As our group learns more about their world, each other, and themselves, they find that things and people are not always as they seem. They also discover that there are consequences to their actions. And where you end up is not always where you are expecting to go. Each session will have a different story. Note, this will have adult themes & flawed characters. Role playing emphasized.
As our group learns more about their world, each other, and themselves, they find that things and people are not always as they seem. They also discover that there are consequences to their actions. And where you end up is not always where you are expecting to go. Each session will have a different story. Note, this will have adult themes & flawed characters. Role playing emphasized.
Annabelle loves Vincent(a vampire) and Carl (a Werewolf) but she is also attracted to Larry (a zombie). Meanwhile Jenny just wants all the supernatural creatures in town gone, and a pack of werewolfhounds should help clear out the riffraff. But who is going to deal with the crazy evil ancient sorcerer? Just another happy day in our little town. Who's that screaming now? Something new: Teen angst with a supernatural twist. Imagine that!
It is called The Expanse by some. The ancients of Holy Terra called it Space. Primitive cultures know its darkness as nothing more than the curtain of night. To you, it is freedom; your ship, life. Like the Void, you are misunderstood by billions. You are not a simple trader, no common courier. You will defend the wealth, fame, and prestige of what you do as a Rogue Trader to the very last of your days. Will this be that day?
2011. A terrible menace threatens the world, but the Defiant are nowhere to be found. Assumed to be dead, they have instead gone through the looking glass to glimpse the might-have-been world where things have gone terribly wrong. Can they look into the Abyss and return with enough morality to save not just one world… but two? A game emphasizing mature role-playing in the Post Human Age.
2011. A terrible menace threatens the world, but the Defiant are nowhere to be found. Assumed to be dead, they have instead gone through the looking glass to glimpse the might-have-been world where things have gone terribly wrong. Can they look into the Abyss and return with enough morality to save not just one world… but two? A game emphasizing mature role-playing in the Post Human Age.
2011. A terrible menace threatens the world, but the Defiant are nowhere to be found. Assumed to be dead, they have instead gone through the looking glass to glimpse the might-have-been world where things have gone terribly wrong. Can they look into the Abyss and return with enough morality to save not just one world… but two? A game emphasizing mature role-playing in the Post Human Age.
Working in the service of the Inquisition, you stand out as one among the teeming billions of the Empire. Your skills have brought madmen to justice, cities to obedience, planets to order. What you stand for is feared and loved by all of humanity. Where you go, you thrust the light of the Inquisition into the mocking Darkness. Today, you must see beyond the rumors, find the truth, and uncover a true evil, or a world will fall.
Informal discussion on what is involved with running that first game. Hints, suggestions and no-no's. All ages, all experience levels welcome. Join the fun!
When the world is threatened, it calls upon gatherings of it's greatest and most unique individuals; When the World is Annoyed, Inconvenienced, and all the really cool heroes are too busy, it calls upon these idiots. Oh boy, are we in trouble now! Very Rules Light, Comedy stressed.