Two Rivers Crossing has always been the perfect town â no crime, pretty houses, all the children above average. Itâs won the âBest Small Town in America Awardâ 12.5 times (tied once). Now a few high school students have discovered the cost of perfection, one beyond money, beyond flesh. Can they stop the town from making one final payment? Do they want to?
Two Rivers Crossing has always been the perfect town â no crime, pretty houses, all the children above average. Itâs won the âBest Small Town in America Awardâ 12.5 times (tied once). Now a few high school students have discovered the cost of perfection, one beyond money, beyond flesh. Can they stop the town from making one final payment? Do they want to?
1926- Singapore Sal and her companions travel the world, righting wrongs, seeking adventure and finding treasures. From Headhunters to Zombies, from Ancient Crypts to Modern Skyscrapers, The team will go anywhere to get the job done. Looking for the object known as the Curse of Siva, the crew has their hands full as usual. Role playing and problem solving stressed.
Lightning fast game where two players race to be the first to play all of their cards. Using sharp eyes and fast hands, players quickly try to match the shape, count, or color on the cards. The first player out of cards wins the hand. Winner of most hands wins tournament.
Lightning fast game where two players race to be the first to play all of their cards. Using sharp eyes and fast hands, players quickly try to match the shape, count, or color on the cards. The first player out of cards wins the hand. Winner of most hands wins tournament.
Lightning fast game where two players race to be the first to play all of their cards. Using sharp eyes and fast hands, players quickly try to match the shape, count, or color on the cards. The first player out of cards wins the hand. Winner of most hands wins tournament.
Lightning fast game where two players race to be the first to play all of their cards. Using sharp eyes and fast hands, players quickly try to match the shape, count, or color on the cards. The first player out of cards wins the hand. Winner of most hands wins tournament.
From the GM who brought you Bureau 13: The Untouchables. Bureau 13: The secret government agency charged with protecting the world from monsters, magic and things that go bump in the night. Inspired by the writing of Nick Polatta. Game uses the Hero System but is "mechanics-light." No rules system knowledge needed but a great sense of humor necessary. Role playing stressed.
Bureau 13: The secret government agency charged with protecting the world from monsters, magic and things that go bump in the night. Inspired by the writing of Nick Polatta. Game uses the Hero System but is "mechanics-light." No rules system knowledge needed but a great sense of humor necessary. Role playing stressed.
The Army of the Queen of Darkness has invaded Romanios and encircled the Royal Hunting Palace. The WitchQueen has already proclaimed the king of Romanios and the Holy Father to be dead. Neither is dead yet, but if they are not soon everyone in the castle may die. Whoever makes Her Awful Majesty happy could end up saving and ruling the whole land. So intrigue and murder will be the rule for the rulers. Role playing and problem solving stressed.
Champions XXV â Don't Stop Thinking About Tomorrow
Description:
Our 'Century of Heroes' smashes into the 1980s. For 80 years the evolution of the Elan Vital has paced the explosion of power in the changing landscape of Heroes and Villains alike. The world looks to our heroes for guidance and protection from their latest plans for world domination. But some days..... some days just being powerful isn't enough. [Role-Playing emphasized, but there will be dice for all!]
Champions XXV â Don't Stop Thinking About Tomorrow
Description:
Our 'Century of Heroes' smashes into the 1980s. For 80 years the evolution of the Elan Vital has paced the explosion of power in the changing landscape of Heroes and Villains alike. The world looks to our heroes for guidance and protection from their latest plans for world domination. But some days..... some days just being powerful isn't enough. [Role-Playing emphasized, but there will be dice for all!]
Champions XXV â Don't Stop Thinking About Tomorrow
Description:
Our 'Century of Heroes' smashes into the 1980s. For 80 years the evolution of the Elan Vital has paced the explosion of power in the changing landscape of Heroes and Villains alike. The world looks to our heroes for guidance and protection from their latest plans for world domination. But some days..... some days just being powerful isn't enough. [Role-Playing emphasized, but there will be dice for all!]
