A League of Gaming Legends unites to discuss the super-powered spandex set and the challenges and rewards of creating comic book and superhero-based games.
What tabletop designers should know about video game design. A discussion of how working for traditional tabletop game companies differs from working for video game companies.
If no one knows how to play your game, they won't play it. Pathfinder ACG designer & IIGoH Mike Selinker goes through his rules to writing rules, defining what makes good rules good & bad rules bad.
There's no doubt that Kickstarter has transformed the entire hobby game industry in the last few years. The panel focuses on what has changed, what has stayed the same, and what is to come.
There are a number of unwritten rules to gaming. Look at a number of in-game and meta-game scenarios that test social contracts and influence how players interact to maximize everyone's enjoyment.
A panel designed toward women who want to get involved in the game industry and what obstacles there are to face, how the industry is changing, and other business tips.