are having a real slow night at the Tongue of Dung - a seedy, cut-throaty tavern in the convict-infested village of Ikkspatt. Things pick up when a mangled Dwarf with one ear and half a beard stumbles in with a heavy, rag-wrapped package and makes you an offer you canât refuseâ¦
Intro to the Wickedly Errant Game System. WEGS mechanics provide high heroic sword and sorcery adventure with a Vegas-laced twist. In âDwarf Walksâ¦â, a rag-tag assortment of Dwarves, Elves, Goblins, Gnobbits and Humnz are having a real slow night at the Tongue of Dung - a seedy, cut-throaty tavern in the convict-infested village of Ikkspatt. Things pick up when a mangled Dwarf with one ear and half a beard stumbles in with a heavy, rag-wrapped package and makes you an offer you canât refuseâ¦
Omac is a precious ball of ice floating of S-421 in the Kodiak System. Her industry is vital to interstellar trade. So vital, in fact, that Baron Zdrajca must capture and secure her before his fleet can move on to higher profile targets. The hitch? Omac must be captured intact. She cannot be bombarded. She must be assaulted. A simple matter, usually, but Omac is peopled by a Kerrn anarchist syndicate and they have risen against the Baron. Now it's bloody fighting, poorly armed anarchists against the imperial assault troops. You're playing the anarchists. Can you win this desperate fight to save your world and preserve your people's freedom? Or will Omac fall and your people be enslaved?
Buring Empires is Luke Crane's latest project -- a mix of Chris Moeller's brilliant comic fiction, The Iron Empires, and his own award-winning system, The Burning Wheel. This is a science fiction game like none other. Come and explore the mechanics that allow you to play out impassioned arguments and blazing firefights while simultaneously using macro maneuvers to determine the fate of your world.
Omac is a precious ball of ice floating of S-421 in the Kodiak System. Her industry is vital to interstellar trade. So vital, in fact, that Baron Zdrajca must capture and secure her before his fleet can move on to higher profile targets. The hitch? Omac must be captured intact. She cannot be bombarded. She must be assaulted. A simple matter, usually, but Omac is peopled by a Kerrn anarchist syndicate and they have risen against the Baron. Now it's bloody fighting, poorly armed anarchists against the imperial assault troops. You're playing the anarchists. Can you win this desperate fight to save your world and preserve your people's freedom? Or will Omac fall and your people be enslaved?
Buring Empires is Luke Crane's latest project -- a mix of Chris Moeller's brilliant comic fiction, The Iron Empires, and his own award-winning system, The Burning Wheel. This is a science fiction game like none other. Come and explore the mechanics that allow you to play out impassioned arguments and blazing firefights while simultaneously using macro maneuvers to determine the fate of your world.
Omac is an inhospitable planetoid-sized hunk of ice orbiting S-421, the Kodiak System. No one would ever want to go or live there, if it weren't thickly veined with the precious ore Coltain, an essential element in the manufacture of Distortion Drives and thus vital to interstellar trade. So vital, in fact, that Baron Zdrajca must capture and secure her before his fleet can move on to higher profile targets. The hitch? Omac must be captured intact. She cannot be bombarded. She must be assaulted. A simple matter, usually, but Omac is peopled by a Kerrn anarchist syndicate and they have risen against the Baron. Now it's bloody fighting, poorly armed anarchists against the imperial assault troops. You're playing the anarchists. Can you win this desperate fight to save your world and preserve your people's freedom? Or will Omac fall and your people be enslaved?
Buring Empires is Luke Crane's latest project -- a mix of Chris Moeller's brilliant comic fiction, The Iron Empires, and Luke's own award-winning system, The Burning Wheel. This is a science fiction game like none other. Come and explore the mechanics that allow you to play out impassioned arguments and blazing firefights while simultaneously using macro maneuvers to determine the fate of your world.
Omac is an inhospitable planetoid-sized hunk of ice orbiting S-421, the Kodiak System. No one would ever want to go or live there, if it weren't thickly veined with the precious ore Coltain, an essential element in the manufacture of Distortion Drives and thus vital to interstellar trade. So vital, in fact, that Baron Zdrajca must capture and secure her before his fleet can move on to higher profile targets. The hitch? Omac must be captured intact. She cannot be bombarded. She must be assaulted. A simple matter, usually, but Omac is peopled by a Kerrn anarchist syndicate and they have risen against the Baron. Now it's bloody fighting, poorly armed anarchists against the imperial assault troops. You're playing the anarchists. Can you win this desperate fight to save your world and preserve your people's freedom? Or will Omac fall and your people be enslaved?
Buring Empires is Luke Crane's latest project -- a mix of Chris Moeller's brilliant comic fiction, The Iron Empires, and Luke's own award-winning system, The Burning Wheel. This is a science fiction game like none other. Come and explore the mechanics that allow you to play out impassioned arguments and blazing firefights while simultaneously using macro maneuvers to determine the fate of your world.
DO NOT REGISTER FOR THIS EVENT Games on Demand is for Spontanious Indie Gaming. There will be willing GMs to run a selection of indie games, and they will collect generic tickets from those who wish to play.
DO NOT REGISTER FOR THIS EVENT Games on Demand is for Spontanious Indie Gaming. There will be willing GMs to run a selection of indie games, and they will collect generic tickets from those who wish to play.
DO NOT REGISTER FOR THIS EVENT Games on Demand is for Spontanious Indie Gaming. There will be willing GMs to run a selection of indie games, and they will collect generic tickets from those who wish to play.
DO NOT REGISTER FOR THIS EVENT Games on Demand is for Spontanious Indie Gaming. There will be willing GMs to run a selection of indie games, and they will collect generic tickets from those who wish to play.
The Union of Planets and the Cerian Empire are on the brink of war when civilian scientists from both sides are trapped together on an alien space station. Amidst technology that could change civilization, they must contend with the ethics of patriotism, politics, and war.
Intro to the Wickedly Errant Game System. WEGS mechanics provide high heroic sword and sorcery adventure with a Vegas-laced twist. In âGiant Messâ, the task before the adventurers is simple: Rid the convict-infested village of Ikkspatt of their humongous problem - Mushpot The Great. Itâs a simple mission of find the giant and bring back his head. The problem wonât be in finding the giantâ¦
Intro to the Wickedly Errant Game System. WEGS mechanics provide high heroic sword and sorcery adventure with a Vegas-laced twist. In âGiant Messâ, the task before the adventurers is simple: Rid the convict-infested village of Ikkspatt of their humongous problem - Mushpot The Great. Itâs a simple mission of find the giant and bring back his head. The problem wonât be in finding the giantâ¦
Intro to the Wickedly Errant Game System. WEGS mechanics provide high heroic sword and sorcery adventure with a Vegas-laced twist. In âGiant Messâ, the task before the adventurers is simple: Rid the convict-infested village of Ikkspatt of their humongous problem - Mushpot The Great. Itâs a simple mission of find the giant and bring back his head. The problem wonât be in finding the giantâ¦