Champions XXV â Don't Stop Thinking About Tomorrow
Description:
Our 'Century of Heroes' smashes into the 1980s. For 80 years the evolution of the Elan Vital has paced the explosion of power in the changing landscape of Heroes and Villains alike. The world looks to our heroes for guidance and protection from their latest plans for world domination. But some days... some days just being powerful isn't enough. [Role-Playing emphasized, but there will be dice for all!]
Champions XXV â Don't Stop Thinking About Tomorrow
Description:
Our 'Century of Heroes' smashes into the 1980s. For 80 years the evolution of the Elan Vital has paced the explosion of power in the changing landscape of Heroes and Villains alike. The world looks to our heroes for guidance and protection from their latest plans for world domination. But some days... some days just being powerful isn't enough. [Role-Playing emphasized, but there will be dice for all!]
Champions XXV â Don't Stop Thinking About Tomorrow
Description:
Our 'Century of Heroes' smashes into the 1980s. For 80 years the evolution of the Elan Vital has paced the explosion of power in the changing landscape of Heroes and Villains alike. The world looks to our heroes for guidance and protection from their latest plans for world domination. But some days..... some days just being powerful isn't enough. [Role-Playing emphasized, but there will be dice for all!]
Chicago 1927 : Mob warfare is about to explode. Society swell kills lover. Mysterious deaths at the Field Museum. Psychic Mystery novelist Vivianne Trevalyanne, Reporters Dianna Manderley and Harold Dobbins and the rest of the crew have their hands full as usual. Role playing and problem solving
Chicago 1926: Two bodies found and all the klews lead to the maiden flight of the dirigible CHICAGO. Now can Vivianne and Company just stop stumbling over bodies long enough to solve the crime and make Chicago, 1926, a safe place for bootlegging? The 2nd episode of the Chicago Capers for those who missed it the first time around. Role playing and problem solving stressed.
There's an activated slayer defending the hellmouth in Cleveland the past year. Since when is saving the world a prerequisite for dating. Game uses the BtVS Season 1-5. This is a mechanics light game.
There's an activated slayer defending the hellmouth in Cleveland the past year. Since when is saving the world a prerequisite for dating. Game uses the BtVS Season 1-5. This is a mechanics light game.
1930âs Film Noir with Magic Mobsters, Molls, Gumshoes, Goons and Ghouls. And lets not forget about the stuff that dreams are made of! Role playing and problem solving stressed.
Now you can play John Kovalic's Dork Tower characters . . . as they play their characters . . . in a magical quest for the ultimate prize where no strategy is too low, no player too Munchkiny, and no rule is safe! Adventure through the land of Aurora, smiting monsters and growing in power, until you are strong enough to challenge the evil wizard in his tower. Slay him and you win . . . fail, and be cast from the heights . . .
Now you can play John Kovalic's Dork Tower characters . . . as they play their characters . . . in a magical quest for the ultimate prize where no strategy is too low, no player too Munchkiny, and no rule is safe! Adventure through the land of Aurora, smiting monsters and growing in power, until you are strong enough to challenge the evil wizard in his tower. Slay him and you win . . . fail, and be cast from the heights . . .
Now you can play John Kovalic's Dork Tower characters . . . as they play their characters . . . in a magical quest for the ultimate prize where no strategy is too low, no player too Munchkiny, and no rule is safe! Adventure through the land of Aurora, smiting monsters and growing in power, until you are strong enough to challenge the evil wizard in his tower. Slay him and you win . . . fail, and be cast from the heights . . .
Play the crew of Serenity as they receive a new job from their new contact, Spider. The pay is good... but why would anyone want to go THERE?!? Game uses the Hero System but is "mechanics-light." No rules system knowledge needed but knowledge of the Firefly world helpful! Role playing stressed.
Play the crew of Serenity as they receive a new job from their new contact, Spider. The pay is good... but why would anyone want to go THERE?!? Game uses the Hero System but is "mechanics-light." No rules system knowledge needed but knowledge of the Firefly world helpful! Role playing stressed.
Play the crew of Serenity as they receive a new job from their new contact, Spider. The pay is good... but why would anyone want to go THERE?!? Game uses the Hero System but is "mechanics-light." No rules system knowledge needed but knowledge of the Firefly world helpful! Role playing stressed.
