Champions XXV â Don't Stop Thinking About Tomorrow
Description:
Our 'Century of Heroes' smashes into the 1980s. For 80 years the evolution of the Elan Vital has paced the explosion of power in the changing landscape of Heroes and Villains alike. The world looks to our heroes for guidance and protection from their latest plans for world domination. But some days..... some days just being powerful isn't enough. [Role-Playing emphasized, but there will be dice for all!]
Chicago 1927 : Mob warfare is about to explode. Society swell kills lover. Mysterious deaths at the Field Museum. Psychic Mystery novelist Vivianne Trevalyanne, Reporters Dianna Manderley and Harold Dobbins and the rest of the crew have their hands full as usual. Role playing and problem solving
Chicago 1926: Two bodies found and all the klews lead to the maiden flight of the dirigible CHICAGO. Now can Vivianne and Company just stop stumbling over bodies long enough to solve the crime and make Chicago, 1926, a safe place for bootlegging? The 2nd episode of the Chicago Capers for those who missed it the first time around. Role playing and problem solving stressed.
There's an activated slayer defending the hellmouth in Cleveland the past year. Since when is saving the world a prerequisite for dating. Game uses the BtVS Season 1-5. This is a mechanics light game.
There's an activated slayer defending the hellmouth in Cleveland the past year. Since when is saving the world a prerequisite for dating. Game uses the BtVS Season 1-5. This is a mechanics light game.
1930âs Film Noir with Magic Mobsters, Molls, Gumshoes, Goons and Ghouls. And lets not forget about the stuff that dreams are made of! Role playing and problem solving stressed.
Now you can play John Kovalic's Dork Tower characters . . . as they play their characters . . . in a magical quest for the ultimate prize where no strategy is too low, no player too Munchkiny, and no rule is safe! Adventure through the land of Aurora, smiting monsters and growing in power, until you are strong enough to challenge the evil wizard in his tower. Slay him and you win . . . fail, and be cast from the heights . . .
Now you can play John Kovalic's Dork Tower characters . . . as they play their characters . . . in a magical quest for the ultimate prize where no strategy is too low, no player too Munchkiny, and no rule is safe! Adventure through the land of Aurora, smiting monsters and growing in power, until you are strong enough to challenge the evil wizard in his tower. Slay him and you win . . . fail, and be cast from the heights . . .
Now you can play John Kovalic's Dork Tower characters . . . as they play their characters . . . in a magical quest for the ultimate prize where no strategy is too low, no player too Munchkiny, and no rule is safe! Adventure through the land of Aurora, smiting monsters and growing in power, until you are strong enough to challenge the evil wizard in his tower. Slay him and you win . . . fail, and be cast from the heights . . .
Play the crew of Serenity as they receive a new job from their new contact, Spider. The pay is good... but why would anyone want to go THERE?!? Game uses the Hero System but is "mechanics-light." No rules system knowledge needed but knowledge of the Firefly world helpful! Role playing stressed.
Play the crew of Serenity as they receive a new job from their new contact, Spider. The pay is good... but why would anyone want to go THERE?!? Game uses the Hero System but is "mechanics-light." No rules system knowledge needed but knowledge of the Firefly world helpful! Role playing stressed.
Play the crew of Serenity as they receive a new job from their new contact, Spider. The pay is good... but why would anyone want to go THERE?!? Game uses the Hero System but is "mechanics-light." No rules system knowledge needed but knowledge of the Firefly world helpful! Role playing stressed.
Play the crew of Serenity as they receive a new job from their new contact, Spider. The pay is good... but why would anyone want to go THERE?!? Game uses the Hero System but is "mechanics-light." No rules system knowledge needed but knowledge of the Firefly world helpful! Role playing stressed.
Explore the interaction of GM and RP gamers. Presentation of roleplaying styles, discussion of GM's that encourage role playing. All experience levels welcome.
Gaumata the Strange, enigmatic prophet of Yelmalio prays for insight from our lord and is visited by a vision of foul corruption and a stain on the golden Sun Dome. Death is the kindest fate which awaits the unwary templar as you depart the safety of the River of Cradles and venture into the wilds of Prax.
Eerie mists that rise from the moors, things that go bump in the night, creatures that howl at the moon, malevolent spirits that haunt the shadows. These are the things of darkened movie theaters and late night television, right? Things like this, they don't really exist, do they? Keep telling yourself this and maybe you might convince yourself. But in the meantime? I suggest you run as fast as your legs can carry you. A 'mechanics light' event.
Eerie mists that rise from the moors, things that go bump in the night, creatures that howl at the moon, malevolent spirits that haunt the shadows. These are the things of darkened movie theaters and late night television, right? Things like this, they don't really exist, do they? Keep telling yourself this and maybe you might convince yourself. But in the meantime? I suggest you run as fast as your legs can carry you. A 'mechanics light' event.
Eerie mists that rise from the moors, things that go bump in the night, creatures that howl at the moon, malevolent spirits that haunt the shadows. These are the things of darkened movie theaters and late night television, right? Things like this, they don't really exist, do they? Keep telling yourself this and maybe you might convince yourself. But in the meantime? I suggest you run as fast as your legs can carry you. A 'mechanics light' event.