Play the crew of Serenity as they receive a new job from their new contact, Spider. The pay is good... but why would anyone want to go THERE?!? Game uses the Hero System but is "mechanics-light." No rules system knowledge needed but knowledge of the Firefly world helpful! Role playing stressed.
Explore the interaction of GM and RP gamers. Presentation of roleplaying styles, discussion of GM's that encourage role playing. All experience levels welcome.
Gaumata the Strange, enigmatic prophet of Yelmalio prays for insight from our lord and is visited by a vision of foul corruption and a stain on the golden Sun Dome. Death is the kindest fate which awaits the unwary templar as you depart the safety of the River of Cradles and venture into the wilds of Prax.
Eerie mists that rise from the moors, things that go bump in the night, creatures that howl at the moon, malevolent spirits that haunt the shadows. These are the things of darkened movie theaters and late night television, right? Things like this, they don't really exist, do they? Keep telling yourself this and maybe you might convince yourself. But in the meantime? I suggest you run as fast as your legs can carry you. A 'mechanics light' event.
Eerie mists that rise from the moors, things that go bump in the night, creatures that howl at the moon, malevolent spirits that haunt the shadows. These are the things of darkened movie theaters and late night television, right? Things like this, they don't really exist, do they? Keep telling yourself this and maybe you might convince yourself. But in the meantime? I suggest you run as fast as your legs can carry you. A 'mechanics light' event.
Eerie mists that rise from the moors, things that go bump in the night, creatures that howl at the moon, malevolent spirits that haunt the shadows. These are the things of darkened movie theaters and late night television, right? Things like this, they don't really exist, do they? Keep telling yourself this and maybe you might convince yourself. But in the meantime? I suggest you run as fast as your legs can carry you. A 'mechanics light' event.
Eerie mists that rise from the moors, things that go bump in the night, creatures that howl at the moon, malevolent spirits that haunt the shadows. These are the things of darkened movie theaters and late night television, right? Things like this, they don't really exist, do they? Keep telling yourself this and maybe you might convince yourself. But in the meantime? I suggest you run as fast as your legs can carry you. A 'mechanics light' event.
The key lay in the past; but are you ready to face the likes of the Peri Kid, Kwai Chang Sharakai, Sheriff Shadowen and Tuatha the totem spirit? Grab a glass of firewater at the Phoenix Saloon and draw the dead man's hand against the gambler Hemari. Characters will be provided or bring your own 3rd Edition competent-level character (created for modern day, not the Wild West). Get free Player and Narrator guides at the website!
The Reborn immortals of New Haven are still learning their shapeshifting and supernatural powers. Are they prepared for danger lurking around every corner now that the elders have left the city in their care? It's time again to stop the invading darkness and begin the journey of discovery about their pasts. Role playing stressed and rules light. Get free player and Narrator guides at the website!
The Reborn immortals of New Haven are still learning their shapeshifting and supernatural powers. Are they prepared for danger lurking around every corner now that the elders have left the city in their care? It's time again to stop the invading darkness and begin the journey of discovery about their pasts. Role playing stressed and rules light. Get free player and Narrator guides at the website!
A Storm was coming. It had been on the TV and the radio for days. The children had been hurriedly evacuated. There wasn't enough time or space to take the toys. You will be playing the toys that were left behind. A LARP for kids and their parents. Toys provided, and everyone who plays gets to keep their toy.
The members of this world famous detective agency have stopped the schemes of Al Capone, survived the wrath of the Volcano god, journeyed to the center of the Earth, and traveled to Planet Zemo to save Earth from the Nefarious Lord Zorn. But how did they first meet? Join us for this rip roaring, two fisted, romantic, pulp mystery that tells the long lost tale of Justice Incorporated's first adventure. Dramatic Role Playing Emphasized.
The members of this world famous detective agency have stopped the schemes of Al Capone, survived the wrath of the Volcano god, journeyed to the center of the Earth, and traveled to Planet Zemo to save Earth from the Nefarious Lord Zorn. But how did they first meet? Join us for this rip roaring, two fisted, romantic, pulp mystery that tells the long lost tale of Justice Incorporated's first adventure. Dramatic Role Playing Emphasized.